Lancer Knightz (Guild)/Missions

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This page is part of the Lancer Knightz data collection project. Its goal is to quantify the crown payouts of all missions. These particular data were collected by Vanzanz, Epoxee, Bopp, Skepticraven, and Donkeyhaute. The "Classic" data were collected between April and July of 2013 — just before release 2013-07-30. Since then, we have been collecting Normal, Advanced, and Elite data. Thus far we have run the 51 missions an average of 24 times each.

Procedure

For missions that exist on multiple strata (danger missions, Operation Crimson Hammer, etc.), we always measure on Tier 3 / Stratum 6. The tester carries out the entire mission, from mission lobby to mission report. The tester goes down every side path, killing every monster. Slashing plants and lamps to get extra crowns is optional. The tester does not spend any extra energy opening treasure rooms, danger rooms, etc. After the mission, the tester examines the mission report, and sends this information to Donkeyhaute:

  1. The difficulty: Normal, Advanced, or Elite.
  2. The number of knights in the party. If the number changes over time, then an estimate of the average (1.5, 2.3, etc.) is fine.
  3. The total crowns earned by the tester (not the other party members). This figure appears at the top of the mission report.
  4. The total number of Forge, Grim, and Primal Sparks earned by the tester. These appear at the bottom of the mission report.
  5. Any Orbs of Alchemy (of any star level) or Radiant Fire Crystals found. (We've been tracking these since 2013/12/26.)
  6. The date.

The tester may optionally add a note at the end. For example, the note could indicate which branch of depth 26 of the King of Ashes was taken, or it could report that many lucrative materials were found. Donkeyhaute enters the data into a computer program that outputs the wiki markup for the tables below. Each mission is measured multiple times, to give a better idea of the crown and spark payout.

Average Crowns and Sparks

Here is a summary of the crown and spark data. The columns are:

