Difference between revisions of "Rise or Fall/Gate Map"

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m
Line 13: Line 13:
 
|floor depth = 11
 
|floor depth = 11
 
|floor name  = Storm Rising
 
|floor name  = Storm Rising
|floor area  = An area similar to <br> ''[[Wolver Den|Wolver Den: High Voltail]].''
+
|floor area  = {{area|Wolver Den|High Voltail|random segments}}.
 
}}
 
}}
 
{{GateMap
 
{{GateMap
Line 21: Line 21:
 
|floor depth = 12
 
|floor depth = 12
 
|floor name  = Night Falls
 
|floor name  = Night Falls
|floor area  = An area similar to <br> ''[[Lichenous Lair|Lichenous Lair: Shocking Synthesis]].''
+
|floor area  = {{area|Lichenous Lair|Shocking Synthesis|random segments}}.
 
}}
 
}}
 
{{GateMap
 
{{GateMap
Line 29: Line 29:
 
|floor depth = 13
 
|floor depth = 13
 
|floor name  = Showdown
 
|floor name  = Showdown
|floor area  = This is a rank mission [[Arena#Gallery|Arena]].
+
|floor area  = This floor is a rank mission [[Battle Arena#Gallery|Arena]].
 
}}<noinclude>[[Category:Gate Maps]]</noinclude>
 
}}<noinclude>[[Category:Gate Maps]]</noinclude>

Revision as of 08:48, 8 September 2015

First Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Mission Lobby
Depth: 0

A standard lobby.


Second Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.
Level: Storm Rising
Depth: 11

- moved to better umbrella name (so "area" vs. "level" isn't as confusing).

Third Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.
Level: Night Falls
Depth: 12

- moved to better umbrella name (so "area" vs. "level" isn't as confusing).

Fourth Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Showdown
Depth: 13

This floor is a rank mission Arena.


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