Lancer Knightz (Guild)/Missions

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This page is part of the Lancer Knightz data collection project. Its goal is to quantify the crown payouts of all missions. These particular data were collected by Vanzanz, Epoxee, Bopp, Skepticraven, and Donkeyhaute. The "Classic" data were collected between April and July of 2013 — just before release 2013-07-30. Since then, we have been collecting Normal, Advanced, and Elite data. Thus far we have run the 51 missions an average of 27 times each.

Procedure

For missions that exist on multiple strata (danger missions, Operation Crimson Hammer, etc.), we always measure on Tier 3 / Stratum 6. The tester carries out the entire mission, from mission lobby to mission report. The tester goes down every side path, killing every monster. Slashing plants and lamps to get extra crowns is optional. The tester does not spend any extra energy opening treasure rooms, danger rooms, etc. After the mission, the tester examines the mission report, and sends this information to Donkeyhaute:

  1. The difficulty: Normal, Advanced, or Elite.
  2. The number of knights in the party. If the number changes over time, then an estimate of the average (1.5, 2.3, etc.) is fine.
  3. The total crowns earned by the tester (not the other party members). This figure appears at the top of the mission report.
  4. The total number of Forge, Grim, and Primal Sparks earned by the tester. These appear at the bottom of the mission report.
  5. Any Orbs of Alchemy (of any star level) or Radiant Fire Crystals found. (We've been tracking these since 2013/12/26.)
  6. The date.

The tester may optionally add a note at the end. For example, the note could indicate which branch of depth 26 of the King of Ashes was taken, or it could report that many lucrative materials were found. Donkeyhaute enters the data into a computer program that outputs the wiki markup for the tables below. Each mission is measured multiple times, to give a better idea of the crown and spark payout.

Crowns and Spark Tokens

Here is a summary of the crown and spark token data. The columns are:

  • Name, Rank, Lvls: Name, rank, and number of fighting levels.
  • Data: The number of data for each difficulty level: Normal, Advanced, Elite. More data mean that the estimated average is more reliable. For the sake of tidiness, the table does not include confidence intervals.
  • Nrm, Adv, Elt: Average crowns earned on each difficulty level.
  • Nrm, Adv, Elt: Average spark tokens earned on each difficulty level.
Name Rank Lvls Data Nrm Adv Elt Nrm Adv Elt
Legion of Almire Dngr 2 5, 5, 12 2672 3450 3965 2.8 5.0 3.58
Heart of Ice Dngr 2 5, 5, 11 2500 2923 3737 2.6 5.4 4.55
Ghosts in the Machine Dngr 2 5, 5, 11 2536 3074 3574 3.4 4.8 3.18
Compound 42 Dngr 2 5, 5, 11 2430 3059 3534 5.0 4.4 5.64
Nature of the Beast Prstg 2 5, 6, 13 1255 1647 2071 0.0 0.33 0.46
Pinch of Salt Prstg 2 5, 5, 13 1339 1443 1948 0.2 0.6 0.38
Assault on Machine Shop 13 Prstg 2 5, 5, 13 1204 1560 1802 0.6 0.2 0.62
Hazardous Heist Prstg 2 5, 5, 13 1045 1323 1799 0.2 0.6 0.38
White Collar Captives Prstg 2 5, 5, 13 1641 2023 2279 0.0 0.2 0.31
Scared to Death Prstg 2 5, 5, 13 1325 1516 1789 0.4 0.4 0.23
Operation Crimson Hammer Expnsn 5 3, 2, 1 3440 4098 4558 1.67 2.0 3.0
The King of Ashes 9-3 5 5, 5, 13 6347 7731 9446 2.6 4.2 2.92
The Gauntlet 9-2 3 5, 5, 10 3189 3949 4768 0.6 0.6 0.2
Alone in the Dark 9-2 3 5, 5, 10 2038 2555 3030 0.2 0.2 0.2
Terminal Meltdown 9-2 3 5, 5, 10 2134 2617 3144 0.2 0.8 0.4
The Silent Legion 9-1 3 5, 5, 10 1598 2217 2335 0.8 0.4 0.4
An Occurrence at Owlite Keep 9-1 3 5, 5, 10 2374 2963 3584 0.4 0.4 0.5
The Great Escape 8-2 3 5, 5, 10 1609 1871 2277 0.8 0.2 0.3
The Rotting Metropolis 8-2 3 5, 5, 10 948 1248 1468 0.8 0.6 0.4
The Vile Engine 8-2 3 5, 5, 10 1392 1927 2223 0.0 0.4 0.2
Weight of Darkness 8-1 3 5, 5, 10 1401 1855 2119 0.0 0.8 0.4
The Return of Ur 8-1 3 5, 5, 10 1244 1588 1912 0.4 0.4 1.6
Spark and Roar 7-3 3 5, 5, 10 1408 1738 2180 0.2 0.0 0.3
Beyond the Axes of Evil 7-3 3 5, 5, 10 1366 1718 2102 0.4 0.4 0.4
Vicious and Viscous 7-2 3 5, 5, 10 1452 1858 2136 0.0 0.2 0.5
In Cold Blood 7-2 3 5, 5, 10 1285 1583 1985 0.4 0.8 0.6
Built to Destroy! 6-2 3 10, 11, 16 1857 2341 2904 1.2 2.0 1.38
Sewer Stash 6-2 3 5, 5, 10 1814 2366 3055 0.0 0.6 0.8
Whipping and Mishandling 6-2 3 5, 5, 10 1967 2390 3183 1.2 0.8 0.5
High Temperature Hostages 6-1 3 5, 5, 10 1998 2532 2999 0.2 0.4 0.6
Plan of Attack 6-1 2 5, 5, 10 1296 1504 1817 0.0 0.6 0.2
Axes of Evil 6-1 2 5, 5, 10 1260 1502 1851 0.6 0.2 0.3
The Sovereign Slime 5-2 3 10, 10, 13 2022 2560 2998 2.4 2.1 2.46
Rise or Fall 5-2 3 5, 5, 10 1535 1952 2382 0.2 0.4 0.2
Time Enough at Last 5-2 3 5, 6, 10 1695 2202 2570 0.6 0.33 0.4
Work for Idle Hands 5-1 2 5, 5, 10 886 1215 1352 0.2 0.4 0.1
Chilled to the Bone 5-1 2 5, 5, 10 844 1057 1182 0.0 0.2 0.1
Shocking Sentient Sentries 4-3 2 5, 5, 10 653 700 983 0.2 0.0 0.7
Rescues and Recycling 4-3 2 5, 5, 10 605 717 934 0.4 0.6 0.4
Frostifur Fandango 4-2 2 5, 5, 10 570 708 820 0.6 0.6 0.4
Oilers in the Boilers 4-2 2 5, 5, 10 732 782 928 0.2 0.0 0.5
Shadow of the Beast 3-2 3 10, 10, 11 1549 1907 2237 1.5 0.8 1.45
Blades of the Fallen 3-2 1 5, 5, 10 145 199 234 0.0 0.0 0.0
Strength in Unity 3-2 2 5, 5, 10 850 1127 1241 0.0 0.2 0.3
Faith in Armor 3-2 1 5, 5, 10 380 416 527 0.0 0.2 0.1
Toy Soldiers 3-1 2 5, 5, 10 582 648 749 0.4 0.2 0.4
Alien Ooze 3-1 2 5, 5, 10 679 857 964 0.2 0.6 0.3
The Collector 2-3 2 5, 5, 10 597 696 866 0.6 0.4 0.3
The Phantom Mask 2-2 2 5, 5, 10 378 523 645 0.6 0.6 0.3
Angels From Antiquity 2-2 2 5, 5, 10 334 417 477 0.0 0.0 0.1
A Revelation In Flames 2-2 2 5, 5, 10 391 522 577 0.4 0.4 0.4

Rarities on Elite Difficulty

Here is a summary of our data about Orbs of Alchemy and Radiant Fire Crystals, for Elite difficulty only. The columns are:

  • Name, Rank, Lvls: Name, rank, and number of fighting levels.
  • Data: The number of data for Orbs (since 2013/12/26) and Radiants (since release 2014-02-26, when drop rates were increased). More data mean that the estimated average is more reliable. For the sake of tidiness, the table does not include confidence intervals.
  • Orb1, Orb2, Orb3, Orb4, Orb5: Average orbs of each star level earned per mission run.
  • FC5: Average Radiant Fire Crystals earned per mission run.
Name Rank Lvls Data Orb1 Orb2 Orb3 Orb4 Orb5 FC5
Legion of Almire Dngr 2 8, 4 0.25 6.75
Heart of Ice Dngr 2 6, 5 0.17 6.0
Ghosts in the Machine Dngr 2 6, 3 0.17 6.0
Compound 42 Dngr 2 7, 4 0.43 5.25
Nature of the Beast Prstg 2 6, 6
Pinch of Salt Prstg 2 7, 4
Assault on Machine Shop 13 Prstg 2 8, 6
Hazardous Heist Prstg 2 8, 6 0.13
White Collar Captives Prstg 2 8, 6
Scared to Death Prstg 2 8, 6
Operation Crimson Hammer Expnsn 5 1, 1 9.0
The King of Ashes 9-3 5 12, 7 0.08 18.43
The Gauntlet 9-2 3 7, 4 0.29 4.5
Alone in the Dark 9-2 3 7, 4 0.29 1.5
Terminal Meltdown 9-2 3 7, 4 0.14 0.75
The Silent Legion 9-1 3 7, 4
An Occurrence at Owlite Keep 9-1 3 7, 4 0.29 0.75
The Great Escape 8-2 3 7, 4 0.14
The Rotting Metropolis 8-2 3 7, 4
The Vile Engine 8-2 3 7, 4
Weight of Darkness 8-1 3 7, 4
The Return of Ur 8-1 3 7, 4
Spark and Roar 7-3 3 7, 4 0.29
Beyond the Axes of Evil 7-3 3 7, 4
Vicious and Viscous 7-2 3 7, 4 0.14
In Cold Blood 7-2 3 7, 4 0.14
Built to Destroy! 6-2 3 12, 9 0.17
Sewer Stash 6-2 3 7, 4 0.43
Whipping and Mishandling 6-2 3 7, 4 0.29 0.14
High Temperature Hostages 6-1 3 7, 4 0.14
Plan of Attack 6-1 2 7, 4 0.14 0.14
Axes of Evil 6-1 2 7, 4 0.29
The Sovereign Slime 5-2 3 7, 3 0.14
Rise or Fall 5-2 3 7, 4 0.43
Time Enough at Last 5-2 3 7, 4 0.14
Work for Idle Hands 5-1 2 7, 4 0.14 0.14
Chilled to the Bone 5-1 2 7, 4 0.14
Shocking Sentient Sentries 4-3 2 6, 4 0.17
Rescues and Recycling 4-3 2 6, 4
Frostifur Fandango 4-2 2 6, 4
Oilers in the Boilers 4-2 2 6, 4 0.17 0.17
Shadow of the Beast 3-2 3 8, 3 0.5 0.25
Blades of the Fallen 3-2 1 6, 4
Strength in Unity 3-2 2 6, 4 0.33
Faith in Armor 3-2 1 6, 4 0.17
Toy Soldiers 3-1 2 6, 4 0.17
Alien Ooze 3-1 2 6, 4 0.17
The Collector 2-3 2 6, 4
The Phantom Mask 2-2 2 4, 4
Angels From Antiquity 2-2 2 5, 4
A Revelation In Flames 2-2 2 6, 4 0.17

Analysis: Earnings per Level

Forge, Grim, and Primal Sparks are worth at least 100 crowns each, because 100 sparks can be traded for a 5-star trinket that can be vendored for 10,000 crowns. Similarly, three boss tokens are worth at least 225, 700, 525, or 3,000 crowns, depending on the boss. By incorporating the value of tokens like this, we get a better idea of the total earnings of a mission. Dividing the total earnings by the number of levels gives us an idea of the overall crown-earning efficiency of the mission. The following table summarizes the average earnings per level computed in this way.

