Difference between revisions of "Lancer Knightz (Guild)/Missions"

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(new analyses and text throughout, but must wait for images to update)
(more data; treasure boxes)
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This page is part of the [[Lancer Knightz (Guild)|Lancer Knightz]] [[Lancer Knightz (Guild)/Data|data collection project]]. Its goal is to quantify the [[crowns|crown]] and [[rarity]] payouts of all [[mission]]s. These particular data were collected by Vanzanz, Epoxee, [[User:Jdavis|Bopp]], Skepticraven, and [[User:Vroom|Donkeyhaute]]. Thus far we have run the 51 fighting missions an average of 27 times each.
+
This page is part of the [[Lancer Knightz (Guild)|Lancer Knightz]] [[Lancer Knightz (Guild)/Data|data collection project]]. Its goal is to quantify the [[crowns|crown]] and [[rarity]] payouts of all [[mission]]s. These particular data were collected by Vanzanz, Epoxee, [[User:Jdavis|Bopp]], Skepticraven, and [[User:Vroom|Donkeyhaute]]. Thus far we have run the 51 fighting missions an average of 28 times each.
  
 
==Procedure==
 
==Procedure==
  
For missions that exist on multiple strata (danger missions, Operation Crimson Hammer, etc.), we always measure on Tier 3 / Stratum 6. The tester carries out the entire mission, from mission lobby to mission report. The tester goes down every side path, killing every monster. Slashing plants and lamps to get extra crowns is optional. The tester does not spend any extra energy opening treasure rooms, danger rooms, etc. After the mission, the tester examines the mission report, and sends this information to Donkeyhaute:
+
For missions that exist on multiple strata (danger missions, Operation Crimson Hammer, etc.), we always measure on Tier 3 / Stratum 6. The tester carries out the entire mission, from mission lobby to mission report. The tester goes down every side path, killing every monster. Slashing plants and lamps to get extra crowns is optional. The tester does not spend any extra energy opening treasure rooms, danger rooms, etc.
 +
 
 +
After the mission, the tester examines the mission report, and sends this information to Donkeyhaute:
 
# The difficulty: Normal, Advanced, or Elite.
 
# The difficulty: Normal, Advanced, or Elite.
 
# The number of knights in the party. If the number changes over time, then an estimate of the average (1.5, 2.3, etc.) is fine.
 
# The number of knights in the party. If the number changes over time, then an estimate of the average (1.5, 2.3, etc.) is fine.
 
# The total crowns earned by the tester (not the other party members). This figure appears at the top of the mission report.
 
# The total crowns earned by the tester (not the other party members). This figure appears at the top of the mission report.
 
# The total number of [[Token|Forge, Grim, and Primal Sparks]] earned by the tester. These appear at the bottom of the mission report.
 
# The total number of [[Token|Forge, Grim, and Primal Sparks]] earned by the tester. These appear at the bottom of the mission report.
# Any [[Rarity|Orbs of Alchemy]] (of any star level) or [[Rarity|Radiant Fire Crystals]] found. (We've been tracking these since 2013/12/26.)
+
# Any [[Rarity|Orbs of Alchemy]] (of any star level) or [[Rarity|Radiant Fire Crystals]] found.
 
# The date.
 
# The date.
The tester may optionally add a note at the end. For example, the note could indicate which branch of depth 26 of the King of Ashes was taken, or it could report that many lucrative [[material]]s were found. Donkeyhaute enters the data into a computer program that outputs the wiki markup for the tables below. Each mission is measured multiple times, to give a better idea of the crown and spark payout.
+
# For the King of Ashes, which branch of depth 26 was taken — west or east?
 +
 
 +
If possible, the tester also records exactly how many green treasure boxes and red treasure boxes he found during the mission. This is not easy to do, especially when playing in a party. If the tester is not certain that his count is exactly right, then he should not submit this information. We would rather have few reliable data than many unreliable data.
 +
 
 +
Donkeyhaute enters the data into a computer program that outputs the wiki markup for the tables below. Each mission is measured many times, to give a better idea of the crown and spark payout.
  
 
==Crowns and Spark Tokens==
 
==Crowns and Spark Tokens==
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{{User:Vroom/row}}
 
{{User:Vroom/row}}
  
{{User:Vroom/cell4| Legion of Almire | Dngr | 2 | 5, 5, 12}}
+
{{User:Vroom/cell4| Legion of Almire | Dngr | 2 | 5, 5, 13}}
{{User:Vroom/cell6| 2672 | 3450 | 3965 | 2.8 | 5.0 | 3.58 }}
+
{{User:Vroom/cell6| 2672 | 3450 | 3995 | 2.8 | 5.0 | 3.54 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
 
{{User:Vroom/cell4| Heart of Ice | Dngr | 2 | 5, 5, 11}}
 
{{User:Vroom/cell4| Heart of Ice | Dngr | 2 | 5, 5, 11}}
 
{{User:Vroom/cell6| 2500 | 2923 | 3737 | 2.6 | 5.4 | 4.55 }}
 
{{User:Vroom/cell6| 2500 | 2923 | 3737 | 2.6 | 5.4 | 4.55 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| Ghosts in the Machine | Dngr | 2 | 5, 5, 11}}
+
{{User:Vroom/cell4| Ghosts in the Machine | Dngr | 2 | 5, 5, 12}}
{{User:Vroom/cell6| 2536 | 3074 | 3574 | 3.4 | 4.8 | 3.18 }}
+
{{User:Vroom/cell6| 2536 | 3074 | 3591 | 3.4 | 4.8 | 3.25 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| Compound 42 | Dngr | 2 | 5, 5, 11}}
+
{{User:Vroom/cell4| Compound 42 | Dngr | 2 | 5, 5, 12}}
{{User:Vroom/cell6| 2430 | 3059 | 3534 | 5.0 | 4.4 | 5.64 }}
+
{{User:Vroom/cell6| 2430 | 3059 | 3550 | 5.0 | 4.4 | 5.5 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| Nature of the Beast | Prstg | 2 | 5, 6, 13}}
+
{{User:Vroom/cell4| Nature of the Beast | Prstg | 2 | 5, 6, 15}}
{{User:Vroom/cell6| 1255 | 1647 | 2071 | 0.0 | 0.33 | 0.46 }}
+
{{User:Vroom/cell6| 1255 | 1647 | 2061 | 0.0 | 0.33 | 0.47 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| Pinch of Salt | Prstg | 2 | 5, 5, 13}}
+
{{User:Vroom/cell4| Pinch of Salt | Prstg | 2 | 5, 5, 15}}
{{User:Vroom/cell6| 1339 | 1443 | 1948 | 0.2 | 0.6 | 0.38 }}
+
{{User:Vroom/cell6| 1339 | 1443 | 1930 | 0.2 | 0.6 | 0.33 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| Assault on Machine Shop 13 | Prstg | 2 | 5, 5, 13}}
+
{{User:Vroom/cell4| Assault on Machine Shop 13 | Prstg | 2 | 5, 5, 14}}
{{User:Vroom/cell6| 1204 | 1560 | 1802 | 0.6 | 0.2 | 0.62 }}
+
{{User:Vroom/cell6| 1204 | 1560 | 1789 | 0.6 | 0.2 | 0.64 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| Hazardous Heist | Prstg | 2 | 5, 5, 13}}
+
{{User:Vroom/cell4| Hazardous Heist | Prstg | 2 | 5, 5, 14}}
{{User:Vroom/cell6| 1045 | 1323 | 1799 | 0.2 | 0.6 | 0.38 }}
+
{{User:Vroom/cell6| 1045 | 1323 | 1799 | 0.2 | 0.6 | 0.36 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| White Collar Captives | Prstg | 2 | 5, 5, 13}}
+
{{User:Vroom/cell4| White Collar Captives | Prstg | 2 | 5, 5, 14}}
{{User:Vroom/cell6| 1641 | 2023 | 2279 | 0.0 | 0.2 | 0.31 }}
+
{{User:Vroom/cell6| 1641 | 2023 | 2275 | 0.0 | 0.2 | 0.36 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| Scared to Death | Prstg | 2 | 5, 5, 13}}
+
{{User:Vroom/cell4| Scared to Death | Prstg | 2 | 5, 5, 14}}
{{User:Vroom/cell6| 1325 | 1516 | 1789 | 0.4 | 0.4 | 0.23 }}
+
{{User:Vroom/cell6| 1325 | 1516 | 1770 | 0.4 | 0.4 | 0.29 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
 
{{User:Vroom/cell4| Operation Crimson Hammer | Expnsn | 5 | 3, 2, 1}}
 
{{User:Vroom/cell4| Operation Crimson Hammer | Expnsn | 5 | 3, 2, 1}}
Line 72: Line 78:
 
