Status effect

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Status Effects
Icon status curse.png Curse

Icon status fire.png Fire

Icon status freeze.png Freeze

Icon status poison.png Poison

Icon status shock.png Shock

Icon status sleep.png Sleep

Icon status stun.png Stun

Status effects are statuses that effect the behavior of both players and enemies. They have a wide range from effects, such as dealing damage over time or damaging a character when it attacks.

Positives/Negatives of Status Effects

Curse

  • + Causes a fair amount of damage any time a monster attempts to use any ability, attack OR healing
  • + allows you to inflict mild damage when shielded
  • - doesn't make it easier to dodge/block attacks
  • - only extremely useful against monsters who don't pause/wait after attacking once.
  • situation: healers that are protected by mobs or anything else, e.g. Danger Rooms, Arenas and Royal Jelly.

Fire

  • + inflicts strong damage over time without you needing to attack
  • + allows you to run away from a monster instead of shielding attacks
  • - like curse, it doesn't make it easier to dodge/block attack
  • - becomes a lot less useful in situations with two or more healers
  • - Immediately extinguished by any freeze effect
  • - ignites Oilers
  • situation: damaging large mobs and monsters that are hard to deal with at close range, e.g. deconstruction zones and gun puppies. Also great for melting Ice Jellies.

Freeze

  • + immobilizes monsters, preventing them from moving or turning and making them vulnerable to attacks from the side or rear
  • + Gives the player time to recover or charge up attacks
  • + if the status is allowed to wear out without the monster being attacked, the monster will take significant damage
  • - Does not hinder enemy's ability to attack in the direction they're facing
  • - Status will be interrupted by any source of damage, in which case monster will not take any extra damage from the freeze itself
  • - waiting for ice damage is time-consuming
  • situation: small areas with large mobs; dodging enemies

Poison

  • + stops monsters from being able to recover HP, making dealing with healers a lot easier.
  • + lowers attack and defense of poisoned monsters, making them slightly easier to kill and slightly less of a threat
  • + Monster will be damaged if any other monster attempts to heal them
  • - like fire and curse, doesn't make attacks easier to dodge, block or run away from
  • - doesn't directly deal extra damage; you still have to attack normally for poison to make a huge difference to the fight
  • situation: areas where healers aren't easy to kill immediately, and where you are facing a large number of attacks at once or monsters that hit hard

Shock

  • + interrupts attacks and movement
  • + When taking damage from shock, monster's defense is briefly but significantly lowered.
  • + can be passed from one enemy to another, potentially inflicting a large group at the same time
  • + If multiple monsters are suffering from shock near each other, additional area-effect damage will be caused to them and all monsters near them; inflicting shock on a large group simultaneously will cause TREMENDOUS amounts of damage to the entire group
  • - against a single foe the DoT from shock is weak
  • - supercharges Quicksilvers
  • situation: small mob numbers tightly bunched together; useful in most normal rooms of normal levels (not Arenas/Danger Rooms etc)

Sleep

  • + completely pacifies and immobilizes enemies for a short amount of time
  • - monsters are healed a significant amount while inflicted with sleep
  • - attacking the monster causes them to immediately wake up.
  • - currently vials are the only method for players to inflict sleep
  • situation: Only useful against enemies that have not yet spotted the player and haven't taken any damage for the sleep status to heal;

Stun

  • + significantly slows monsters' movement speed and attack speed, meaning you can attack more and shield less
  • - you can still be attacked by stunned monsters, and will take full damage
  • - incredibly short duration severely limits its use.
  • - does not effect enemy's ability to turn
  • situation: places where enemies attack rapidly, or against enemies that move faster than your weapon can keep up with.
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