User:Bobomaster/Moneymaking Guide
From SpiralKnights
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Crowns are arguably the most important (albeit simple) item in Spiral Knights. You can buy crystal energy from the energy depot with it, purchase gear from vendors and the Auction House with it, get unique variants from Punch... crowns have so many uses! Therefore, acquiring a vast amount of the commodity allows more of the game to be enjoyed. There are many ways to earn crowns quickly and legitimately, and this guide shares a few options.
Legitimate Methods
Using these methods to earn crowns is ethical.
Royal Jelly Palace overdone
This does require energy (at least 20 energy for the best results), but the crown payment can be quite high! You enter Royal Jelly Palace using the mission interface, and play only the first two levels, after which you go up and repeat the process until you are out of energy.
Prerequisites
Access to mission 5-2, "The Sovereign Slime"
Rationale
The Royal Jelly Palace gives more crowns than almost any other set of non-shadow lair levels in the clockworks (the most obvious rival being Firestorm Citadel, which is very dangerous to all but the most experienced players). Some 1900 - 2500 crowns can be earned by completing these two levels (it will inevitably be towards the higher end if all four rooms of Red Carpet Runaround are completed), and therefore a sufficiently skilled player or players could earn well over 9,500 crowns with 100 mist energy - an amount high enough to permit buying 100 crystal energy and therefore continuing the cycle. In addition, the party will receive valuable experience in fighting monsters.
The one downside is that no jelly gems will be earned through this method, as it bypasses Battle Royale in order to boost crownage (despite his royalty the Royal Jelly drops very few crowns compared to the rest of the stage). Players who want items such as sealed swords or antiguas that can only be bought with Jelly gems should acquire these items before trying this method of crown farming.
Blast Network Farming
This method of earning crowns is more tedious than the previous one, but does not require energy. You just play lots of blast network to earn Krogmo Coins, redeem them for items from Sullivan, and sell the items on the Auction House.
Prerequisites
- 1000 Crowns
Rationale
Assuming that one has a 50/50 win-lose rate, a player only needs to play 7 games of Blast Network, thus winning at least 3 times, to earn at least 10 Krogmo Coins. Because winning gives you back your crowns, only losing actually loses you crowns. So, you'd lose around 600 or 800 crowns. However, winning earns you back 240 of those crowns, or 80 crowns per win, so your net loss is only around 360 or 560 crowns. Using the 10 Krogmo Coins to purchase an enamorock, you can sell off the enamorock for around 1500 crowns and earn a profit of about 1000 crowns. In addition, if you win more, then the losses will lose you less money, and the enamorock selling will earn more crowns as there are less expenses.
Lockdown Farming
This has the same idea as the previous method, but instead of playing Blast Network, Lockdown is played instead.
Prerequisites
- 1000 Crowns
Rationale
This method should only be selected if one is skilled at playing Lockdown. If one's win-loss rate for Lockdown is better than the win-loss rate for Blast Network, then Lockdown should be played. Then follow the same rationale as the previous strategy.
Boost Reselling
This method of earning crowns should only be used when one has an elevator pass or simply does not have the time to play. Just use 100 mist and 50/150 crystal energy to buy a Trinket slot upgrade/Weapon slot upgrade, and sell it on the Auction House.
Prerequisites
- 50 Crystal Energy
Rationale
Since a Trinket slot upgrade or Weapon slot upgrade can be sold for more than 50/150 crystal energy, you've essentially turned your 100 mist into 50 or so crystal. However, actually going into the clockworks will earn you more than 50 crystal energy (in crowns) per 100 mist. So, it is not smart to do this unless you have an Elevator Pass (in which case mist is pretty much useless to you), or do not have time to delve into the clockworks.
Crafting
This method of earning crowns should only be used when one has an elevator pass or simply does not have the time to play. Using the 100 mist, one can craft 2 two star items and hope for a Unique Variant. The items are sold if they do not have a unique variant, and is either kept or sold if it does have a unique variant.
