Difference between revisions of "Armor/5 Star"

From SpiralKnights

Jump to: navigation, search
m (reduction)
Line 1: Line 1:
 +
[[File:Icon-armor.png|thumb|Icon used for the '''Armor''' section of the [[arsenal]].]]
 +
'''Armor''' is one of the types of items in the game that a player can equip on their knight in order to have some sort of combat effect in the field. The vast majority of armor items in the game grant benefits, with many having penalties and weaknesses to balance their benefits. The player must pick and choose which gear to equip for certain levels. Some items are better than others in certain areas, and far worse than other items in other areas. There is no single "best" armor in the game due to the variety of scenarios the player may encounter in the clockworks. A few things to understand about armor:
 +
 +
The player can obtain armor in a variety of ways, including crafting and purchase from vendors. Check individual pages of armor items for information on how to get the armor you want.
 +
 +
The player can [[heat]], or level, their armor up by wearing it in the clockworks and getting onto an elevator, so long as heat was picked up. Forging the armor increases its level, and can yield additional benefits such as increased HP. Heating is required for most items to be crafted into the next star level. Not all items can be upgraded all the way to 5-star - see the alchemy path information on individual pages.
 +
 +
If the player desires a more versatile armor, and/or doesn't wish to expand their arsenal, they can take the armor to [[Punch]] and grant it additional defenses, for a price, via [[Unique Variant]]s. Rarely, an armor can gain a UV (1-3) when it is crafted. UVs obtained are random unless locked in at Punch.
 +
 +
Abilities and Penalties are separate from status properties. For example, the Chaos Cloak certainly has status "penalties," but its ''abilities'' are universal CTR and DMG Med. Compare to the Armor of the Fallen, which has a Fiend penalty in junction with its universal ASI Low boost: these are unrelated to status factors.
 +
 +
Use the lists below to compare armor items and decide how best to equip your knight for the areas you wish to play in.
 +
{{clear}}
 +
==Armor List==
 +
[[File:WikiTool-MouseoverIconTooltip.png|thumb|5000px|right|Mouseover icons for more information.]]
 +
Hover your mouse over an icon for a moment to see more information about the properties indicated by that icon.
 +
 +
If the table seems to be sorting in a weird way, refresh your page. If this doesn't solve the problem, contact editors on the [http://forums.spiralknights.com/en/forum/14 Forums]. Don't forget to sort things a few times with different columns to make sure you find everything you're looking for. This is especially important for the ability columns.
 +
 +
Some of the icons in these lists are icons of [[Perk|Battle Sprite Perks]]. Items do not have "perks" (abilities, unique variants, trinkets, and perks can be very similar to each other). We are just using the icons in the table because they are highly related to the content in the table and they help facilitate understanding. Other icons are made specifically for these tables and have no direct presence in the game itself.
 +
 +
These lists are generally by Date of Release when in default order. Items released at the same time are alphabetized. Sorting the table puts higher-intensity armor at the top, alphabetically if tied. Use the show/hide panel in the "name" column to take a closer look at the statistics of an item. For more information such as acquisition and so on, see individual pages.
 +
 +
{{clear}}
 +
===★★★★★===
 +
----
 +
<br/>
 +
[[File:Equipment-Ice Queen Mail Stats.png|800px|thumb|Stats for the [[Ice Queen Mail]].
 +
<br/>
 +
<br/>Its stat bars are:
 +
<br/> Within 6th segment for Normal Defense.
 +
<br/> Within 7th segment for Piercing Defense.
 +
<br/> See the [[Defense]] page for details.
 +
<br/>
 +
<br/> This convention is not used for status:
 +
<br/> It has "Maximum!" (+4) freeze resistance
 +
<br/> and "Maximum!" (+4) stun resistance.
 +
<br/> See the [[Abilities]] page for details.
 +
<br/>
 +
<br/> Notice that the first segment touching the defense (or status) symbol is not counted, as it is purely aesthetic and simply helps "start" the bar visually.
 +
]]
 +
 
{{ArmorList/start}}
 
{{ArmorList/start}}
  

Revision as of 14:51, 8 December 2014

Icon used for the Armor section of the arsenal.

Armor is one of the types of items in the game that a player can equip on their knight in order to have some sort of combat effect in the field. The vast majority of armor items in the game grant benefits, with many having penalties and weaknesses to balance their benefits. The player must pick and choose which gear to equip for certain levels. Some items are better than others in certain areas, and far worse than other items in other areas. There is no single "best" armor in the game due to the variety of scenarios the player may encounter in the clockworks. A few things to understand about armor:

The player can obtain armor in a variety of ways, including crafting and purchase from vendors. Check individual pages of armor items for information on how to get the armor you want.

The player can heat, or level, their armor up by wearing it in the clockworks and getting onto an elevator, so long as heat was picked up. Forging the armor increases its level, and can yield additional benefits such as increased HP. Heating is required for most items to be crafted into the next star level. Not all items can be upgraded all the way to 5-star - see the alchemy path information on individual pages.

