Difference between revisions of "Sleep"

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{{status conditions}}
 
{{status conditions}}
'''Sleep''' is a status condition that will render the target unresponsive until woken. While asleep, the target will slowly regenerate HP. Since a knight cannot consume a [[Pickup#Capsules|Remedy Capsule]] while asleep, it must wear off by itself.
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'''Sleep''' is a rare status condition that will render the target completely unresponsive until woken. While asleep, the target will slowly regenerate amall smounts of HP and rendered temporarily immune to all forms of knockback, including [[Shieldbearer_Guide#Shield_Bumping|Shield bumps]].  
  
 
==Techniques with Sleep==
 
==Techniques with Sleep==
If you wish to ignore a sleeping enemy, you should [[Poison]] the enemy first, so that they don't heal themselves during their nap.
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Sleep is useful for completely immobilizing tricky enemies which won't stay still for very long, or are in the habit of dodging attacks frequently. One such example are [[Mender#Darkfang_Mender|Darkfang Menders]], as they will not heal enemies or run away whilst asleep.
 
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Knights may also unleash powerful attacks on sleeping enemies that do several hits, even if the attack would normally push the enemy out of most of the hits; this is because sleeping enemies won't move until they wake up. Monsters will wake if hit with sufficient damage or with something that would normally make them flinch.  
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==Themed Enemies==
 
==Themed Enemies==
Sleep is not a possible [[Gate#Stratum Themes|stratum theme]], but the following monsters may inflict sleep status:
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Sleep is not currently a possible [[Gate#Stratum Themes|stratum theme]], and the following monsters could inflict sleep status but no longer exist in-game:
*[[Lichen#Sloom|Slooms]] and Sloombargos (note that neither of these monsters exist anymore)
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*[[Lichen#Sloom|Slooms]] and Sloombargos.
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The following monsters are immune to sleep:
 
The following monsters are immune to sleep:
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*[[Lord Vanaduke]]
 
*[[Lord Vanaduke]]
  
==Inflicting Sleep==
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==Inflicting and Receiving Sleep==
Knights can only inflict sleep on monsters by using sleep vials.
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Currently, Knights are only able to inflict sleep on monsters by using [[Pickups#Vials|Sleep vials]], and no monsters currently exist in-game which inflict the status.

Revision as of 20:03, 26 February 2013

Status: Sleep
Icon status sleep.png
All Status Effects
Icon status stun.png Stun

Icon status poison.png Poison

Icon status fire.png Fire

Icon status freeze.png Freeze

Icon status shock.png Shock

Icon status curse.png Curse

Icon status sleep.png Sleep

Sleep is a rare status condition that will render the target completely unresponsive until woken. While asleep, the target will slowly regenerate amall smounts of HP and rendered temporarily immune to all forms of knockback, including Shield bumps.

Techniques with Sleep

Sleep is useful for completely immobilizing tricky enemies which won't stay still for very long, or are in the habit of dodging attacks frequently. One such example are Darkfang Menders, as they will not heal enemies or run away whilst asleep.

Themed Enemies

Sleep is not currently a possible stratum theme, and the following monsters could inflict sleep status but no longer exist in-game:


The following monsters are immune to sleep:

Inflicting and Receiving Sleep

Currently, Knights are only able to inflict sleep on monsters by using Sleep vials, and no monsters currently exist in-game which inflict the status.

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