Prerequisites
- Recipe
- Recipe materials
- 800 crowns
Rationale
Using the method above to earn money allows for a steady income, while this method can earn lots of money if one is lucky. Most of the time, however, this method will fetch less money than reselling upgrades from Boost. As noted above, this method is not recommended unless one has an elevator pass or does not have the time to play.
Gear Selection
Shields tend to sell more, but having a good Unique Variant on one earns less money. Other gear sell for less, but when they have a good Unique Variant, their value increases incredibly sharply. However, shields with good Unique Variants will still get a high price, just not as much as other gear.
Unethical Methods
Using such methods are against the rules and are listed solely to deter the reader of following such actions that could get their account banned or result in other negative consequences.
None at the moment.
Obsolete Methods
The content of this section is obsolete and no longer present in the game. | |
Information presented here may no longer apply to the current game. It is retained primarily for historical interest. |
Recipe Selling
This is a very simple way to earn quite a bit of crowns, but there are many things that can go wrong, so be careful. The main idea is to join as many parties as possible before depth 12, buying Basil-only recipes from Basil at the terminal at depth 13, and going back to Haven to auction them off at a higher price and earning a large profit.
Prerequisites
- Tier 2 access
- 4000 Crowns
- 20 Energy (Or possibly more)
- Friends who do tier 2
- Guild membership
Rationale
All 3 star recipes from Basil cost 4000 crowns, and the Basil-only ones can usually be sold for 7000 crowns or higher in the Auction House. That's a 3000 crown profit using 4000 crowns, or a 75% profit. To earn the same rate from a 5 star recipe (bought from Basil for 25000 crowns), one must sell the recipe for 43750 crowns. To earn the 75% rate for 4 star recipes (bought for 10000 crowns), one must sell for 17500 crowns. 5 star recipes sell for around the 30000-40000 crown area, and 4 star recipes sell for around the 12000-16000 crown area, so they are not as profitable as 3 star recipes. 2 star recipes simply do not have much interest from buyers, as they can usually be able to just buy the item from the Auction House at a cheap price instead of crafting it.
Terminals
The clockwork terminal at depth 13 sells 3 star recipes which gain the most profit. However, to be able to buy recipes from Basil, one must first join the party at depth 11 or earlier. So, it is recommended to join a guild or at least have a large amount of friends who do tier 2 clockworks frequently to be able to "jump in" at depth 11 or a few depths before.
Profitable Recipes
This is a list of some quick-selling recipes that are good to pick up:
- Fireburst Brandish
- Iceburst Brandish
- Nightblade*
- Swift Flourish
- Twisted Snarble Barb
- Needle Shot
- Pepperbox
- Firotech Alchemer Mk II
- Cryotech Alchemer Mk II
- Voltech Alchemer Mk II
- Prismatech Alchemer Mk II
- Shadowtech Alchemer Mk II
- Kilowatt Pulsar*
- Magnus
- Fiery Vaporizer Mk II
- Freezing Vaporizer Mk II
- Lightning Capacitor
- Sun Shards
- Twisted Spine Cone
- Angelic Helm
- Dusker Cap*
- Elemental Hood
- Angelic Raiment
- Dusker Coat*
- Elemental Cloak
- Twisted Targe
- Horned Owlite Shield
* This item is particularly easy to sell, as deduced from personal experience.
Potential Pitfalls
- It is not recommended to buy recipes to sell other than the ones on the preceding list, as many others can either be bought from Kozma or simply are not wanted by a large consumer base.
Reason for Becoming Obsolete
Hall of Heroes was introduced
Arena Looping (Unethical)
The user parks an alternate account at the beginning of an arena, or any other profitable location (Depth 11, for example). Then the user joins the account, goes solo, and beats the arena or does whatever that earns money. After finishing, the user goes back up to Haven and rejoins the alt, goes solo, and does the arena/whatever over and over again.
Reason for Becoming Obsolete
Patch