{{User:Vroom/cell6| 3189 | 3949 | 4768 | 0.6 | 0.6 | 0.2 }}
 
{{User:Vroom/cell6| 3189 | 3949 | 4768 | 0.6 | 0.6 | 0.2 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| Alone in the Dark | 9-2 | 3 | 5, 5, 10}}
+
{{User:Vroom/cell4| Alone in the Dark | 9-2 | 3 | 5, 5, 11}}
{{User:Vroom/cell6| 2038 | 2555 | 3030 | 0.2 | 0.2 | 0.2 }}
+
{{User:Vroom/cell6| 2038 | 2555 | 3023 | 0.2 | 0.2 | 0.27 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| Terminal Meltdown | 9-2 | 3 | 5, 5, 10}}
+
{{User:Vroom/cell4| Terminal Meltdown | 9-2 | 3 | 5, 5, 11}}
{{User:Vroom/cell6| 2134 | 2617 | 3144 | 0.2 | 0.8 | 0.4 }}
+
{{User:Vroom/cell6| 2134 | 2617 | 3171 | 0.2 | 0.8 | 0.36 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
 
{{User:Vroom/cell4| The Silent Legion | 9-1 | 3 | 5, 5, 10}}
 
{{User:Vroom/cell4| The Silent Legion | 9-1 | 3 | 5, 5, 10}}
 
{{User:Vroom/cell6| 1598 | 2217 | 2335 | 0.8 | 0.4 | 0.4 }}
 
{{User:Vroom/cell6| 1598 | 2217 | 2335 | 0.8 | 0.4 | 0.4 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| An Occurrence at Owlite Keep | 9-1 | 3 | 5, 5, 10}}
+
{{User:Vroom/cell4| An Occurrence at Owlite Keep | 9-1 | 3 | 5, 5, 11}}
{{User:Vroom/cell6| 2374 | 2963 | 3584 | 0.4 | 0.4 | 0.5 }}
+
{{User:Vroom/cell6| 2374 | 2963 | 3558 | 0.4 | 0.4 | 0.64 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| The Great Escape | 8-2 | 3 | 5, 5, 10}}
+
{{User:Vroom/cell4| The Great Escape | 8-2 | 3 | 5, 5, 11}}
{{User:Vroom/cell6| 1609 | 1871 | 2277 | 0.8 | 0.2 | 0.3 }}
+
{{User:Vroom/cell6| 1609 | 1871 | 2320 | 0.8 | 0.2 | 0.27 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| The Rotting Metropolis | 8-2 | 3 | 5, 5, 10}}
+
{{User:Vroom/cell4| The Rotting Metropolis | 8-2 | 3 | 5, 5, 11}}
{{User:Vroom/cell6| 948 | 1248 | 1468 | 0.8 | 0.6 | 0.4 }}
+
{{User:Vroom/cell6| 948 | 1248 | 1487 | 0.8 | 0.6 | 0.45 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| The Vile Engine | 8-2 | 3 | 5, 5, 10}}
+
{{User:Vroom/cell4| The Vile Engine | 8-2 | 3 | 5, 5, 11}}
{{User:Vroom/cell6| 1392 | 1927 | 2223 | 0.0 | 0.4 | 0.2 }}
+
{{User:Vroom/cell6| 1392 | 1927 | 2225 | 0.0 | 0.4 | 0.18 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| Weight of Darkness | 8-1 | 3 | 5, 5, 10}}
+
{{User:Vroom/cell4| Weight of Darkness | 8-1 | 3 | 5, 5, 11}}
{{User:Vroom/cell6| 1401 | 1855 | 2119 | 0.0 | 0.8 | 0.4 }}
+
{{User:Vroom/cell6| 1401 | 1855 | 2125 | 0.0 | 0.8 | 0.45 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| The Return of Ur | 8-1 | 3 | 5, 5, 10}}
+
{{User:Vroom/cell4| The Return of Ur | 8-1 | 3 | 5, 5, 11}}
{{User:Vroom/cell6| 1244 | 1588 | 1912 | 0.4 | 0.4 | 1.6 }}
+
{{User:Vroom/cell6| 1244 | 1588 | 1940 | 0.4 | 0.4 | 1.45 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| Spark and Roar | 7-3 | 3 | 5, 5, 10}}
+
{{User:Vroom/cell4| Spark and Roar | 7-3 | 3 | 5, 5, 11}}
{{User:Vroom/cell6| 1408 | 1738 | 2180 | 0.2 | 0.0 | 0.3 }}
+
{{User:Vroom/cell6| 1408 | 1738 | 2186 | 0.2 | 0.0 | 0.27 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| Beyond the Axes of Evil | 7-3 | 3 | 5, 5, 10}}
+
{{User:Vroom/cell4| Beyond the Axes of Evil | 7-3 | 3 | 5, 5, 11}}
{{User:Vroom/cell6| 1366 | 1718 | 2102 | 0.4 | 0.4 | 0.4 }}
+
{{User:Vroom/cell6| 1366 | 1718 | 2094 | 0.4 | 0.4 | 0.36 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| Vicious and Viscous | 7-2 | 3 | 5, 5, 10}}
+
{{User:Vroom/cell4| Vicious and Viscous | 7-2 | 3 | 5, 5, 11}}
{{User:Vroom/cell6| 1452 | 1858 | 2136 | 0.0 | 0.2 | 0.5 }}
+
{{User:Vroom/cell6| 1452 | 1858 | 2151 | 0.0 | 0.2 | 0.55 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| In Cold Blood | 7-2 | 3 | 5, 5, 10}}
+
{{User:Vroom/cell4| In Cold Blood | 7-2 | 3 | 5, 5, 11}}
{{User:Vroom/cell6| 1285 | 1583 | 1985 | 0.4 | 0.8 | 0.6 }}
+
{{User:Vroom/cell6| 1285 | 1583 | 1962 | 0.4 | 0.8 | 0.55 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| '''Built to Destroy!''' | 6-2 | 3 | 10, 11, 16}}
+
{{User:Vroom/cell4| '''Built to Destroy!''' | 6-2 | 3 | 10, 11, 17}}
{{User:Vroom/cell6| 1857 | 2341 | 2904 | 1.2 | 2.0 | 1.38 }}
+
{{User:Vroom/cell6| 1857 | 2341 | 2918 | 1.2 | 2.0 | 1.29 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| Sewer Stash | 6-2 | 3 | 5, 5, 10}}
+
{{User:Vroom/cell4| Sewer Stash | 6-2 | 3 | 5, 5, 11}}
{{User:Vroom/cell6| 1814 | 2366 | 3055 | 0.0 | 0.6 | 0.8 }}
+
{{User:Vroom/cell6| 1814 | 2366 | 3015 | 0.0 | 0.6 | 0.73 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| Whipping and Mishandling | 6-2 | 3 | 5, 5, 10}}
+
{{User:Vroom/cell4| Whipping and Mishandling | 6-2 | 3 | 5, 5, 11}}
{{User:Vroom/cell6| 1967 | 2390 | 3183 | 1.2 | 0.8 | 0.5 }}
+
{{User:Vroom/cell6| 1967 | 2390 | 3147 | 1.2 | 0.8 | 0.45 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| High Temperature Hostages | 6-1 | 3 | 5, 5, 10}}
+
{{User:Vroom/cell4| High Temperature Hostages | 6-1 | 3 | 5, 5, 11}}
{{User:Vroom/cell6| 1998 | 2532 | 2999 | 0.2 | 0.4 | 0.6 }}
+
{{User:Vroom/cell6| 1998 | 2532 | 3074 | 0.2 | 0.4 | 0.55 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| Plan of Attack | 6-1 | 2 | 5, 5, 10}}
+
{{User:Vroom/cell4| Plan of Attack | 6-1 | 2 | 5, 5, 11}}
{{User:Vroom/cell6| 1296 | 1504 | 1817 | 0.0 | 0.6 | 0.2 }}
+
{{User:Vroom/cell6| 1296 | 1504 | 1816 | 0.0 | 0.6 | 0.18 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| Axes of Evil | 6-1 | 2 | 5, 5, 10}}
+
{{User:Vroom/cell4| Axes of Evil | 6-1 | 2 | 5, 5, 11}}
{{User:Vroom/cell6| 1260 | 1502 | 1851 | 0.6 | 0.2 | 0.3 }}
+
{{User:Vroom/cell6| 1260 | 1502 | 1839 | 0.6 | 0.2 | 0.36 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| '''The Sovereign Slime''' | 5-2 | 3 | 10, 10, 13}}
+
{{User:Vroom/cell4| '''The Sovereign Slime''' | 5-2 | 3 | 10, 10, 16}}
{{User:Vroom/cell6| 2022 | 2560 | 2998 | 2.4 | 2.1 | 2.46 }}
+
{{User:Vroom/cell6| 2022 | 2560 | 3007 | 2.4 | 2.1 | 2.13 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| Rise or Fall | 5-2 | 3 | 5, 5, 10}}
+
{{User:Vroom/cell4| Rise or Fall | 5-2 | 3 | 5, 5, 11}}
{{User:Vroom/cell6| 1535 | 1952 | 2382 | 0.2 | 0.4 | 0.2 }}
+
{{User:Vroom/cell6| 1535 | 1952 | 2361 | 0.2 | 0.4 | 0.27 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| Time Enough at Last | 5-2 | 3 | 5, 6, 10}}
+
{{User:Vroom/cell4| Time Enough at Last | 5-2 | 3 | 5, 6, 11}}
{{User:Vroom/cell6| 1695 | 2202 | 2570 | 0.6 | 0.33 | 0.4 }}
+
{{User:Vroom/cell6| 1695 | 2202 | 2566 | 0.6 | 0.33 | 0.45 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
 
