Mecha Turret

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An Energy Turret firing its laser beam.

A Mecha Turret is a type of stationary machine players might encounter while exploring the Clockworks.

Notes

An active Mecha Turret will rotate in place, automatically targeting anything within its range and firing a blue laser beam. Before firing, the turret will lock on and vibrate in place, charging up a beam shot. The beam inflicts piercing damage and has a knock back effect, pushing targets away. After firing its laser, it contracts until it can fire again. A row of lights on top turn on one after another, then the turret pops back up again and resumes rotating. This results in a slow, mostly defensive machine.

History

List

Mecha Turret

Exploration-Mecha Turret.png
Light blue turrets are found in several Rank Missions (especially rank mission arena segments), and the Interface-icon-PvE.png Event Mission: Save Winterfest!. Inactive Mecha Turrets are seen in the Rescue camp. They remain off until the player completes the 1-2 Interface-icon-PvE.png Mission: The Ancient Generator.


Exploration-Mecha Turret (Purple).png

Purple turrets are seen in Interface-icon-PvE.png Expansion Mission: Operation Crimson Hammer and rarely in Deconstruction Zone segments.


Energy Mecha Turret

Exploration-Energy Mecha Turret.png

These red turrets require 5 energy to activate. One is found in Aurora Isles: The Jelly Farm II.


Auto Turret

Item-Auto Turret Kit.png
The Auto Turret Kit pickup summons a temporary Turret. Once deployed, the turret has the same appearance as the light blue Mecha Turret. They will last ??? seconds (a long time). Turrets summoned by kits are capable of being inflicted with status. Once damaged they will not be able to turn, then after a bit more damage they will disappear.


See Also

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