Difference between revisions of "Abandoned Depot"

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== Training Grounds (Depth 0) ==
 
== Training Grounds (Depth 0) ==
 
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[[Image:Gate-Lobby.png|64px|right]]
 
A lobby before entering a gate where knights can strategize and gear up for the adventure to come.
 
A lobby before entering a gate where knights can strategize and gear up for the adventure to come.
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 +
  
 
== First Challenge ==
 
== First Challenge ==
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'''Monsters:'''
 
'''Monsters:'''
*{{Monster_Icons|Construct}}[[Scuttlebot]]
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*{{Monster_Icons|Construct}} [[Scuttlebot]]
 
*{{Monster_Icons|Construct}} [[Gun Puppy]]
 
*{{Monster_Icons|Construct}} [[Gun Puppy]]
 
*{{Monster_Icons|Construct}} [[Retrode]]
 
*{{Monster_Icons|Construct}} [[Retrode]]

Revision as of 22:07, 31 October 2013

Official-Exit Elevator.png The subject of this article is obsolete and no longer present in the game.
Information presented here may no longer apply to the current game. It is retained primarily for historical interest.
- moved to better umbrella name (so "area" vs. "level" isn't as confusing)

Overview

This Gate only contains only 1 floor, excluding Party Lobby.
Energy cost: 5

Description: Explore this derelict portion of the Clockworks and learn the basics required for survival.

Abandoned Depot is the first gate which recruits would contact with, and provides a training grounds in Rescue Camp.

Gate Map

Gatemap AbandonedDepot.png

Training Grounds (Depth 0)

Gate-Lobby.png

A lobby before entering a gate where knights can strategize and gear up for the adventure to come.


First Challenge

Gate-First Challenge.png
Abandoned Depot

This derelict portion of the Clockworks has been modified to train new recruits in the fine art of not dying when they have the rest of the world to explore. This level is mainly populated by Retrodes, Scuttlebots and Gun Puppies, with the occasional slime thrown in.

Monsters:

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