The Collector
From SpiralKnights
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
The Collector is a 2-3 rank mission.
Contents
Overview
Description:
There have been reports of a large, mechanical entity we have named the 'Collector' who has been intercepting our knights and taking both them and the sprites they were tracking and imprisoning them in a well-guarded compound deep within the Clockworks. Armed with your new sprite, your mission is to find this 'Collector' and rescue the knights and the sprites it has taken captive.
Objective:
Save the sprites and the researchers from the Collector.
Gate Map
First Floor:
Name: Mission LobbyDepth: 0
Level Link: This mission's lobby is standard.
Second Floor:
Name: Mechanized MileDepth: 2
Level Link: This floor is composed of random Clockwork Tunnels: Mechanized Mile segments.
Third Floor:
Name: Camp CrimsonDepth: 3
Level Link: Camp Crimson is unique to this mission.
Notes
This mission was introduced with release 2013-07-30.