Difference between revisions of "Jigsaw Valley"

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m (Level page update, monsters to be added)
m (Characteristics: adding starlight cradle)
 
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{{SKWindow
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{{RegionInfo
| width = 250px
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|name      = {{PAGENAME}}
| align = right
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|monster    = {{Monster_Icons|Construct}} {{Monster_Icons|Gremlin}}
| margin = 0px 0px 20px 20px
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|status    =
| title = {{PAGENAME}}
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|soundtrack =
| body =
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*Sky Island Skirmish
{{SKEmptyCell|[[File:Gate-{{{name|{{PAGENAME}}}}}.png]]|center}}
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*Traversing the Aurora Isles
{{SKNewRow}}
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|level=
{{SKCell|'''Themes'''|center}}
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*{{location|{{PAGENAME}}|Emerald Axis|2.3}}
{{SKNewRow}}
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*{{location|{{PAGENAME}}|Emerald Axis II|2.3}}
{{SKCell|{{Monster_Icons|Construct}}|center}}
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*{{location|{{PAGENAME}}|Jade Tangle|2.3}}
{{SKNewRow}}
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*{{location|{{PAGENAME}}|Jade Tangle II|2.3}}
{{SKCell|'''Levels'''|center|}}
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*{{location|{{PAGENAME}}|Perimeter Promenade|2.3}}
{{SKNewRow}}
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*{{location|{{PAGENAME}}|Perimeter Promenade II|2.3}}
{{SKCell|
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}}
[[File:Gate-Emerald_Axis_I.png|32px]] Emerald Axis I
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[[File:Gate-Emerald_Axis_I.png|32px]] Emerald Axis II
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== Description ==
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{{Quote|Appearing to be sky islands ripped apart and put back together again as if it were a puzzle this world can sometimes be confusing to navigate. Unfortunately it also seems to be home to a host of mindless slimes and constructs who do not seem to mind its erratic layout.|Gate Icons}}
  
[[File:Gate-Emerald_Axis_I.png|32px]] Jade Tangle I
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== Characteristics ==
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Each level map is fixed.  
  
[[File:Gate-Emerald_Axis_I.png|32px]] Jade Tangle II
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When accessible via the arcade, they are usually found in a rotation of 2 levels in the depth they occupy. Levels with similar names group together. For example, {{location|Jigsaw Valley|Emerald Axis|3.3}} is never in a rotation with {{location|Jigsaw Valley|Jade Tangle|3.3}} or {{location|Jigsaw Valley|Perimeter Promenade|3.3}}, only {{location|Jigsaw Valley|Emerald Axis II|3.3}}. Rotation time seems to always be 3 minutes or less. They are a fairly common sight in arcade gates.
 
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[[File:Gate-Emerald_Axis_I.png|32px]] Perimeter Promenade I
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[[File:Gate-Emerald_Axis_I.png|32px]] Perimeter Promenade II
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}}
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}}
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==Description==
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Levels are populated by multitudes of [[Construct]]s and [[Gremlin]]s.
Jigsaw Valley is a set of levels appearing in The [[Clockworks]]. Although it is categorized as a Construct, this level also contains [[Beast|beasts]] or [[Gremlins]] with the occasional [[Jelly#Jelly Cube|Jelly cube]]. Its landscape is similar to the [[Treasure Vault]], with Knights adventuring on a bright and sunny day.
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==Levels==
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{{location|Jigsaw Valley|Jade Tangle|3.3}} and {{location|Jigsaw Valley|Jade Tangle II|3.3}} are the only {{location|Jigsaw Valley||3.2}} levels in which {{exploration|Brambles}} are found, perhaps emphasizing "tangle."
===Emerald Axis I - II===
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'''Monsters'''
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===Jade Tangle I - II===
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The background is a day sky dome with sun bulbs.
'''Monsters'''
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===Perimeter Promenade I - II===
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Similar grassy terrain can be seen in the {{location|Aurora Isles||1.2}}, {{location|Lichenous Lair||1.2}}, {{location|Starlight Cradle||1.2}}, {{location|Treasure Trove||1.2}}, and {{location|Wolver Den||1.2}}.
'''Monsters'''
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==See Also==
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== Lore ==
* [[Gate]]
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According to lore provided by the {{mission|Axes of Evil}} and {{mission|Beyond the Axes of Evil}}, levels of the Jigsaw Valley are sites of Gremlin logging operations. The purpose of this activity seems to be harvesting resources for nefarious schemes such as "[[Roarmulus Twins|Project R]]."
* [[Exploration]]
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* [[Clockwork Tunnels]]
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[[Category:Geography]]
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== Notes ==
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While the gate map description mentions slimes, no slimes are found in the Jiggsaw Valley unless they are found in monster cages. This description is likely a leftover from release 2011-07-20 monster spawn changes.
  
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=== History ===
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*{{release|2011-04-04}}: Levels of this region have been available for exploration since launch.
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*{{release|2011-07-20}}: Monster balancing to better reflect stratum behavior.
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*{{release|2011-08-02}}: More gremlins added to levels.
  
[[Category:Geography]]
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== See Also ==
 +
{{exploration see also}}

Latest revision as of 05:12, 12 May 2020

Jigsaw Valley
Gate-Jigsaw Valley.png
Important stratum themes:
Soundtrack:
  • Sky Island Skirmish
  • Traversing the Aurora Isles
Levels:

The Jigsaw Valley is a region. Regions categorize levels with similar characteristics that have been incorporated into the Clockworks.

Description

Appearing to be sky islands ripped apart and put back together again as if it were a puzzle this world can sometimes be confusing to navigate. Unfortunately it also seems to be home to a host of mindless slimes and constructs who do not seem to mind its erratic layout. — Gate Icons

Characteristics

Each level map is fixed.

When accessible via the arcade, they are usually found in a rotation of 2 levels in the depth they occupy. Levels with similar names group together. For example, Emerald Axis is never in a rotation with Jade Tangle or Perimeter Promenade, only Emerald Axis II. Rotation time seems to always be 3 minutes or less. They are a fairly common sight in arcade gates.

Levels are populated by multitudes of Constructs and Gremlins.

Jade Tangle and Jade Tangle II are the only Jigsaw Valley levels in which Brambles are found, perhaps emphasizing "tangle."

The background is a day sky dome with sun bulbs.

Similar grassy terrain can be seen in the Aurora Isles, Lichenous Lair, Starlight Cradle, Treasure Trove, and Wolver Den.

Lore

According to lore provided by the 6-1 Interface-icon-PvE.png Mission: Axes of Evil and 7-3 Interface-icon-PvE.png Mission: Beyond the Axes of Evil, levels of the Jigsaw Valley are sites of Gremlin logging operations. The purpose of this activity seems to be harvesting resources for nefarious schemes such as "Project R."

Notes

While the gate map description mentions slimes, no slimes are found in the Jiggsaw Valley unless they are found in monster cages. This description is likely a leftover from release 2011-07-20 monster spawn changes.

History

See Also

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