Difference between revisions of "Environment (Guild Hall)"

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==Notes==
 
==Notes==
{{opinion}}
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Environments for guild halls were added to the game with {{release|2013-01-30}}. Previously, these "environments" were only encountered in the [[Clockworks]].
Guild Halls can be edited to look like certain clockworks depths by changing the Theme and/or the Environment.
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These Hall options were added to the game with [http://wiki.spiralknights.com/Release_Notes_2013-01-30 these Patch Notes] in January 2013.
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Previously, these environments were only encountered in the [[Clockworks]]. Now they can be observed in your Hall too!
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The hall's environment can be changed while in Design Mode at the Command Console.
:If players decide they wish to "preview" a theme and/or environment, then they can try find the relevant status [[stratum]] in the Arcade and give the Clockworks a visit.
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:Certain combinations don't occur naturally, like "Cooling Chamber" theme and "Falling Embers" environment. But players can certainly use the Clockworks to get an idea of what their Guild Hall will look like with a theme and/or environment installed.
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The environment can be changed while in Design Mode at the Command Console.  
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Once installed, an environment will last until it is manually changed or a prerequisite component is removed.
 
Once installed, an environment will last until it is manually changed or a prerequisite component is removed.
  
If you wish to install an environment that you've already installed, and had uninstalled for whatever reason, you'll have to pay the installation fee again.
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Each installation has a fee, (unless it is the "default" environment, which is free) no matter how many times an environment was installed previously.
 
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'''Images in the Visuals column:'''
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If players decide they wish to "preview" a theme and/or environment, then they can try find the relevant status [[stratum]] in the Arcade and give the Clockworks a visit. Certain combinations don't occur in the clockworks, like "Cooling Chamber" theme and "Falling Embers" environment. But players can certainly use the Clockworks to get an idea of what their Guild Hall might look like with a theme and/or environment installed.
:Some of them are not perfect loops and are very short.
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:Their purpose is to give the viewer a general idea about the behavior of the environment.
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:Once you have an idea of what your guild will like, try to find a Guild Hall (or clockworks level) in-game that has what you've picked.
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:Seeing things in-game will generally provide a higher quality "preview."
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==See Also==
 
==See Also==

Revision as of 06:07, 3 March 2015

Change Environment

An Environment can be installed in a Guild Hall to change the weather and/or ambient effects of the entire Hall.

List of Environments

Note: mouseover icons for the environment's official description, just like in-game. This works for the image too.

Images in the Visual column are animated - click to show!

Name Visual Requirements Cost Notes
The default environment that really captures the stale air of the clockworks.
Default
The default environment that really captures the stale air of the clockworks.
Available with Hall 0 Crowns Description:
The default environment that really captures the stale air of the clockworks.
A beautiful environment that fills your Guild Hall with perfect snow: the kind that gently falls from the sky and never collects on the ground, melting into grey muck.
Snowfall
A beautiful environment that fills your Guild Hall with perfect snow: the kind that gently falls from the sky and never collects on the ground, melting into grey muck.
Either 2F Wing 45,000 Crowns Description:
A beautiful environment that fills your Guild Hall with perfect snow: the kind that gently falls from the sky and never collects on the ground, melting into grey muck.
An environment that fills your Guild Hall with falling ash and soot as if Vog himself had passed through.
Falling Embers
An environment that fills your Guild Hall with falling ash and soot as if Vog himself had passed through.
Either 2F Wing 45,000 Crowns Description:
An environment that fills your Guild Hall with falling ash and soot as if Vog himself had passed through.
The perfect environment for Guild Halls without fire insurance or whose members are simply too lazy to ever water their plants.
Rain Shower
The perfect environment for Guild Halls without fire insurance or whose members are simply too lazy to ever water their plants.
Both 2F Wings 45,000 Crowns Description:
The perfect environment for Guild Halls without fire insurance or whose members are simply too lazy to ever water their plants.

Gallery

A visual collection of various combinations of Themes and Environments.

Notes

Environments for guild halls were added to the game with release 2013-01-30. Previously, these "environments" were only encountered in the Clockworks.

The hall's environment can be changed while in Design Mode at the Command Console.

Once installed, an environment will last until it is manually changed or a prerequisite component is removed.

Each installation has a fee, (unless it is the "default" environment, which is free) no matter how many times an environment was installed previously.

If players decide they wish to "preview" a theme and/or environment, then they can try find the relevant status stratum in the Arcade and give the Clockworks a visit. Certain combinations don't occur in the clockworks, like "Cooling Chamber" theme and "Falling Embers" environment. But players can certainly use the Clockworks to get an idea of what their Guild Hall might look like with a theme and/or environment installed.

See Also

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