If the player desires a more versatile armor, and/or doesn't wish to expand their arsenal, they can take the armor to Punch and grant it additional defenses, for a price, via Unique Variants. Rarely, an armor can gain a UV (1-3) when it is crafted. UVs obtained are random unless locked in at Punch.

Abilities and Penalties are separate from status properties. For example, the Chaos Cloak certainly has status "penalties," but its abilities are universal CTR and DMG Med. Compare to the Armor of the Fallen, which has a Fiend penalty in junction with its universal ASI Low boost: these are unrelated to status factors.

Use the lists below to compare armor items and decide how best to equip your knight for the areas you wish to play in.

Armor List

File:WikiTool-MouseoverIconTooltip.png
Mouseover icons for more information.

Hover your mouse over an icon for a moment to see more information about the properties indicated by that icon.

If the table seems to be sorting in a weird way, refresh your page. If this doesn't solve the problem, contact editors on the Forums. Don't forget to sort things a few times with different columns to make sure you find everything you're looking for. This is especially important for the ability columns.

Some of the icons in these lists are icons of Battle Sprite Perks. Items do not have "perks" (abilities, unique variants, trinkets, and perks can be very similar to each other). We are just using the icons in the table because they are highly related to the content in the table and they help facilitate understanding. Other icons are made specifically for these tables and have no direct presence in the game itself.

These lists are generally by Date of Release when in default order. Items released at the same time are alphabetized. Sorting the table puts higher-intensity armor at the top, alphabetically if tied. Use the show/hide panel in the "name" column to take a closer look at the statistics of an item. For more information such as acquisition and so on, see individual pages.

★★★★★



Stats for the Ice Queen Mail.

Its stat bars are:
Within 6th segment for Normal Defense.
Within 7th segment for Piercing Defense.
See the Defense page for details.

This convention is not used for status:
It has "Maximum!" (+4) freeze resistance
and "Maximum!" (+4) stun resistance.
See the Abilities page for details.

Notice that the first segment touching the defense (or status) symbol is not counted, as it is purely aesthetic and simply helps "start" the bar visually.

Template:ArmorList/start

- content moved to Template:GearList/Defensive - content moved to Template:GearList/Defensive - content moved to Template:GearList/Defensive - content moved to Template:GearList/Defensive - content moved to Template:GearList/Defensive - content moved to Template:GearList/Defensive - content moved to Template:GearList/Defensive - content moved to Template:GearList/Defensive - content moved to Template:GearList/Defensive - content moved to Template:GearList/Defensive - content moved to Template:GearList/Defensive - content moved to Template:GearList/Defensive - content moved to Template:GearList/Defensive - content moved to Template:GearList/Defensive - content moved to Template:GearList/Defensive - content moved to Template:GearList/Defensive - content moved to Template:GearList/Defensive - content moved to Template:GearList/Defensive - content moved to Template:GearList/Defensive - content moved to Template:GearList/Defensive - content moved to Template:GearList/Defensive - content moved to Template:GearList/Defensive - content moved to Template:GearList/Defensive - content moved to Template:GearList/Defensive - content moved to Template:GearList/Defensive - content moved to Template:GearList/Defensive - content moved to Template:GearList/Defensive - content moved to Template:GearList/Defensive - content moved to Template:GearList/Defensive - content moved to Template:GearList/Defensive - content moved to Template:GearList/Defensive - content moved to Template:GearList/Defensive - content moved to Template:GearList/Defensive - content moved to Template:GearList/Defensive - content moved to Template:GearList/Defensive - content moved to Template:GearList/Defensive - content moved to Template:GearList/Defensive - content moved to Template:GearList/Defensive - content moved to Template:GearList/Defensive - content moved to Template:GearList/Defensive - content moved to Template:GearList/Defensive - content moved to Template:GearList/Defensive - content moved to Template:GearList/Defensive - content moved to Template:GearList/Defensive - content moved to Template:GearList/Defensive - content moved to Template:GearList/Defensive - content moved to Template:GearList/Defensive - content moved to Template:GearList/Defensive - content moved to Template:GearList/Defensive - content moved to Template:GearList/Defensive - content moved to Template:GearList/Defensive - content moved to Template:GearList/Defensive - content moved to Template:GearList/Defensive - content moved to Template:GearList/Defensive - content moved to Template:GearList/Defensive - content moved to Template:GearList/Defensive - content moved to Template:GearList/Defensive - content moved to Template:GearList/Defensive - content moved to Template:GearList/Defensive - content moved to Template:GearList/Defensive - content moved to Template:GearList/Defensive - content moved to Template:GearList/Defensive - content moved to Template:GearList/Defensive - content moved to Template:GearList/Defensive - content moved to Template:GearList/Defensive - content moved to Template:GearList/Defensive - content moved to Template:GearList/Defensive - content moved to Template:GearList/Defensive - content moved to Template:GearList/Defensive - content moved to Template:GearList/Defensive - content moved to Template:GearList/Defensive

|}


Personal tools