  • Name, Rank, Lvls: Name, rank, and number of fighting levels.
  • Data: The number of data for each difficulty level: Normal, Advanced, Elite. More data mean that the estimated average is more reliable. For the sake of tidiness, the table does not include confidence intervals.
  • Normal, Advanced, Elite: Average earnings per level, on each difficulty level.
Name Rank Lvls Data Normal Advanced Elite
Legion of Almire Dngr 2 5, 5, 12 1476 1975 2162
Heart of Ice Dngr 2 5, 5, 11 1380 1732 2096
Ghosts in the Machine Dngr 2 5, 5, 11 1438 1777 1946
Compound 42 Dngr 2 5, 5, 11 1465 1750 2049
Nature of the Beast Prstg 2 5, 6, 13 627 840 1059
Pinch of Salt Prstg 2 5, 5, 13 680 751 993
Assault on Machine Shop 13 Prstg 2 5, 5, 13 632 790 932
Hazardous Heist Prstg 2 5, 5, 13 533 691 919
White Collar Captives Prstg 2 5, 5, 13 820 1021 1155
Scared to Death Prstg 2 5, 5, 13 682 778 906
Operation Crimson Hammer Expnsn 5 3, 2, 1 721 860 972
The King of Ashes 9-3 5 5, 5, 13 1921 2230 2548
The Gauntlet 9-2 3 5, 5, 10 1083 1336 1596
Alone in the Dark 9-2 3 5, 5, 10 686 858 1017
Terminal Meltdown 9-2 3 5, 5, 10 718 899 1061
The Silent Legion 9-1 3 5, 5, 10 559 752 792
An Occurrence at Owlite Keep 9-1 3 5, 5, 10 805 1001 1211
The Great Escape 8-2 3 5, 5, 10 563 630 769
The Rotting Metropolis 8-2 3 5, 5, 10 343 436 503
The Vile Engine 8-2 3 5, 5, 10 464 656 748
Weight of Darkness 8-1 3 5, 5, 10 467 645 720
The Return of Ur 8-1 3 5, 5, 10 428 543 691
Spark and Roar 7-3 3 5, 5, 10 476 579 737
Beyond the Axes of Evil 7-3 3 5, 5, 10 469 586 714
Vicious and Viscous 7-2 3 5, 5, 10 484 626 729
In Cold Blood 7-2 3 5, 5, 10 442 554 682
Built to Destroy! 6-2 3 10, 11, 16 834 1022 1189
Sewer Stash 6-2 3 5, 5, 10 605 809 1045
Whipping and Mishandling 6-2 3 5, 5, 10 696 823 1078
High Temperature Hostages 6-1 3 5, 5, 10 673 857 1020
Plan of Attack 6-1 2 5, 5, 10 648 782 918
Axes of Evil 6-1 2 5, 5, 10 660 761 941
The Sovereign Slime 5-2 3 10, 10, 13 987 1157 1315
Rise or Fall 5-2 3 5, 5, 10 518 664 801
Time Enough at Last 5-2 3 5, 6, 10 585 745 870
Work for Idle Hands 5-1 2 5, 5, 10 453 627 681
Chilled to the Bone 5-1 2 5, 5, 10 422 539 596
Shocking Sentient Sentries 4-3 2 5, 5, 10 337 350 527
Rescues and Recycling 4-3 2 5, 5, 10 322 389 487
Frostifur Fandango 4-2 2 5, 5, 10 315 384 430
Oilers in the Boilers 4-2 2 5, 5, 10 376 391 489
Shadow of the Beast 3-2 3 10, 10, 11 641 737 869
Blades of the Fallen 3-2 1 5, 5, 10 145 199 234
Strength in Unity 3-2 2 5, 5, 10 425 573 635
Faith in Armor 3-2 1 5, 5, 10 380 436 537
Toy Soldiers 3-1 2 5, 5, 10 311 334 394
Alien Ooze 3-1 2 5, 5, 10 350 458 497
The Collector 2-3 2 5, 5, 10 328 368 448
The Phantom Mask 2-2 2 5, 5, 10 219 292 337
Angels From Antiquity 2-2 2 5, 5, 10 167 208 243
A Revelation In Flames 2-2 2 5, 5, 10 216 281 308

Analysis: Party Size and Difficulty

Partysize.png

WE ARE CURRENTLY REVISING THIS SECTION. STAY TUNED.

Party size does not appear to affect crown payouts. To see so, examine the plot at right. Each dot is a non-solo mission run. The x-axis is party size. Fractional party sizes arise from knights entering and leaving parties. The y-axis is the run's normalized crown payout. (This number is computed by dividing the payout by the average of the solo payouts for that mission and difficulty.) The fact that the dots are scattered about the line y = 1 suggests that all party sizes produce about the same crown payouts.

Difficulty.png

Difficulty does affect crown payouts. To see how, examine the second plot. Each dot represents a mission on Elite (purple) or Normal (blue) difficulty. The x-axis is the average Advanced payout for the mission; the y-axis is average Elite and average Normal payouts. Best-fit lines are superimposed. Based on the slopes of the best-fit lines, we conclude that Elite payouts are about 121% of Advanced payouts, and Normal payouts are about 81% of Advanced payouts.

All difficulty levels yield roughly equal numbers of sparks. That is, the differences are not statistically significant.

Classic Payouts

WE ARE CURRENTLY REVISING THIS SECTION. STAY TUNED.

Classic payouts are about 102% of Advanced payouts. The difference is not statistically significant.

Prior to release 2013-07-30, each level cost 10 energy. A natural question to ask was: "Do 10 levels of this mission earn enough to buy 100 energy? Is the mission self-funding?" The table below shows some benchmark energy prices, from 5000 to 9500. For each price, the table shows how many Classic missions were self-funding at that price. As you can see, the King of Ashes was not the only profitable mission in the game.

5000 5500 6000 6500 7000 7500 8000 8500 9000 9500
38 36 33 27 24 21 20 17 14 9

Time?

Many players are interested in crowns or rarities per minute. However, we do not collect time data, because they would vary so much from player to player. Anecdotally, there seem to be two highly profitable strategies:

  • Speed-run the King of Ashes to get the Almirian Seals and treasure boxes.
  • Speed-run Operation Crimson Hammer to get the Perfect Seerus Mask Fragment and the treasure boxes. After three runs, use the Fragments to craft Perfect Mask of Seerus, and then vendor it. As long as you have excess Eternal Orbs of Alchemy and the materials needed, vendoring Masks in this way earns you an extra 8,333 crowns per run.
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