Behavior
Leveling Bonuses - Charge Time Reduction:
- Heat Level 5+: CTR Low
- Heat Level 10: CTR Medium
Basic Attack:
- Fires a total of 3 shots before reloading is required. Each shot consists of 2 bullets which resemble Winmillion projectiles. These spiral towards the target and cause a small explosion on impact. If a shot fails to hit its target it will boomerang back to the wielder. Does not deal damage to shooter on return which allows clever manipulation of each shot.
Charge Attack:
- Fires 2 shots, each shot consists of 2 bullets which resemble larger Winmillion projectiles, these cause greater damage then normal shots and cause a larger explosion. These shots also boomerang back to the wielder if the shot misses its target.
Field Data
The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and are listed as a range found from the first to last floor of each stratum.
Overcharged Mixmaster's Damage Table
|
|
Stratum 1
|
Stratum 2
|
Stratum 3
|
Stratum 4
|
Stratum 5
|
Stratum 6
|
|
Versus Constructs and Undead
|
Basic Attack
|
23 - 27
|
32 - 35
|
61 - 68
|
71 - 76
|
118 - 149
|
166 - 184
|
Charge Attack
|
43 - 51
|
62 - 69
|
118 - 134
|
142 - 154
|
231 - 293
|
327 - 369
|
|
Versus Slimes and Fiends
|
Basic Attack
|
18
|
21 - 23
|
41 - 43
|
44 - 45
|
71 - 88
|
95 - 97
|
Charge Attack
|
38 - 42
|
50 - 54
|
98 - 197
|
111 - 117
|
186 - 236
|
262 - 287
|
|
Versus Beasts and Gremlins
|
Basic Attack
|
4 - 5
|
6 - 7
|
11 - 12
|
13 - 14
|
21 - 26
|
29 - 33
|
Charge Attack
|
6 - 9
|
10 - 11
|
18 - 21
|
23 - 25
|
36 - 47
|
53 - 60
|
Shock damage:
Overcharged Mixmaster's Damage Table
|
|
Stratum 1
|
Stratum 2
|
Stratum 3
|
Stratum 4
|
Stratum 5
|
Stratum 6
|
|
Versus Constructs and Undead
|
Spasm
|
3 - 5
|
7 - 8
|
9 - 12
|
15 - 18
|
21 - 26
|
28 - 30
|
|
Versus Slimes and Fiends
|
Spasm
|
3 - 4
|
6 - 7
|
8 - 10
|
12 - 14
|
17 - 21
|
22 - 23
|
|
Versus Beasts and Gremlins
|
Spasm
|
1 - 2
|
2 - 3
|
3 - 4
|
5 - 6
|
7 - 8
|
9 - 10
|
Combat Guide
Due to this item's decent spread, nice attack speed, and "boomerang" bullet action, it is an excellent tool for taking down more mobile enemies while on the move. If you miss the shot, the boomerang action might make up for it! Keep on the move - bullets generally return to the sender (don't worry, this gun's bullets won't damage you).
Its lack of knockback makes it a nice choice for team play, as it won't really interfere with your squad's attacks.
Avoid using this item against Quicksilvers, as its shock will give that type of slime benefits.
The high power of this gun makes it ideal for most situations, especially in areas with enemies weak to elemental damage. Overcharged and Overpowered.
Oddly, these returning bullets cannot break the sender's ice, should the wielder get frozen. It can break ally ice.
Economic Guide
Because this item is randomly obtained from a prize box, it can be quite expensive to obtain. Additionally, the gun is "new" and "very buggy (in a way that benefits players to the point of "cheating" in some social circles)," so it might be prudent to wait to buy - see if it gets nerfed by the game designers, or made available elsewhere.
On the other hand, it is very powerful and covers most combat situations very well, so the player won't have to invest in too many different guns if they wish to have a sparse arsenal.