  • Name, Rnk: Name and rank of the mission.
  • Cls, Nrm, Adv, Elt: Average crowns earned on each difficulty level: Classic, Normal, Advanced, Elite.
  • n: The number of spark data for each difficulty. The number of crowns data is always at least this large. More data mean that the estimated average is more reliable. For the sake of tidiness, the table does not include confidence intervals.
  • Cls, Nrm, Adv, Elt: Average sparks earned on each difficulty level.
Name Rnk Cls Nrm Adv Elt n Cls Nrm Adv Elt
Legion of Almire Dngr 3450 2672 3450 3967 7, 5, 5, 10 6.14 2.8 5.0 3.7
Heart of Ice Dngr 3440 2500 2923 3714 3, 5, 5, 8 0.0 2.6 5.4 4.38
Ghosts in the Machine Dngr 3180 2536 3074 3558 7, 5, 5, 10 5.0 3.4 4.8 2.9
Compound 42 Dngr 3228 2430 3059 3563 5, 5, 5, 8 1.8 5.0 4.4 4.75
Nature of the Beast Prstg 1802 1255 1647 2109 10, 5, 6, 10 0.8 0.0 0.33 0.4
Pinch of Salt Prstg 1754 1339 1443 2014 11, 5, 5, 10 1.0 0.2 0.6 0.5
Assault on Machine Shop 13 Prstg 1563 1204 1560 1803 10, 5, 5, 10 0.4 0.6 0.2 0.6
Hazardous Heist Prstg 1400 1045 1323 1830 10, 5, 5, 10 0.6 0.2 0.6 0.5
White Collar Captives Prstg 1860 1641 2023 2271 10, 5, 5, 10 0.3 0.0 0.2 0.3
Scared to Death Prstg 1563 1325 1516 1718 11, 5, 5, 10 0.45 0.4 0.4 0.1
Operation Crimson Hammer Expnsn 3480 0, 1, 0, 0 1.0
The King of Ashes 9-3 7765 6347 7731 9465 9, 5, 5, 12 3.67 2.6 4.2 3.0
The Gauntlet 9-2 4024 3189 3949 4749 5, 5, 5, 9 0.2 0.6 0.6 0.11
Alone in the Dark 9-2 2558 2038 2555 3090 5, 5, 5, 9 0.4 0.2 0.2 0.22
Terminal Meltdown 9-2 2713 2134 2617 3149 5, 5, 5, 9 0.4 0.2 0.8 0.44
The Silent Legion 9-1 1991 1598 2217 2296 5, 5, 5, 9 0.2 0.8 0.4 0.33
An Occurrence at Owlite Keep 9-1 3101 2374 2963 3584 7, 5, 5, 10 0.57 0.4 0.4 0.5
The Great Escape 8-2 1949 1609 1871 2282 5, 5, 5, 9 1.0 0.8 0.2 0.33
The Rotting Metropolis 8-2 1201 948 1248 1468 5, 5, 5, 10 1.6 0.8 0.6 0.4
The Vile Engine 8-2 1764 1392 1927 2223 5, 5, 5, 10 0.4 0.0 0.4 0.2
Weight of Darkness 8-1 1752 1401 1855 2119 5, 5, 5, 10 1.0 0.0 0.8 0.4
The Return of Ur 8-1 1679 1244 1588 1912 5, 5, 5, 10 0.0 0.4 0.4 1.6
Spark and Roar 7-3 1851 1408 1738 2180 5, 5, 5, 10 0.4 0.2 0.0 0.3
Beyond the Axes of Evil 7-3 1792 1366 1718 2102 5, 5, 5, 10 2.0 0.4 0.4 0.4
Vicious and Viscous 7-2 1759 1452 1858 2136 5, 5, 5, 10 0.6 0.0 0.2 0.5
In Cold Blood 7-2 1631 1285 1583 1985 5, 5, 5, 10 0.8 0.4 0.8 0.6
Built to Destroy! 6-2 2485 1857 2344 2901 10, 10, 10, 15 0.0 1.2 2.0 1.33
Sewer Stash 6-2 2480 1814 2366 3055 6, 5, 5, 10 1.0 0.0 0.6 0.8
Whipping and Mishandling 6-2 2549 1967 2390 3183 5, 5, 5, 10 0.6 1.2 0.8 0.5
High Temperature Hostages 6-1 2731 1998 2532 2999 5, 5, 5, 10 0.8 0.2 0.4 0.6
Plan of Attack 6-1 1403 1296 1504 1817 5, 5, 5, 10 0.6 0.0 0.6 0.2
Axes of Evil 6-1 1583 1260 1502 1851 5, 5, 5, 10 0.2 0.6 0.2 0.3
The Sovereign Slime 5-2 2628 1972 2516 2998 10, 5, 5, 13 2.9 3.0 3.0 2.46
Rise or Fall 5-2 1812 1535 1952 2382 5, 5, 5, 10 0.2 0.2 0.4 0.2
Time Enough at Last 5-2 2095 1695 2190 2570 5, 5, 5, 10 0.6 0.6 0.4 0.4
Work for Idle Hands 5-1 1224 886 1215 1352 5, 5, 5, 10 0.2 0.2 0.4 0.1
Chilled to the Bone 5-1 1006 844 1057 1182 5, 5, 5, 10 0.4 0.0 0.2 0.1
Shocking Sentient Sentries 4-3 880 653 700 983 5, 5, 5, 10 0.4 0.2 0.0 0.7
Rescues and Recycling 4-3 715 605 717 923 5, 5, 5, 9 0.8 0.4 0.6 0.44
Frostifur Fandango 4-2 707 570 708 832 5, 5, 5, 9 0.4 0.6 0.6 0.44
Oilers in the Boilers 4-2 905 732 782 943 5, 5, 5, 9 1.0 0.2 0.0 0.56
Shadow of the Beast 3-2 1860 1575 1922 2235 10, 7, 8, 10 1.8 1.29 0.5 1.6
Blades of the Fallen 3-2 197 145 199 233 5, 5, 5, 8 0.0 0.0 0.0 0.0
Strength in Unity 3-2 1081 850 1127 1239 5, 5, 5, 8 1.0 0.0 0.2 0.0
Faith in Armor 3-2 464 380 416 535 5, 5, 5, 8 0.0 0.0 0.2 0.13
Toy Soldiers 3-1 698 582 648 749 5, 5, 5, 8 0.2 0.4 0.2 0.5
Alien Ooze 3-1 681 679 857 965 5, 5, 5, 7 0.2 0.2 0.6 0.43
The Collector 2-3 597 696 861 0, 5, 5, 7 0.6 0.4 0.29
The Phantom Mask 2-2 378 523 648 0, 5, 5, 7 0.6 0.6 0.29
Angels From Antiquity 2-2 334 417 467 0, 5, 5, 7 0.0 0.0 0.0
A Revelation In Flames 2-2 391 522 557 0, 5, 5, 7 0.4 0.4 0.43