{{User:Vroom/cell4| Work for Idle Hands | 5-1 | 2 | 5, 5, 10}}
 
{{User:Vroom/cell4| Work for Idle Hands | 5-1 | 2 | 5, 5, 10}}
Line 156: Line 162:
 
{{User:Vroom/cell6| 732 | 782 | 928 | 0.2 | 0.0 | 0.5 }}
 
{{User:Vroom/cell6| 732 | 782 | 928 | 0.2 | 0.0 | 0.5 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| '''Shadow of the Beast''' | 3-2 | 3 | 10, 10, 11}}
+
{{User:Vroom/cell4| '''Shadow of the Beast''' | 3-2 | 3 | 10, 10, 12}}
{{User:Vroom/cell6| 1549 | 1907 | 2237 | 1.5 | 0.8 | 1.45 }}
+
{{User:Vroom/cell6| 1549 | 1907 | 2255 | 1.5 | 0.8 | 1.42 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
 
{{User:Vroom/cell4| Blades of the Fallen | 3-2 | 1 | 5, 5, 10}}
 
{{User:Vroom/cell4| Blades of the Fallen | 3-2 | 1 | 5, 5, 10}}
Line 187: Line 193:
 
{{User:Vroom/end}}
 
{{User:Vroom/end}}
  
==Rarities on Elite Difficulty==
+
==Rarities and Treasure Boxes==
  
Here is a summary of our data about Orbs of Alchemy and Radiant Fire Crystals, for Elite difficulty only. The columns are:
+
On Elite difficulty only, here is a summary of our data about Orbs of Alchemy, Radiant Fire Crystals, and treasure boxes. The columns are:
 
* Name, Rank, Lvls: Name, rank, and number of fighting levels.
 
* Name, Rank, Lvls: Name, rank, and number of fighting levels.
* Data: The number of data for Orbs (since 2013/12/26) and Radiants (since {{release|2014-02-26}}, when drop rates were increased). More data mean that the estimated average is more reliable. For the sake of tidiness, the table does not include confidence intervals.
+
* Data: The number of data for Orbs, Radiants, and treasure boxes. All Radiant data were collected after {{release|2014-02-26}}, when drop rates were increased. More data mean that the estimated average is more reliable. For the sake of tidiness, the table does not include confidence intervals.
 
* Orb1, Orb2, Orb3, Orb4, Orb5: Average orbs of each star level earned per mission run.
 
* Orb1, Orb2, Orb3, Orb4, Orb5: Average orbs of each star level earned per mission run.
 
* FC5: Average Radiant Fire Crystals earned per mission run.
 
* FC5: Average Radiant Fire Crystals earned per mission run.
 +
* Grn, Red: Average number of green and red treasure boxes found per run.
  
 
{{User:Vroom/start}}
 
{{User:Vroom/start}}
Line 206: Line 213:
 
{{User:Vroom/header|Orb5}}
 
{{User:Vroom/header|Orb5}}
 
{{User:Vroom/header|FC5}}
 
{{User:Vroom/header|FC5}}
 +
{{User:Vroom/header|Grn}}
 +
{{User:Vroom/header|Red}}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
  
