Breaking in the Recruits/Gate Map

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First Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Mission Lobby
Depth: 0

A standard lobby.


Second Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Operation Greenhorn
Depth: 24

A fixed area reminiscent of Haven or the surface of Cradle.


Third Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.
Level: The Underworks
Depth: 25

- moved to better umbrella name (so "area" vs. "level" isn't as confusing). Several segments are unique to this mission.

Fourth Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: The Overworks
Depth: 26

A fixed area reminiscent of Haven or the surface of Cradle. It is dark, stormy, and features shock hazards. The Collector is fought.


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