User talk:Onox792
From SpiralKnights
Check the name of the shock Bombies the next time Ghosts in the Machine is up. They're still called Surging Bombie. The poison Bombies having the same name is a bug, see source: http://forums.spiralknights.com/en/node/73774#comment-637324 ~katsy 18:25, 22 August 2013 (UTC)
Oh, i remember that post of Nick, i should check it the next time that Ghosts in the Machine is up to confirm it then - Sir Onox
Contents
RE: It is unnecessary to add the family and damage resistances when he is never fought
But he can still be Autotargeted and is still classed as a Gremlin with a weakness to Shadow. Zenihdrol 00:07, 10 June 2014 (UTC)
- I see you left his weaknesses in his infobox and after having a quick look at those articles you linked to me, I now see that those tables are meant for generic monsters rather than Bosses. That's my bad. Zenihdrol 00:32, 10 June 2014 (UTC)
Wheel Launcher
I feel like the Wheel Launcher is more of an exploration entity than a monster. Added later, the event-exclusive frosty cousins of the wheel launcher have been seen in Grinchlin Assault.
The wheels can be targeted like a monster, and have hp and a "?" symbol in the HUD. In the game files, they are in rsrc >>> world >>> dynamic >>> traps_n_hazards >>> "siegewheel," while other monsters are in rsrc >>> character >>> monsters >>> "monster name". I don't really trust the mouseover tooltips too much because of things like tortodrones and the big iron vs. battlepods. But I also don't trust filenames because the name of an entity in the files is often not what players see in-game. The wheel launchers probably get the "?" symbol because you can't pick them up and have hp - grim totems, bomb shells, etc. get an upward arrow symbol instead and don't have hp. Items with similar behavior include the punching bags in the Private Training Hall. Non-spikey hedgehogs, on the other hand, take multiple hits to destroy like wheels, but do not have that targeting thing that shows their name and hp (as far as I can tell).
Our options would be to keep classifying them as a monster and mention them in the exploration list we've been working on, or classify them as an exploration entity only and remove them from monster-related pages.
Thoughts? -Novaster 18:43, 7 May 2015 (UTC)
Monster Visuals
If you feel like it's prudent, I've been thinking about adding visuals (perhaps even animations) that show the monsters attacking. These visuals would be added in a gallery above the existing list of monster pics. This gallery would be formatted in a way that emphasizes tier differences in available attack patterns for the monsters. We might also add encounter tutorials by linking to youtube (see the the style guide regarding videos and an example page with video links). Thoughts? -Novaster 18:43, 7 May 2015 (UTC)
- Reply: A rough idea. A gallery showing tier 1-3 attacks from left to right would be a good start. I have a hunch we should go to the forums. We'll come up with something solid here and propose it there, and we should probably consider this too. -Novaster 19:24, 9 May 2015 (UTC)
- Oh! Also death animations. Not really important, but the soul jelly's is hilarious. -Novaster 19:51, 9 May 2015 (UTC)
Crash Site Pic
I'd look through the files and try to find a visual like this one here. Or just a picture of the crash site, or the crash pod you see when making a knight. Or I can do that later and add in a size control parameter so the infobox stays reasonable. -Novaster 19:45, 14 May 2015 (UTC)
- Oh! Since it's not exactly a mission, you probably shouldn't use the mission page format - treat it like a geographical area.