{{User:Vroom/cell4| Legion of Almire | Dngr | 2 | 8, 4 }}
+
{{User:Vroom/cell4| Legion of Almire | Dngr | 2 | 9, 5, 1 }}
{{User:Vroom/cell6| | | | | 0.25 | 6.75 }}
+
{{User:Vroom/cell8| | | | | 0.33 | 6.0 | 12.0 | 42.0 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| Heart of Ice | Dngr | 2 | 6, 5 }}
+
{{User:Vroom/cell4| Heart of Ice | Dngr | 2 | 6, 5, 0 }}
{{User:Vroom/cell6| | | | | 0.17 | 6.0 }}
+
{{User:Vroom/cell8| | | | | 0.17 | 6.0 | | }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| Ghosts in the Machine | Dngr | 2 | 6, 3 }}
+
{{User:Vroom/cell4| Ghosts in the Machine | Dngr | 2 | 7, 4, 0 }}
{{User:Vroom/cell6| | | | | 0.17 | 6.0 }}
+
{{User:Vroom/cell8| | | | | 0.14 | 6.75 | | }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| Compound 42 | Dngr | 2 | 7, 4 }}
+
{{User:Vroom/cell4| Compound 42 | Dngr | 2 | 8, 5, 1 }}
{{User:Vroom/cell6| | | | | 0.43 | 5.25 }}
+
{{User:Vroom/cell8| | | | | 0.5 | 4.8 | 26.0 | 42.0 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| Nature of the Beast | Prstg | 2 | 6, 6 }}
+
{{User:Vroom/cell4| Nature of the Beast | Prstg | 2 | 8, 8, 1 }}
{{User:Vroom/cell6| | | | | | }}
+
{{User:Vroom/cell8| | | | | | | 13.0 | }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| Pinch of Salt | Prstg | 2 | 7, 4 }}
+
{{User:Vroom/cell4| Pinch of Salt | Prstg | 2 | 9, 6, 1 }}
{{User:Vroom/cell6| | | | | | }}
+
{{User:Vroom/cell8| | | | | | | 22.0 | 2.0 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| Assault on Machine Shop 13 | Prstg | 2 | 8, 6 }}
+
{{User:Vroom/cell4| Assault on Machine Shop 13 | Prstg | 2 | 9, 7, 1 }}
{{User:Vroom/cell6| | | | | | }}
+
{{User:Vroom/cell8| | | | | | | 22.0 | }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| Hazardous Heist | Prstg | 2 | 8, 6 }}
+
{{User:Vroom/cell4| Hazardous Heist | Prstg | 2 | 9, 7, 1 }}
{{User:Vroom/cell6| | | | | 0.13 | }}
+
{{User:Vroom/cell8| | | | | 0.11 | | 23.0 | }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| White Collar Captives | Prstg | 2 | 8, 6 }}
+
{{User:Vroom/cell4| White Collar Captives | Prstg | 2 | 9, 7, 1 }}
{{User:Vroom/cell6| | | | | | }}
+
{{User:Vroom/cell8| | | | | | | 18.0 | 1.0 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| Scared to Death | Prstg | 2 | 8, 6 }}
+
{{User:Vroom/cell4| Scared to Death | Prstg | 2 | 9, 7, 1 }}
{{User:Vroom/cell6| | | | | | }}
+
{{User:Vroom/cell8| | | | | | | 24.0 | 2.0 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| Operation Crimson Hammer | Expnsn | 5 | 1, 1 }}
+
{{User:Vroom/cell4| Operation Crimson Hammer | Expnsn | 5 | 1, 1, 0 }}
{{User:Vroom/cell6| | | | | | 9.0 }}
+
{{User:Vroom/cell8| | | | | | 9.0 | | }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| '''The King of Ashes''' | 9-3 | 5 | 12, 7 }}
+
{{User:Vroom/cell4| '''The King of Ashes''' | 9-3 | 5 | 12, 7, 0 }}
{{User:Vroom/cell6| | | | | 0.08 | 18.43 }}
+
{{User:Vroom/cell8| | | | | 0.08 | 18.43 | | }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| The Gauntlet | 9-2 | 3 | 7, 4 }}
+
{{User:Vroom/cell4| The Gauntlet | 9-2 | 3 | 7, 4, 0 }}
{{User:Vroom/cell6| | | | | 0.29 | 4.5 }}
+
{{User:Vroom/cell8| | | | | 0.29 | 4.5 | | }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| Alone in the Dark | 9-2 | 3 | 7, 4 }}
+
{{User:Vroom/cell4| Alone in the Dark | 9-2 | 3 | 8, 5, 1 }}
{{User:Vroom/cell6| | | | | 0.29 | 1.5 }}
+
{{User:Vroom/cell8| | | | | 0.25 | 1.2 | 27.0 | }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| Terminal Meltdown | 9-2 | 3 | 7, 4 }}
+
{{User:Vroom/cell4| Terminal Meltdown | 9-2 | 3 | 8, 5, 1 }}
{{User:Vroom/cell6| | | | | 0.14 | 0.75 }}
+
{{User:Vroom/cell8| | | | | 0.25 | 0.6 | 22.0 | }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| The Silent Legion | 9-1 | 3 | 7, 4 }}
+
{{User:Vroom/cell4| The Silent Legion | 9-1 | 3 | 7, 4, 0 }}
{{User:Vroom/cell6| | | | | | }}
+
{{User:Vroom/cell8| | | | | | | | }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| An Occurrence at Owlite Keep | 9-1 | 3 | 7, 4 }}
+
{{User:Vroom/cell4| An Occurrence at Owlite Keep | 9-1 | 3 | 8, 5, 1 }}
{{User:Vroom/cell6| | | | | 0.29 | 0.75 }}
+
{{User:Vroom/cell8| | | | | 0.25 | 1.2 | 16.0 | }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| The Great Escape | 8-2 | 3 | 7, 4 }}
+
{{User:Vroom/cell4| The Great Escape | 8-2 | 3 | 8, 5, 1 }}
{{User:Vroom/cell6| | | | | 0.14 | }}
+
{{User:Vroom/cell8| | | | | 0.13 | | 23.0 | 1.0 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| The Rotting Metropolis | 8-2 | 3 | 7, 4 }}
+
{{User:Vroom/cell4| The Rotting Metropolis | 8-2 | 3 | 8, 5, 1 }}
{{User:Vroom/cell6| | | | | | }}
+
{{User:Vroom/cell8| | | | | | | 27.0 | 3.0 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| The Vile Engine | 8-2 | 3 | 7, 4 }}
+
{{User:Vroom/cell4| The Vile Engine | 8-2 | 3 | 8, 5, 1 }}
{{User:Vroom/cell6| | | | | | }}
+
{{User:Vroom/cell8| | | | | | | 19.0 | }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| Weight of Darkness | 8-1 | 3 | 7, 4 }}
+
{{User:Vroom/cell4| Weight of Darkness | 8-1 | 3 | 8, 5, 1 }}
{{User:Vroom/cell6| | | | | | }}
+
{{User:Vroom/cell8| | | | | | | 33.0 | }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| The Return of Ur | 8-1 | 3 | 7, 4 }}
+
{{User:Vroom/cell4| The Return of Ur | 8-1 | 3 | 8, 5, 0 }}
{{User:Vroom/cell6| | | | | | }}
+
{{User:Vroom/cell8| | | | | | | | }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| Spark and Roar | 7-3 | 3 | 7, 4 }}
+
{{User:Vroom/cell4| Spark and Roar | 7-3 | 3 | 8, 5, 0 }}
{{User:Vroom/cell6| | | | | 0.29 | }}
+
{{User:Vroom/cell8| | | | | 0.25 | | | }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| Beyond the Axes of Evil | 7-3 | 3 | 7, 4 }}
+
{{User:Vroom/cell4| Beyond the Axes of Evil | 7-3 | 3 | 8, 5, 1 }}
{{User:Vroom/cell6| | | | | | }}
+
{{User:Vroom/cell8| | | | | | | 28.0 | 3.0 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| Vicious and Viscous | 7-2 | 3 | 7, 4 }}
+
{{User:Vroom/cell4| Vicious and Viscous | 7-2 | 3 | 8, 5, 1 }}
{{User:Vroom/cell6| | | | | 0.14 | }}
+
{{User:Vroom/cell8| | | | | 0.13 | | 19.0 | 3.0 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| In Cold Blood | 7-2 | 3 | 7, 4 }}
+
{{User:Vroom/cell4| In Cold Blood | 7-2 | 3 | 8, 5, 1 }}
{{User:Vroom/cell6| | | | | 0.14 | }}
+
{{User:Vroom/cell8| | | | | 0.13 | | 34.0 | 1.0 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| '''Built to Destroy!''' | 6-2 | 3 | 12, 9 }}
+
{{User:Vroom/cell4| '''Built to Destroy!''' | 6-2 | 3 | 13, 10, 1 }}
{{User:Vroom/cell6| | | | 0.17 | | }}
+
{{User:Vroom/cell8| | | | 0.15 | | | 23.0 | 8.0 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| Sewer Stash | 6-2 | 3 | 7, 4 }}
+
{{User:Vroom/cell4| Sewer Stash | 6-2 | 3 | 8, 5, 1 }}
{{User:Vroom/cell6| | | | 0.43 | | }}
+
{{User:Vroom/cell8| | | | 0.63 | | | 31.0 | 1.0 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| Whipping and Mishandling | 6-2 | 3 | 7, 4 }}
+
{{User:Vroom/cell4| Whipping and Mishandling | 6-2 | 3 | 8, 5, 1 }}
{{User:Vroom/cell6| | | | 0.29 | 0.14 | }}
+
{{User:Vroom/cell8| | | | 0.25 | 0.13 | | 33.0 | 1.0 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| High Temperature Hostages | 6-1 | 3 | 7, 4 }}
+
{{User:Vroom/cell4| High Temperature Hostages | 6-1 | 3 | 8, 5, 1 }}
{{User:Vroom/cell6| | | | 0.14 | | }}
+
{{User:Vroom/cell8| | | | 0.13 | | | 20.0 | 1.0 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| Plan of Attack | 6-1 | 2 | 7, 4 }}
+
{{User:Vroom/cell4| Plan of Attack | 6-1 | 2 | 8, 5, 1 }}
{{User:Vroom/cell6| | | | 0.14 | 0.14 | }}
+
{{User:Vroom/cell8| | | | 0.13 | 0.13 | | 12.0 | 1.0 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| Axes of Evil | 6-1 | 2 | 7, 4 }}
+
{{User:Vroom/cell4| Axes of Evil | 6-1 | 2 | 8, 5, 1 }}
{{User:Vroom/cell6| | | | 0.29 | | }}
+
{{User:Vroom/cell8| | | 0.13 | 0.25 | | | 15.0 | }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| '''The Sovereign Slime''' | 5-2 | 3 | 7, 3 }}
+
{{User:Vroom/cell4| '''The Sovereign Slime''' | 5-2 | 3 | 10, 6, 3 }}
{{User:Vroom/cell6| | | | 0.14 | | }}
+
{{User:Vroom/cell8| | | | 0.1 | | | 19.67 | 10.67 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| Rise or Fall | 5-2 | 3 | 7, 4 }}
+
{{User:Vroom/cell4| Rise or Fall | 5-2 | 3 | 8, 5, 1 }}
{{User:Vroom/cell6| | | 0.43 | | | }}
+
{{User:Vroom/cell8| | | 0.38 | | | | 36.0 | 1.0 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| Time Enough at Last | 5-2 | 3 | 7, 4 }}
+
{{User:Vroom/cell4| Time Enough at Last | 5-2 | 3 | 8, 5, 1 }}
{{User:Vroom/cell6| | | | 0.14 | | }}
+
{{User:Vroom/cell8| | | | 0.13 | | | 25.0 | 1.0 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| Work for Idle Hands | 5-1 | 2 | 7, 4 }}
+
{{User:Vroom/cell4| Work for Idle Hands | 5-1 | 2 | 7, 4, 0 }}
{{User:Vroom/cell6| | | 0.14 | 0.14 | | }}
+
{{User:Vroom/cell8| | | 0.14 | 0.14 | | | | }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| Chilled to the Bone | 5-1 | 2 | 7, 4 }}
+
{{User:Vroom/cell4| Chilled to the Bone | 5-1 | 2 | 7, 4, 0 }}
{{User:Vroom/cell6| | | | 0.14 | | }}
+
{{User:Vroom/cell8| | | | 0.14 | | | | }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| Shocking Sentient Sentries | 4-3 | 2 | 6, 4 }}
+
{{User:Vroom/cell4| Shocking Sentient Sentries | 4-3 | 2 | 6, 4, 0 }}
{{User:Vroom/cell6| | | | 0.17 | | }}
+
{{User:Vroom/cell8| | | | 0.17 | | | | }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| Rescues and Recycling | 4-3 | 2 | 6, 4 }}
+
{{User:Vroom/cell4| Rescues and Recycling | 4-3 | 2 | 6, 4, 0 }}
{{User:Vroom/cell6| | | | | | }}
+
{{User:Vroom/cell8| | | | | | | | }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| Frostifur Fandango | 4-2 | 2 | 6, 4 }}
+
{{User:Vroom/cell4| Frostifur Fandango | 4-2 | 2 | 6, 4, 0 }}
{{User:Vroom/cell6| | | | | | }}
+
{{User:Vroom/cell8| | | | | | | | }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| Oilers in the Boilers | 4-2 | 2 | 6, 4 }}
+
{{User:Vroom/cell4| Oilers in the Boilers | 4-2 | 2 | 6, 4, 0 }}
{{User:Vroom/cell6| | 0.17 | 0.17 | | | }}
+
{{User:Vroom/cell8| | 0.17 | 0.17 | | | | | }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| '''Shadow of the Beast''' | 3-2 | 3 | 8, 3 }}
+
{{User:Vroom/cell4| '''Shadow of the Beast''' | 3-2 | 3 | 9, 4, 0 }}
{{User:Vroom/cell6| | 0.5 | 0.25 | | | }}
+
{{User:Vroom/cell8| | 0.44 | 0.22 | | | | | }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| Blades of the Fallen | 3-2 | 1 | 6, 4 }}
+
{{User:Vroom/cell4| Blades of the Fallen | 3-2 | 1 | 6, 4, 0 }}
{{User:Vroom/cell6| | | | | | }}
+
{{User:Vroom/cell8| | | | | | | | }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| Strength in Unity | 3-2 | 2 | 6, 4 }}
+
{{User:Vroom/cell4| Strength in Unity | 3-2 | 2 | 6, 4, 0 }}
{{User:Vroom/cell6| | 0.33 | | | | }}
+
{{User:Vroom/cell8| | 0.33 | | | | | | }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| Faith in Armor | 3-2 | 1 | 6, 4 }}
+
{{User:Vroom/cell4| Faith in Armor | 3-2 | 1 | 6, 4, 0 }}
{{User:Vroom/cell6| | 0.17 | | | | }}
+
{{User:Vroom/cell8| | 0.17 | | | | | | }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| Toy Soldiers | 3-1 | 2 | 6, 4 }}
+
{{User:Vroom/cell4| Toy Soldiers | 3-1 | 2 | 6, 4, 0 }}
{{User:Vroom/cell6| 0.17 | | | | | }}
+
{{User:Vroom/cell8| 0.17 | | | | | | | }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| Alien Ooze | 3-1 | 2 | 6, 4 }}
+
{{User:Vroom/cell4| Alien Ooze | 3-1 | 2 | 6, 4, 0 }}
{{User:Vroom/cell6| 0.17 | | | | | }}
+
{{User:Vroom/cell8| 0.17 | | | | | | | }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| The Collector | 2-3 | 2 | 6, 4 }}
+
{{User:Vroom/cell4| The Collector | 2-3 | 2 | 6, 4, 0 }}
{{User:Vroom/cell6| | | | | | }}
+
{{User:Vroom/cell8| | | | | | | | }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| The Phantom Mask | 2-2 | 2 | 4, 4 }}
+
{{User:Vroom/cell4| The Phantom Mask | 2-2 | 2 | 4, 4, 0 }}
{{User:Vroom/cell6| | | | | | }}
+
{{User:Vroom/cell8| | | | | | | | }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| Angels From Antiquity | 2-2 | 2 | 5, 4 }}
+
{{User:Vroom/cell4| Angels From Antiquity | 2-2 | 2 | 5, 4, 0 }}
{{User:Vroom/cell6| | | | | | }}
+
{{User:Vroom/cell8| | | | | | | | }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell4| A Revelation In Flames | 2-2 | 2 | 6, 4 }}
+
{{User:Vroom/cell4| A Revelation In Flames | 2-2 | 2 | 6, 4, 0 }}
{{User:Vroom/cell6| 0.17 | | | | | }}
+
{{User:Vroom/cell8| 0.17 | | | | | | | }}
 
