Difference between revisions of "Birdsong Emporium Furniture"

From SpiralKnights

Jump to: navigation, search
(added "more views" section)
Line 180: Line 180:
 
|10,980 Crowns
 
|10,980 Crowns
 
|
 
|
|[[File:Furniture-Spiral Blue Compact Chair (use).png|110px]]
+
|
 
|Yes: All
 
|Yes: All
 
|}}
 
|}}
Line 294: Line 294:
 
|}}
 
|}}
 
{{Table/End}}
 
{{Table/End}}
 +
 +
==More Views==
 +
===Overworld===
 +
Overworld views of these furniture items together:
 +
<gallery heights=200px widths=200px perrow=5>
 +
 +
</gallery>
 +
 +
===Interaction===
 +
Some of these items can be interacted with:
 +
<gallery heights=100px widths=100px perrow=4>
 +
Image:Furniture-Spiral Blue Compact Chair (use).png|'''Spiral Blue Compact Chair''' Interaction.
 +
</gallery>
 +
 +
===Animations===
 +
Some of these items animate on their own, or display visuals when interacted with:
 +
<gallery heights=200px widths=200px perrow=5>
 +
</gallery>
  
 
==Trivia==
 
==Trivia==
*The Blue, Red, and White colored [[Snipe (Furniture)|Snipe]] types were added with the ''Basic A'' group of furnitures.
+
*The Blue, Red, and White colored [[Snipe (Furniture)|Snipe]] types were added with the ''Basic A'' group of furniture items.
 +
*The alchemy machines in the [[Rooms and Expansions|Alchemy Room]], as well as a variety of doodads (such as the boxes in the [[Rooms and Expansions|Coliseum Room]]) are not furniture items, just built-in aesthetics and/or interfaces.
  
 
[[Category: Furniture]]
 
[[Category: Furniture]]

Revision as of 09:35, 1 June 2014

The first News Image for Birdsong Emporium Furniture.

Birdsong Emporium Furniture is a family of furniture items that players can use to decorate a Guild Hall. The Basic A furniture items were the first family of furniture available to players. These items were released along with the first revamped Guild Hall update.

Basic A Furniture Items

There are two main visuals in these tables: the placed version, and the tooltip's dimensional view (which is lit). The placed version is taken in a darker area (on a ledge instead of the center of an empty room), so the difference between lit and dark areas can be seen.

  • Interactive visuals might show different angles in an attempt to portray the item in as many ways as possible through the table row.

Beds

Template:FurniturelistType2/Start Template:FurniturelistType2/Row Template:FurniturelistType2/Row |}

Doodads

Template:FurniturelistType2/Start Template:FurniturelistType2/Row Template:FurniturelistType2/Row Template:FurniturelistType2/Row Template:FurniturelistType2/Row Template:FurniturelistType2/Row Template:FurniturelistType2/Row Template:FurniturelistType2/Row Template:FurniturelistType2/Row Template:FurniturelistType2/Row Template:FurniturelistType2/Row |}

Lights

Template:FurniturelistType2/Start Template:FurniturelistType2/Row Template:FurniturelistType2/Row Template:FurniturelistType2/Row Template:FurniturelistType2/Row |}

Piles

Template:FurniturelistType2/Start Template:FurniturelistType2/Row |}

Plants

Template:FurniturelistType2/Start Template:FurniturelistType2/Row Template:FurniturelistType2/Row Template:FurniturelistType2/Row Template:FurniturelistType2/Row |}

Seats

Template:FurniturelistType2/Start Template:FurniturelistType2/Row Template:FurniturelistType2/Row |}

Shelves

Template:FurniturelistType2/Start Template:FurniturelistType2/Row Template:FurniturelistType2/Row Template:FurniturelistType2/Row Template:FurniturelistType2/Row Template:FurniturelistType2/Row Template:FurniturelistType2/Row |}

Tables

Template:FurniturelistType2/Start Template:FurniturelistType2/Row Template:FurniturelistType2/Row Template:FurniturelistType2/Row |}

Special

Template:FurniturelistType2/Start Template:FurniturelistType2/Row |}

More Views

Overworld

Overworld views of these furniture items together:

Interaction

Some of these items can be interacted with:

Animations

Some of these items animate on their own, or display visuals when interacted with:

Trivia

  • The Blue, Red, and White colored Snipe types were added with the Basic A group of furniture items.
  • The alchemy machines in the Alchemy Room, as well as a variety of doodads (such as the boxes in the Coliseum Room) are not furniture items, just built-in aesthetics and/or interfaces.
Personal tools