Earnings per Level

Forge, Grim, and Primal Sparks are worth at least 100 crowns each, because 100 sparks can be traded for a 5-star trinket that can be vendored for 10,000 crowns. Similarly, three boss tokens are worth at least 225, 700, 525, or 3,000 crowns, depending on the boss. By incorporating the value of tokens like this, we get a better idea of the total earnings of a mission. Dividing the total earnings by the number of levels gives us an idea of the overall crown-earning efficiency of the mission. The following table summarizes the average earnings per level computed in this way.

  • Name, Rank: Name and rank of the mission.
  • Levels: Number of levels in the mission, excluding treasure levels, core terminal, and other trivial levels.
  • Classic, Normal, Advanced, Elite: Average earnings per level, on each difficulty level.
  • n: The number of spark data for each difficulty, exactly as in the previous table.
Name Rank Levels Classic Normal Advanced Elite n
Legion of Almire Dngr 2 2032 1476 1975 2169 7, 5, 5, 10
Heart of Ice Dngr 2 1720 1380 1732 2076 3, 5, 5, 8
Ghosts in the Machine Dngr 2 1840 1438 1777 1924 7, 5, 5, 10
Compound 42 Dngr 2 1704 1465 1750 2019 5, 5, 5, 8
Nature of the Beast Prstg 2 941 628 840 1075 10, 5, 6, 10
Pinch of Salt Prstg 2 927 680 752 1032 11, 5, 5, 10
Assault on Machine Shop 13 Prstg 2 802 632 790 932 10, 5, 5, 10
Hazardous Heist Prstg 2 730 533 692 940 10, 5, 5, 10
White Collar Captives Prstg 2 945 821 1022 1151 10, 5, 5, 10
Scared to Death Prstg 2 804 683 778 864 11, 5, 5, 10
Operation Crimson Hammer Expnsn 5 0 716 0 0 0, 1, 0, 0
The King of Ashes 9-3 5 2226 1921 2230 2553 9, 5, 5, 12
The Gauntlet 9-2 3 1348 1083 1336 1587 5, 5, 5, 9
Alone in the Dark 9-2 3 866 686 858 1037 5, 5, 5, 9
Terminal Meltdown 9-2 3 918 718 899 1064 5, 5, 5, 9
The Silent Legion 9-1 3 670 559 752 776 5, 5, 5, 9
An Occurrence at Owlite Keep 9-1 3 1053 805 1001 1211 7, 5, 5, 10
The Great Escape 8-2 3 683 563 630 772 5, 5, 5, 9
The Rotting Metropolis 8-2 3 454 343 436 503 5, 5, 5, 10
The Vile Engine 8-2 3 601 464 656 748 5, 5, 5, 10
Weight of Darkness 8-1 3 617 467 645 720 5, 5, 5, 10
The Return of Ur 8-1 3 560 428 543 691 5, 5, 5, 10
Spark and Roar 7-3 3 630 476 579 737 5, 5, 5, 10
Beyond the Axes of Evil 7-3 3 664 469 586 714 5, 5, 5, 10
Vicious and Viscous 7-2 3 606 484 626 729 5, 5, 5, 10
In Cold Blood 7-2 3 570 442 554 682 5, 5, 5, 10
Built to Destroy! 6-2 3 1003 834 1023 1186 10, 10, 10, 15
Sewer Stash 6-2 3 860 605 809 1045 6, 5, 5, 10
Whipping and Mishandling 6-2 3 870 696 823 1078 5, 5, 5, 10
High Temperature Hostages 6-1 3 937 673 857 1020 5, 5, 5, 10
Plan of Attack 6-1 2 732 648 782 919 5, 5, 5, 10
Axes of Evil 6-1 2 802 660 761 941 5, 5, 5, 10
The Sovereign Slime 5-2 3 1206 991 1172 1315 10, 5, 5, 13
Rise or Fall 5-2 3 611 518 664 801 5, 5, 5, 10
Time Enough at Last 5-2 3 718 585 743 870 5, 5, 5, 10
Work for Idle Hands 5-1 2 622 453 628 681 5, 5, 5, 10
Chilled to the Bone 5-1 2 523 422 539 596 5, 5, 5, 10
Shocking Sentient Sentries 4-3 2 460 337 350 527 5, 5, 5, 10
Rescues and Recycling 4-3 2 398 323 389 484 5, 5, 5, 9
Frostifur Fandango 4-2 2 374 315 384 438 5, 5, 5, 9
Oilers in the Boilers 4-2 2 503 376 391 500 5, 5, 5, 9
Shadow of the Beast 3-2 3 755 643 732 873 10, 7, 8, 10
Blades of the Fallen 3-2 1 197 145 199 233 5, 5, 5, 8
Strength in Unity 3-2 2 591 425 574 620 5, 5, 5, 8
Faith in Armor 3-2 1 464 380 436 548 5, 5, 5, 8
Toy Soldiers 3-1 2 359 311 334 400 5, 5, 5, 8
Alien Ooze 3-1 2 351 350 459 504 5, 5, 5, 7
The Collector 2-3 2 0 329 368 445 0, 5, 5, 7
The Phantom Mask 2-2 2 0 219 292 339 0, 5, 5, 7
Angels From Antiquity 2-2 2 0 167 209 234 0, 5, 5, 7
A Revelation In Flames 2-2 2 0 216 281 300 0, 5, 5, 7

