Difference between revisions of "Deconstruction Zone"

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==Features==
 
==Features==
The Deconstruction Zones appear as vast open areas populated by Gremlins and [[construct]] monsters the Knights can access once they step on a party button. Inside these areas there are also several locked rooms, the majority of which host small groups of Gremlins and a key that can unlock another room. In the only room that contains treasure boxes there is no key, so if the party wants to kill all the Gremlins, this room must be opened last. Sometimes, instead of a room with treasure boxes, there will be a locked gate blocking the lift, which if you wish to kill all the gremlins, must still be opened last.
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The Deconstruction Zones appear as vast open areas populated by Gremlins and [[Construct]] monsters the Knights can access once they step on a party button. Inside these areas there are also several locked rooms, the majority of which host small groups of Gremlins and a key that can unlock another room. In the only room that contains treasure boxes there is no key, so if the party wants to kill all the Gremlins, this room must be opened last. Sometimes, instead of a room with treasure boxes, there will be a locked gate blocking the lift, which if you wish to kill all the gremlins, must still be opened last.
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* The Gremlins that appear in Deconstruction Zones are [[Thwacker]]s, [[Mender]]s, [[Scorcher]]s and [[Demo]]s
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* The Constructs that appear in Deconstruction Zones are [[Gun Puppy]] series and [[Mecha Knight]] series.
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* [[Battlepod]]s and [[Knocker]] series can appear in determined Deconstruction Zones from [[Missions]].  
  
 
==See Also==
 
==See Also==

Revision as of 18:39, 6 June 2014

Deconstruction Zone
Gate-Deconstruction Zone.png
Levels
Gate-Power Complex.png Circuit Breakers

Gate-Cooling Chamber.png Cold Storage

Gate-Blast Furnace.png Molten Mayhem

Gate-Wasteworks.png Radioactive Recycling

Gate-Clockwork Tunnels.png Savage Salvaging

It is believed that, similarly to the Clockwork Tunnels, the Deconstruction Zone is a behind-the-scenes area of the Clockworks used by Gremlins.

Features

The Deconstruction Zones appear as vast open areas populated by Gremlins and Construct monsters the Knights can access once they step on a party button. Inside these areas there are also several locked rooms, the majority of which host small groups of Gremlins and a key that can unlock another room. In the only room that contains treasure boxes there is no key, so if the party wants to kill all the Gremlins, this room must be opened last. Sometimes, instead of a room with treasure boxes, there will be a locked gate blocking the lift, which if you wish to kill all the gremlins, must still be opened last.

See Also

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