{{User:Vroom/end}}
 
{{User:Vroom/end}}
  
Line 368: Line 377:
 
* Data: The number of data for each difficulty level: Normal, Advanced, Elite. More data mean that the estimated average is more reliable. For the sake of tidiness, the table does not include confidence intervals.
 
* Data: The number of data for each difficulty level: Normal, Advanced, Elite. More data mean that the estimated average is more reliable. For the sake of tidiness, the table does not include confidence intervals.
 
* Normal, Advanced, Elite: Average earnings per level, on each difficulty level.
 
* Normal, Advanced, Elite: Average earnings per level, on each difficulty level.
 +
By the way, selling boss furniture materials to players may be more lucrative than selling boss reward items to vendors. Also, vendoring [[Perfect Mask of Seerus]] increases the earnings of Operation Crimson Hammer by 1667 crowns per level (ignoring the cost of Eternal Orbs and materials).
  
 
{{User:Vroom/start}}
 
{{User:Vroom/start}}
Line 379: Line 389:
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
  
{{User:Vroom/cell7| Legion of Almire | Dngr | 2 | 5, 5, 12 | 1476 | 1975 | 2162 }}
+
{{User:Vroom/cell7| Legion of Almire | Dngr | 2 | 5, 5, 13 | 1476 | 1975 | 2174 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
 
{{User:Vroom/cell7| Heart of Ice | Dngr | 2 | 5, 5, 11 | 1380 | 1732 | 2096 }}
 
{{User:Vroom/cell7| Heart of Ice | Dngr | 2 | 5, 5, 11 | 1380 | 1732 | 2096 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell7| Ghosts in the Machine | Dngr | 2 | 5, 5, 11 | 1438 | 1777 | 1946 }}
+
{{User:Vroom/cell7| Ghosts in the Machine | Dngr | 2 | 5, 5, 12 | 1438 | 1777 | 1958 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell7| Compound 42 | Dngr | 2 | 5, 5, 11 | 1465 | 1750 | 2049 }}
+
{{User:Vroom/cell7| Compound 42 | Dngr | 2 | 5, 5, 12 | 1465 | 1750 | 2050 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell7| Nature of the Beast | Prstg | 2 | 5, 6, 13 | 627 | 840 | 1059 }}
+
{{User:Vroom/cell7| Nature of the Beast | Prstg | 2 | 5, 6, 15 | 627 | 840 | 1054 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell7| Pinch of Salt | Prstg | 2 | 5, 5, 13 | 680 | 751 | 993 }}
+
{{User:Vroom/cell7| Pinch of Salt | Prstg | 2 | 5, 5, 15 | 680 | 751 | 982 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell7| Assault on Machine Shop 13 | Prstg | 2 | 5, 5, 13 | 632 | 790 | 932 }}
+
{{User:Vroom/cell7| Assault on Machine Shop 13 | Prstg | 2 | 5, 5, 14 | 632 | 790 | 927 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell7| Hazardous Heist | Prstg | 2 | 5, 5, 13 | 533 | 691 | 919 }}
+
{{User:Vroom/cell7| Hazardous Heist | Prstg | 2 | 5, 5, 14 | 533 | 691 | 918 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell7| White Collar Captives | Prstg | 2 | 5, 5, 13 | 820 | 1021 | 1155 }}
+
{{User:Vroom/cell7| White Collar Captives | Prstg | 2 | 5, 5, 14 | 820 | 1021 | 1155 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell7| Scared to Death | Prstg | 2 | 5, 5, 13 | 682 | 778 | 906 }}
+
{{User:Vroom/cell7| Scared to Death | Prstg | 2 | 5, 5, 14 | 682 | 778 | 899 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
 
{{User:Vroom/cell7| Operation Crimson Hammer | Expnsn | 5 | 3, 2, 1 | 721 | 860 | 972 }}
 
{{User:Vroom/cell7| Operation Crimson Hammer | Expnsn | 5 | 3, 2, 1 | 721 | 860 | 972 }}
Line 405: Line 415:
 
{{User:Vroom/cell7| The Gauntlet | 9-2 | 3 | 5, 5, 10 | 1083 | 1336 | 1596 }}
 
{{User:Vroom/cell7| The Gauntlet | 9-2 | 3 | 5, 5, 10 | 1083 | 1336 | 1596 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell7| Alone in the Dark | 9-2 | 3 | 5, 5, 10 | 686 | 858 | 1017 }}
+
{{User:Vroom/cell7| Alone in the Dark | 9-2 | 3 | 5, 5, 11 | 686 | 858 | 1017 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell7| Terminal Meltdown | 9-2 | 3 | 5, 5, 10 | 718 | 899 | 1061 }}
+
{{User:Vroom/cell7| Terminal Meltdown | 9-2 | 3 | 5, 5, 11 | 718 | 899 | 1069 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
 