Other Analyses

Partysize.png

Party size does not appear to affect crown payouts. To see so, examine the plot at right. Each dot is a non-solo mission run. The x-axis is party size. Fractional party sizes arise from knights entering and leaving parties. The y-axis is the run's normalized crown payout. (This number is computed by dividing the payout by the average of the solo payouts for that mission and difficulty.) The fact that the dots are scattered about the line y = 1 suggests that all party sizes produce about the same crown payouts.

Difficulty.png

Difficulty does affect crown payouts. To see how, examine the second plot. Each dot represents a mission on Elite (purple) or Normal (blue) difficulty. The x-axis is the average Advanced payout for the mission; the y-axis is average Elite and average Normal payouts. Best-fit lines are superimposed. Based on the slopes of the best-fit lines, we conclude that Elite payouts are about 121% of Advanced payouts, and Normal payouts are about 81% of Advanced payouts. By the way, a similar analysis implies that Classic payouts are about 102% of Advanced payouts, but the difference is not statistically significant.

All difficulty levels yield roughly equal numbers of sparks. That is, the differences are not statistically significant.

Prior to release 2013-07-30, each level cost 10 energy. A natural question to ask was: "Do 10 levels of this mission earn enough to buy 100 energy? Is the mission self-funding?" The table below shows some benchmark energy prices, from 5000 to 9500. For each price, the table shows how many Classic missions were self-funding at that price. As you can see, the King of Ashes was not the only profitable mission in the game.

5000 5500 6000 6500 7000 7500 8000 8500 9000 9500
38 36 33 27 24 21 20 17 14 9

Frequently Asked Questions

Many players are interested in crowns per minute. However, we do not collect time data, because they would vary so much from player to player. Anecdotally, rushing through the King of Ashes to get the tokens and treasure boxes as fast as possible seems to be among the most profitable strategies. For players who have many Eternal Orbs of Alchemy, another strategy is to run Operation Crimson Hammer, craft Perfect Mask of Seerus, and vendor it.

Many players are also interested in Orbs of Alchemy and Radiant Fire Crystals. We have been collecting data on them since 2013/12/26, but we don't have nearly enough data yet, to give meaningful statistics. These are rare drops, so many runs are needed to estimate their frequency.

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