Difference between revisions of "Sleep"

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{{status conditions}}
 
{{status conditions}}
'''Sleep''' is a status condition that will render the target unresponsive until woken. While asleep, the target will slowly regenerate HP. Since a knight cannot consume a [[Pickup#Capsules|Remedy Capsule]] while asleep, it must wear off by itself.
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'''Sleep''' is a rare status condition that will render the target completely unresponsive until woken. While asleep, the target will slowly regenerate small amounts of HP and rendered temporarily immune to all forms of knockback, including [[Shieldbearer_Guide#Shield_Bumping|Shield bumps]].  
  
 
==Techniques with Sleep==
 
==Techniques with Sleep==
If you wish to ignore a sleeping enemy, you should [[Poison]] the enemy first, so that they don't heal themselves during their nap.
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Sleep is useful for completely immobilizing tricky enemies which won't stay still for very long, or are in the habit of dodging attacks frequently. One such example are [[Mender#Darkfang_Mender|Darkfang Menders]], as they will not heal enemies or run away whilst asleep.
 
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Knights may also unleash powerful attacks on sleeping enemies that do several hits, even if the attack would normally push the enemy out of most of the hits; this is because sleeping enemies won't move until they wake up. Monsters will wake if hit with sufficient damage or with something that would normally make them flinch.  
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==Themed Enemies==
 
==Themed Enemies==
Sleep is not a possible [[Gate#Stratum Themes|stratum theme]], but the following monsters may inflict sleep status:
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Sleep is a reintroduced [[Gate#Stratum Themes|stratum theme]], along with it's revival, the following monsters were brought back into the game. This monster are ''immune'' and can inflict the sleep status:
*[[Lichen#Sloom|Slooms]] and Sloombargos (note that neither of these monsters exist anymore)
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*{{monster|Sloom}}
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*{{monster|Sloombargo}}
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The following monsters are only immune to sleep:
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*All monster from the {{Monster_Icons|Construct}} [[Construct Family]]
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*{{monster|Polyp}}s
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*{{monster|Howlitzer}}s
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*{{monster|Lord Vanaduke}}
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==Inflicting and Receiving Sleep==
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Knights can inflict sleep on monsters by using [[Pickups#Vials|Sleep vials]] and bombs from the [[Slumber_Smogger#Alchemy_Path|Slumber Smogger]] line. Slooms and Sloombargos, members of the lichen family, can inflict sleep on knights.
  
The following monsters are immune to sleep:
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==Resisting Sleep==
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The following armor [[sets]] grant knights resistance to the sleep status:
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*''See: [[:Category:Helmets providing Sleep resistance]]''
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*''See: [[:Category:Armor providing Sleep resistance]]''
  
*[[Lichen#Sloom|Slooms]] and Sloombargos
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The following shields will protect against certain sleep attacks:
*[[Monster#Construct Family|Construct Family]] monsters
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*''See: [[:Category:Shields providing Sleep resistance]]''
*[[Lord Vanaduke]]
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==Inflicting Sleep==
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The following [[trinkets]] will carry knights through the sleeping spells in the Clockworks:
Knights can only inflict sleep on monsters by using sleep vials.
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*''See: [[:Category:Trinkets providing Sleep resistance]]''

Latest revision as of 11:07, 18 May 2020

Status: Sleep
Icon status sleep.png
All Status Effects
Icon status stun.png Stun

Icon status poison.png Poison

Icon status fire.png Fire

Icon status freeze.png Freeze

Icon status shock.png Shock

Icon status curse.png Curse

Icon status sleep.png Sleep

Sleep is a rare status condition that will render the target completely unresponsive until woken. While asleep, the target will slowly regenerate small amounts of HP and rendered temporarily immune to all forms of knockback, including Shield bumps.

Techniques with Sleep

Sleep is useful for completely immobilizing tricky enemies which won't stay still for very long, or are in the habit of dodging attacks frequently. One such example are Darkfang Menders, as they will not heal enemies or run away whilst asleep.

Themed Enemies

Sleep is a reintroduced stratum theme, along with it's revival, the following monsters were brought back into the game. This monster are immune and can inflict the sleep status:

The following monsters are only immune to sleep:

Inflicting and Receiving Sleep

Knights can inflict sleep on monsters by using Sleep vials and bombs from the Slumber Smogger line. Slooms and Sloombargos, members of the lichen family, can inflict sleep on knights.

Resisting Sleep

The following armor sets grant knights resistance to the sleep status:

The following shields will protect against certain sleep attacks:

The following trinkets will carry knights through the sleeping spells in the Clockworks:

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