{{User:Vroom/cell7| The Silent Legion | 9-1 | 3 | 5, 5, 10 | 559 | 752 | 792 }}
 
{{User:Vroom/cell7| The Silent Legion | 9-1 | 3 | 5, 5, 10 | 559 | 752 | 792 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell7| An Occurrence at Owlite Keep | 9-1 | 3 | 5, 5, 10 | 805 | 1001 | 1211 }}
+
{{User:Vroom/cell7| An Occurrence at Owlite Keep | 9-1 | 3 | 5, 5, 11 | 805 | 1001 | 1207 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell7| The Great Escape | 8-2 | 3 | 5, 5, 10 | 563 | 630 | 769 }}
+
{{User:Vroom/cell7| The Great Escape | 8-2 | 3 | 5, 5, 11 | 563 | 630 | 782 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell7| The Rotting Metropolis | 8-2 | 3 | 5, 5, 10 | 343 | 436 | 503 }}
+
{{User:Vroom/cell7| The Rotting Metropolis | 8-2 | 3 | 5, 5, 11 | 343 | 436 | 511 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell7| The Vile Engine | 8-2 | 3 | 5, 5, 10 | 464 | 656 | 748 }}
+
{{User:Vroom/cell7| The Vile Engine | 8-2 | 3 | 5, 5, 11 | 464 | 656 | 748 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell7| Weight of Darkness | 8-1 | 3 | 5, 5, 10 | 467 | 645 | 720 }}
+
{{User:Vroom/cell7| Weight of Darkness | 8-1 | 3 | 5, 5, 11 | 467 | 645 | 724 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell7| The Return of Ur | 8-1 | 3 | 5, 5, 10 | 428 | 543 | 691 }}
+
{{User:Vroom/cell7| The Return of Ur | 8-1 | 3 | 5, 5, 11 | 428 | 543 | 695 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell7| Spark and Roar | 7-3 | 3 | 5, 5, 10 | 476 | 579 | 737 }}
+
{{User:Vroom/cell7| Spark and Roar | 7-3 | 3 | 5, 5, 11 | 476 | 579 | 738 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell7| Beyond the Axes of Evil | 7-3 | 3 | 5, 5, 10 | 469 | 586 | 714 }}
+
{{User:Vroom/cell7| Beyond the Axes of Evil | 7-3 | 3 | 5, 5, 11 | 469 | 586 | 710 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell7| Vicious and Viscous | 7-2 | 3 | 5, 5, 10 | 484 | 626 | 729 }}
+
{{User:Vroom/cell7| Vicious and Viscous | 7-2 | 3 | 5, 5, 11 | 484 | 626 | 735 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell7| In Cold Blood | 7-2 | 3 | 5, 5, 10 | 442 | 554 | 682 }}
+
{{User:Vroom/cell7| In Cold Blood | 7-2 | 3 | 5, 5, 11 | 442 | 554 | 672 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell7| '''Built to Destroy!''' | 6-2 | 3 | 10, 11, 16 | 834 | 1022 | 1189 }}
+
{{User:Vroom/cell7| '''Built to Destroy!''' | 6-2 | 3 | 10, 11, 17 | 834 | 1022 | 1191 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell7| Sewer Stash | 6-2 | 3 | 5, 5, 10 | 605 | 809 | 1045 }}
+
{{User:Vroom/cell7| Sewer Stash | 6-2 | 3 | 5, 5, 11 | 605 | 809 | 1029 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell7| Whipping and Mishandling | 6-2 | 3 | 5, 5, 10 | 696 | 823 | 1078 }}
+
{{User:Vroom/cell7| Whipping and Mishandling | 6-2 | 3 | 5, 5, 11 | 696 | 823 | 1064 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell7| High Temperature Hostages | 6-1 | 3 | 5, 5, 10 | 673 | 857 | 1020 }}
+
{{User:Vroom/cell7| High Temperature Hostages | 6-1 | 3 | 5, 5, 11 | 673 | 857 | 1043 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell7| Plan of Attack | 6-1 | 2 | 5, 5, 10 | 648 | 782 | 918 }}
+
{{User:Vroom/cell7| Plan of Attack | 6-1 | 2 | 5, 5, 11 | 648 | 782 | 917 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell7| Axes of Evil | 6-1 | 2 | 5, 5, 10 | 660 | 761 | 941 }}
+
{{User:Vroom/cell7| Axes of Evil | 6-1 | 2 | 5, 5, 11 | 660 | 761 | 938 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell7| '''The Sovereign Slime''' | 5-2 | 3 | 10, 10, 13 | 987 | 1157 | 1315 }}
+
{{User:Vroom/cell7| '''The Sovereign Slime''' | 5-2 | 3 | 10, 10, 16 | 987 | 1157 | 1307 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell7| Rise or Fall | 5-2 | 3 | 5, 5, 10 | 518 | 664 | 801 }}
+
{{User:Vroom/cell7| Rise or Fall | 5-2 | 3 | 5, 5, 11 | 518 | 664 | 796 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell7| Time Enough at Last | 5-2 | 3 | 5, 6, 10 | 585 | 745 | 870 }}
+
{{User:Vroom/cell7| Time Enough at Last | 5-2 | 3 | 5, 6, 11 | 585 | 745 | 870 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
 
{{User:Vroom/cell7| Work for Idle Hands | 5-1 | 2 | 5, 5, 10 | 453 | 627 | 681 }}
 
{{User:Vroom/cell7| Work for Idle Hands | 5-1 | 2 | 5, 5, 10 | 453 | 627 | 681 }}
Line 461: Line 471:
 
{{User:Vroom/cell7| Oilers in the Boilers | 4-2 | 2 | 5, 5, 10 | 376 | 391 | 489 }}
 
{{User:Vroom/cell7| Oilers in the Boilers | 4-2 | 2 | 5, 5, 10 | 376 | 391 | 489 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
{{User:Vroom/cell7| '''Shadow of the Beast''' | 3-2 | 3 | 10, 10, 11 | 641 | 737 | 869 }}
+
{{User:Vroom/cell7| '''Shadow of the Beast''' | 3-2 | 3 | 10, 10, 12 | 641 | 737 | 874 }}
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
 
{{User:Vroom/cell7| Blades of the Fallen | 3-2 | 1 | 5, 5, 10 | 145 | 199 | 234 }}
 
{{User:Vroom/cell7| Blades of the Fallen | 3-2 | 1 | 5, 5, 10 | 145 | 199 | 234 }}
Line 481: Line 491:
 
{{User:Vroom/cell7| A Revelation In Flames | 2-2 | 2 | 5, 5, 10 | 216 | 281 | 308 }}
 
{{User:Vroom/cell7| A Revelation In Flames | 2-2 | 2 | 5, 5, 10 | 216 | 281 | 308 }}
 
{{User:Vroom/end}}
 
{{User:Vroom/end}}
 
By the way, selling boss furniture materials to players may be more lucrative than selling boss reward items to vendors. Also, vendoring [[Perfect Mask of Seerus]] can dramatically increase the earnings of Operation Crimson Hammer.
 
  
 
==Difficulty and Party Size==
 
==Difficulty and Party Size==
 
WARNING: DUE TO THE WIKI IMAGE-UPDATING BUG, YOU MAY BE SEEING THE OLD VERSIONS OF THESE PLOTS. CHECK BACK AFTER A COUPLE OF DAYS.
 
  
 
[[File:Difficulty.png|thumb|right]]
 
[[File:Difficulty.png|thumb|right]]
Line 502: Line 508:
 
Prior to {{release|2013-07-30}}, there was only one difficulty level, which we now call Classic. Between April and July of 2013, we collected at least 5 crown measurements from almost every fighting mission. Without showing all of these data, here are two key conclusions from the Classic era.
 
Prior to {{release|2013-07-30}}, there was only one difficulty level, which we now call Classic. Between April and July of 2013, we collected at least 5 crown measurements from almost every fighting mission. Without showing all of these data, here are two key conclusions from the Classic era.
  
Advanced payouts are within 2% of Classic payouts. The difference is not statistically significant.
+
First, Advanced payouts are within 2% of Classic payouts. The difference is not statistically significant.
  
During the Classic era, accessing a fighting level of the Clockworks cost 10 energy. A natural question to ask was: "Do 10 levels of this mission earn enough to buy 100 energy? Is the mission self-funding?" The table below shows some benchmark energy prices, from 5000 to 9500. For each price, the table shows how many Classic missions were self-funding at that price. As you can see, the King of Ashes was not the only profitable mission in the game.
+
Second, during the Classic era accessing a fighting level of the Clockworks cost 10 energy. A natural question to ask was: "Do 10 levels of this mission earn enough to buy 100 energy? Is the mission self-funding?" The table below shows some benchmark energy prices, from 5000 to 9500. For each price, the table shows how many Classic missions were self-funding at that price. As you can see, the King of Ashes was not the only profitable mission in the game.
  
 
{{User:Vroom/start}}
 
{{User:Vroom/start}}
Line 535: Line 541:
  
 
Many players are interested in crowns or rarities per minute. However, we do not collect time data, because they would vary so much from player to player. Anecdotally, there seem to be two highly profitable strategies:
 
Many players are interested in crowns or rarities per minute. However, we do not collect time data, because they would vary so much from player to player. Anecdotally, there seem to be two highly profitable strategies:
* Speed-run the King of Ashes to get the Almirian Seals and treasure boxes.
+
* Speed-run the King of Ashes to get the Almirian Seals and treasure boxes. When you have enough Seals, sell [[Dark Ember]] or vendor [[Ancient Plate Helm]].
* Speed-run Operation Crimson Hammer to get the [[Perfect Seerus Mask Fragment]] and the treasure boxes. After three runs, use the Fragments to craft [[Perfect Mask of Seerus]], and then vendor it. As long as you have excess Eternal Orbs of Alchemy and the materials needed, vendoring Masks in this way earns you an extra 8,333 crowns per run.
+
* Speed-run Operation Crimson Hammer to get the [[Perfect Seerus Mask Fragment]] and the treasure boxes. After three runs, vendor [[Perfect Mask of Seerus]].

Revision as of 16:37, 26 November 2014

This page is part of the Lancer Knightz data collection project. Its goal is to quantify the crown and rarity payouts of all missions. These particular data were collected by Vanzanz, Epoxee, Bopp, Skepticraven, and Donkeyhaute. Thus far we have run the 51 fighting missions an average of 28 times each.

Procedure

For missions that exist on multiple strata (danger missions, Operation Crimson Hammer, etc.), we always measure on Tier 3 / Stratum 6. The tester carries out the entire mission, from mission lobby to mission report. The tester goes down every side path, killing every monster. Slashing plants and lamps to get extra crowns is optional. The tester does not spend any extra energy opening treasure rooms, danger rooms, etc.

After the mission, the tester examines the mission report, and sends this information to Donkeyhaute:

  1. The difficulty: Normal, Advanced, or Elite.
  2. The number of knights in the party. If the number changes over time, then an estimate of the average (1.5, 2.3, etc.) is fine.
  3. The total crowns earned by the tester (not the other party members). This figure appears at the top of the mission report.
  4. The total number of Forge, Grim, and Primal Sparks earned by the tester. These appear at the bottom of the mission report.
  5. Any Orbs of Alchemy (of any star level) or Radiant Fire Crystals found.
  6. The date.
  7. For the King of Ashes, which branch of depth 26 was taken — west or east?

If possible, the tester also records exactly how many green treasure boxes and red treasure boxes he found during the mission. This is not easy to do, especially when playing in a party. If the tester is not certain that his count is exactly right, then he should not submit this information. We would rather have few reliable data than many unreliable data.

Donkeyhaute enters the data into a computer program that outputs the wiki markup for the tables below. Each mission is measured many times, to give a better idea of the crown and spark payout.

Crowns and Spark Tokens

Here is a summary of the crown and spark token data. The columns are:

  • Name, Rank, Lvls: Name, rank, and number of fighting levels.
  • Data: The number of data for each difficulty level: Normal, Advanced, Elite. More data mean that the estimated average is more reliable. For the sake of tidiness, the table does not include confidence intervals.
  • Nrm, Adv, Elt: Average crowns earned on each difficulty level.
  • Nrm, Adv, Elt: Average spark tokens earned on each difficulty level.
Name Rank Lvls Data Nrm Adv Elt Nrm Adv Elt
Legion of Almire Dngr 2 5, 5, 13 2672 3450 3995 2.8 5.0 3.54
Heart of Ice Dngr 2 5, 5, 11 2500 2923 3737 2.6 5.4 4.55
Ghosts in the Machine Dngr 2 5, 5, 12 2536 3074 3591 3.4 4.8 3.25
Compound 42 Dngr 2 5, 5, 12 2430 3059 3550 5.0 4.4 5.5
Nature of the Beast Prstg 2 5, 6, 15 1255 1647 2061 0.0 0.33 0.47
Pinch of Salt Prstg 2 5, 5, 15 1339 1443 1930 0.2 0.6 0.33
Assault on Machine Shop 13 Prstg 2 5, 5, 14 1204 1560 1789 0.6 0.2 0.64
Hazardous Heist Prstg 2 5, 5, 14 1045 1323 1799 0.2 0.6 0.36
White Collar Captives Prstg 2 5, 5, 14 1641 2023 2275 0.0 0.2 0.36
Scared to Death Prstg 2 5, 5, 14 1325 1516 1770 0.4 0.4 0.29
Operation Crimson Hammer Expnsn 5 3, 2, 1 3440 4098 4558 1.67 2.0 3.0
The King of Ashes 9-3 5 5, 5, 13 6347 7731 9446 2.6 4.2 2.92
The Gauntlet 9-2 3 5, 5, 10 3189 3949 4768 0.6 0.6 0.2
Alone in the Dark 9-2 3 5, 5, 11 2038 2555 3023 0.2 0.2 0.27
Terminal Meltdown 9-2 3 5, 5, 11 2134 2617 3171 0.2 0.8 0.36
The Silent Legion 9-1 3 5, 5, 10 1598 2217 2335 0.8 0.4 0.4
An Occurrence at Owlite Keep 9-1 3 5, 5, 11 2374 2963 3558 0.4 0.4 0.64
The Great Escape 8-2 3 5, 5, 11 1609 1871 2320 0.8 0.2 0.27
The Rotting Metropolis 8-2 3 5, 5, 11 948 1248 1487 0.8 0.6 0.45
The Vile Engine 8-2 3 5, 5, 11 1392 1927 2225 0.0 0.4 0.18
Weight of Darkness 8-1 3 5, 5, 11 1401 1855 2125 0.0 0.8 0.45
The Return of Ur 8-1 3 5, 5, 11 1244 1588 1940 0.4 0.4 1.45
Spark and Roar 7-3 3 5, 5, 11 1408 1738 2186 0.2 0.0 0.27
Beyond the Axes of Evil 7-3 3 5, 5, 11 1366 1718 2094 0.4 0.4 0.36
Vicious and Viscous 7-2 3 5, 5, 11 1452 1858 2151 0.0 0.2 0.55
In Cold Blood 7-2 3 5, 5, 11 1285 1583 1962 0.4 0.8 0.55
Built to Destroy! 6-2 3 10, 11, 17 1857 2341 2918 1.2 2.0 1.29
Sewer Stash 6-2 3 5, 5, 11 1814 2366 3015 0.0 0.6 0.73
Whipping and Mishandling 6-2 3 5, 5, 11 1967 2390 3147 1.2 0.8 0.45
High Temperature Hostages 6-1 3 5, 5, 11 1998 2532 3074 0.2 0.4 0.55
Plan of Attack 6-1 2 5, 5, 11 1296 1504 1816 0.0 0.6 0.18
Axes of Evil 6-1 2 5, 5, 11 1260 1502 1839 0.6 0.2 0.36
The Sovereign Slime 5-2 3 10, 10, 16 2022 2560 3007 2.4 2.1 2.13
Rise or Fall 5-2 3 5, 5, 11 1535 1952 2361 0.2 0.4 0.27
Time Enough at Last 5-2 3 5, 6, 11 1695 2202 2566 0.6 0.33 0.45
Work for Idle Hands 5-1 2 5, 5, 10 886 1215 1352 0.2 0.4 0.1
Chilled to the Bone 5-1 2 5, 5, 10 844 1057 1182 0.0 0.2 0.1
Shocking Sentient Sentries 4-3 2 5, 5, 10 653 700 983 0.2 0.0 0.7
Rescues and Recycling 4-3 2 5, 5, 10 605 717 934 0.4 0.6 0.4
Frostifur Fandango 4-2 2 5, 5, 10 570 708 820 0.6 0.6 0.4
Oilers in the Boilers 4-2 2 5, 5, 10 732 782 928 0.2 0.0 0.5
Shadow of the Beast 3-2 3 10, 10, 12 1549 1907 2255 1.5 0.8 1.42
Blades of the Fallen 3-2 1 5, 5, 10 145 199 234 0.0 0.0 0.0
Strength in Unity 3-2 2 5, 5, 10 850 1127 1241 0.0 0.2 0.3
Faith in Armor 3-2 1 5, 5, 10 380 416 527 0.0 0.2 0.1
Toy Soldiers 3-1 2 5, 5, 10 582 648 749 0.4 0.2 0.4
Alien Ooze 3-1 2 5, 5, 10 679 857 964 0.2 0.6 0.3
The Collector 2-3 2 5, 5, 10 597 696 866 0.6 0.4 0.3
The Phantom Mask 2-2 2 5, 5, 10 378 523 645 0.6 0.6 0.3
Angels From Antiquity 2-2 2 5, 5, 10 334 417 477 0.0 0.0 0.1
A Revelation In Flames 2-2 2 5, 5, 10 391 522 577 0.4 0.4 0.4

Rarities and Treasure Boxes

On Elite difficulty only, here is a summary of our data about Orbs of Alchemy, Radiant Fire Crystals, and treasure boxes. The columns are:

  • Name, Rank, Lvls: Name, rank, and number of fighting levels.
  • Data: The number of data for Orbs, Radiants, and treasure boxes. All Radiant data were collected after release 2014-02-26, when drop rates were increased. More data mean that the estimated average is more reliable. For the sake of tidiness, the table does not include confidence intervals.
  • Orb1, Orb2, Orb3, Orb4, Orb5: Average orbs of each star level earned per mission run.
  • FC5: Average Radiant Fire Crystals earned per mission run.
  • Grn, Red: Average number of green and red treasure boxes found per run.
Name Rank Lvls Data Orb1 Orb2 Orb3 Orb4 Orb5 FC5 Grn Red
Legion of Almire Dngr 2 9, 5, 1 0.33 6.0 12.0 42.0
Heart of Ice Dngr 2 6, 5, 0 0.17 6.0
Ghosts in the Machine Dngr 2 7, 4, 0 0.14 6.75
Compound 42 Dngr 2 8, 5, 1 0.5 4.8 26.0 42.0
Nature of the Beast Prstg 2 8, 8, 1 13.0
Pinch of Salt Prstg 2 9, 6, 1 22.0 2.0
Assault on Machine Shop 13 Prstg 2 9, 7, 1 22.0
Hazardous Heist Prstg 2 9, 7, 1 0.11 23.0
White Collar Captives Prstg 2 9, 7, 1 18.0 1.0
Scared to Death Prstg 2 9, 7, 1 24.0 2.0
Operation Crimson Hammer Expnsn 5 1, 1, 0 9.0
The King of Ashes 9-3 5 12, 7, 0 0.08 18.43
The Gauntlet 9-2 3 7, 4, 0 0.29 4.5
Alone in the Dark 9-2 3 8, 5, 1 0.25 1.2 27.0
Terminal Meltdown 9-2 3 8, 5, 1 0.25 0.6 22.0
The Silent Legion 9-1 3 7, 4, 0
An Occurrence at Owlite Keep 9-1 3 8, 5, 1 0.25 1.2 16.0
The Great Escape 8-2 3 8, 5, 1 0.13 23.0 1.0
The Rotting Metropolis 8-2 3 8, 5, 1 27.0 3.0
The Vile Engine 8-2 3 8, 5, 1 19.0
Weight of Darkness 8-1 3 8, 5, 1 33.0
The Return of Ur 8-1 3 8, 5, 0
Spark and Roar 7-3 3 8, 5, 0 0.25
Beyond the Axes of Evil 7-3 3 8, 5, 1 28.0 3.0
Vicious and Viscous 7-2 3 8, 5, 1 0.13 19.0 3.0
In Cold Blood 7-2 3 8, 5, 1 0.13 34.0 1.0
Built to Destroy! 6-2 3 13, 10, 1 0.15 23.0 8.0
Sewer Stash 6-2 3 8, 5, 1 0.63 31.0 1.0
Whipping and Mishandling 6-2 3 8, 5, 1 0.25 0.13 33.0 1.0
High Temperature Hostages 6-1 3 8, 5, 1 0.13 20.0 1.0
Plan of Attack 6-1 2 8, 5, 1 0.13 0.13 12.0 1.0
Axes of Evil 6-1 2 8, 5, 1 0.13 0.25 15.0
The Sovereign Slime 5-2 3 10, 6, 3 0.1 19.67 10.67
Rise or Fall 5-2 3 8, 5, 1 0.38 36.0 1.0
Time Enough at Last 5-2 3 8, 5, 1 0.13 25.0 1.0
Work for Idle Hands 5-1 2 7, 4, 0 0.14 0.14
Chilled to the Bone 5-1 2 7, 4, 0 0.14
Shocking Sentient Sentries 4-3 2 6, 4, 0 0.17
Rescues and Recycling 4-3 2 6, 4, 0
Frostifur Fandango 4-2 2 6, 4, 0
Oilers in the Boilers 4-2 2 6, 4, 0 0.17 0.17
Shadow of the Beast 3-2 3 9, 4, 0 0.44 0.22
Blades of the Fallen 3-2 1 6, 4, 0
Strength in Unity 3-2 2 6, 4, 0 0.33
Faith in Armor 3-2 1 6, 4, 0 0.17
Toy Soldiers 3-1 2 6, 4, 0 0.17
Alien Ooze 3-1 2 6, 4, 0 0.17
The Collector 2-3 2 6, 4, 0
The Phantom Mask 2-2 2 4, 4, 0
Angels From Antiquity 2-2 2 5, 4, 0
A Revelation In Flames 2-2 2 6, 4, 0 0.17

Earnings per Level

Forge, Grim, and Primal Sparks are worth at least 100 crowns each, because 100 sparks can be traded for a 5-star trinket that can be vendored for 10,000 crowns. Similarly, three boss tokens are worth at least 225, 700, 525, or 3,000 crowns, depending on the boss. By incorporating the value of tokens like this, we get a better idea of the total earnings of a mission. Dividing the total earnings by the number of levels gives us an idea of the overall crown-earning efficiency of the mission. The following table summarizes the average earnings per level computed in this way.

  • Name, Rank, Lvls: Name, rank, and number of fighting levels.
  • Data: The number of data for each difficulty level: Normal, Advanced, Elite. More data mean that the estimated average is more reliable. For the sake of tidiness, the table does not include confidence intervals.
  • Normal, Advanced, Elite: Average earnings per level, on each difficulty level.

By the way, selling boss furniture materials to players may be more lucrative than selling boss reward items to vendors. Also, vendoring Perfect Mask of Seerus increases the earnings of Operation Crimson Hammer by 1667 crowns per level (ignoring the cost of Eternal Orbs and materials).

Name Rank Lvls Data Normal Advanced Elite
Legion of Almire Dngr 2 5, 5, 13 1476 1975 2174
Heart of Ice Dngr 2 5, 5, 11 1380 1732 2096
Ghosts in the Machine Dngr 2 5, 5, 12 1438 1777 1958
Compound 42 Dngr 2 5, 5, 12 1465 1750 2050
Nature of the Beast Prstg 2 5, 6, 15 627 840 1054
Pinch of Salt Prstg 2 5, 5, 15 680 751 982
Assault on Machine Shop 13 Prstg 2 5, 5, 14 632 790 927
Hazardous Heist Prstg 2 5, 5, 14 533 691 918
White Collar Captives Prstg 2 5, 5, 14 820 1021 1155
Scared to Death Prstg 2 5, 5, 14 682 778 899
Operation Crimson Hammer Expnsn 5 3, 2, 1 721 860 972
The King of Ashes 9-3 5 5, 5, 13 1921 2230 2548
The Gauntlet 9-2 3 5, 5, 10 1083 1336 1596
Alone in the Dark 9-2 3 5, 5, 11 686 858 1017
Terminal Meltdown 9-2 3 5, 5, 11 718 899 1069
The Silent Legion 9-1 3 5, 5, 10 559 752 792
An Occurrence at Owlite Keep 9-1 3 5, 5, 11 805 1001 1207
The Great Escape 8-2 3 5, 5, 11 563 630 782
The Rotting Metropolis 8-2 3 5, 5, 11 343 436 511
The Vile Engine 8-2 3 5, 5, 11 464 656 748
Weight of Darkness 8-1 3 5, 5, 11 467 645 724
The Return of Ur 8-1 3 5, 5, 11 428 543 695
Spark and Roar 7-3 3 5, 5, 11 476 579 738
Beyond the Axes of Evil 7-3 3 5, 5, 11 469 586 710
Vicious and Viscous 7-2 3 5, 5, 11 484 626 735
In Cold Blood 7-2 3 5, 5, 11 442 554 672
Built to Destroy! 6-2 3 10, 11, 17 834 1022 1191
Sewer Stash 6-2 3 5, 5, 11 605 809 1029
Whipping and Mishandling 6-2 3 5, 5, 11 696 823 1064
High Temperature Hostages 6-1 3 5, 5, 11 673 857 1043
Plan of Attack 6-1 2 5, 5, 11 648 782 917
Axes of Evil 6-1 2 5, 5, 11 660 761 938
The Sovereign Slime 5-2 3 10, 10, 16 987 1157 1307
Rise or Fall 5-2 3 5, 5, 11 518 664 796
Time Enough at Last 5-2 3 5, 6, 11 585 745 870
Work for Idle Hands 5-1 2 5, 5, 10 453 627 681
Chilled to the Bone 5-1 2 5, 5, 10 422 539 596
Shocking Sentient Sentries 4-3 2 5, 5, 10 337 350 527
Rescues and Recycling 4-3 2 5, 5, 10 322 389 487
Frostifur Fandango 4-2 2 5, 5, 10 315 384 430
Oilers in the Boilers 4-2 2 5, 5, 10 376 391 489
Shadow of the Beast 3-2 3 10, 10, 12 641 737 874
Blades of the Fallen 3-2 1 5, 5, 10 145 199 234
Strength in Unity 3-2 2 5, 5, 10 425 573 635
Faith in Armor 3-2 1 5, 5, 10 380 436 537
Toy Soldiers 3-1 2 5, 5, 10 311 334 394
Alien Ooze 3-1 2 5, 5, 10 350 458 497
The Collector 2-3 2 5, 5, 10 328 368 448
The Phantom Mask 2-2 2 5, 5, 10 219 292 337
Angels From Antiquity 2-2 2 5, 5, 10 167 208 243
A Revelation In Flames 2-2 2 5, 5, 10 216 281 308

Difficulty and Party Size

Difficulty.png

Difficulty affects crown payouts. To see how, examine the plot at right. Each dot represents a mission on Normal (black) or Advanced (gray) difficulty. Low-rank missions are toward the left, while high-rank missions are to the right. The y-coordinate of the dot is the mission's average payout, compared to its Elite version. The black dots cluster about the line y = 0.67, suggesting that Normal payouts are 33% less than Elite payouts. The gray dots cluster about y = 0.83, suggesting that Advanced payouts are 17% less than Elite payouts.

Partysize.png

Party size does not appear to affect crown payouts. To see so, examine the plot at left. Each dot is a non-solo mission run. The x-axis is party size. Fractional party sizes arise from knights entering and leaving parties. The y-axis is the run's crown payout, compared to the average solo payout for the same mission on the same difficulty. The fact that the dots are scattered about the line y = 1 suggests that all party sizes produce about the same crown payouts.

Classic Crowns

Prior to release 2013-07-30, there was only one difficulty level, which we now call Classic. Between April and July of 2013, we collected at least 5 crown measurements from almost every fighting mission. Without showing all of these data, here are two key conclusions from the Classic era.

First, Advanced payouts are within 2% of Classic payouts. The difference is not statistically significant.

Second, during the Classic era accessing a fighting level of the Clockworks cost 10 energy. A natural question to ask was: "Do 10 levels of this mission earn enough to buy 100 energy? Is the mission self-funding?" The table below shows some benchmark energy prices, from 5000 to 9500. For each price, the table shows how many Classic missions were self-funding at that price. As you can see, the King of Ashes was not the only profitable mission in the game.

5000 5500 6000 6500 7000 7500 8000 8500 9000 9500
38 36 33 27 24 21 20 17 14 9

Time?

Many players are interested in crowns or rarities per minute. However, we do not collect time data, because they would vary so much from player to player. Anecdotally, there seem to be two highly profitable strategies:

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