Difference between revisions of "The Collector"

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m (added an update tag.)
m (new page format (many thanks to all who helped))
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{{update|New mission page format}}
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{{MissionInfo
 
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|name          = The Collector
'''The Collector''' is a [[Rank Mission]] to be completed as a Apprentice (Rank 2). It consists of two levels that features Construct monsters.
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|event        = no
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|type          = rank
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|mission rank  = 2-3
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|host rank    = 2-2
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|depth range  = 2-3
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|combat floors = 2
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|preceded by  = An Eternal Bond
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|followed by  = A Prestigious Opportunity
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|stratum      =
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*Monsters: {{Monster_Icons|Construct}}  
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*Status: None
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|rewards      =
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*{{Prestige}} x20
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*{{Rarity|Flawed Orb of Alchemy}} x3
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*{{Rarity|Spark of Life}} x5
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|NPCs          =
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*[[Wegner]] (dialogue)
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*[[Collector]] (mini boss)
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}}
  
 
==Overview==
 
==Overview==
[[Image:Mission-The Collector.png|thumb|120px|The Collector on the Mission Interface.]]
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{{MissionOverview
'''Mission Rank:''' 2-3
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|description = There have been reports of a large, mechanical entity we have named the 'Collector' who has been intercepting our knights and taking both them and the sprites they were tracking and imprisoning them in a well-guarded compound deep within the Clockworks. Armed with your new sprite, your mission is to find this 'Collector' and rescue the knights and the sprites it has taken captive.
  
'''Description:''' There have been reports of a large, mechanical entity we have named the '[[Collector]]' who has been intercepting our knights and taking both them and the sprites they were tracking and imprisoning them in a well-guarded compound deep within the Clockworks. Armed with your new sprite, your mission is to find this 'Collector' and rescue the knights and the sprites it has taken captive.
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|objective  = Save the sprites and the researchers from the Collector.
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}}
  
'''Objective:''' Save the sprites and the researchers from the Collector.
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==Notes==
 
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Released {{???}}
'''Rewards:'''
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*'''[[Prestige]]''': 20
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*[[Rarity#Flawed Orb of Alchemy|Flawed Orb of Alchemy]]: 3
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*[[Spark of Life]]: 5
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==Runthrough==
 
==Runthrough==
  
===Mission Lobby (Depth 0)===  
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===First Floor===
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{{Floor
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|name        = Mission Lobby
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|icon 1      = Generic Lobby
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|depth      = 0
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|monsters    = There is no combat here.
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|exploration =  
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*[[Basil]] is located top left. 
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*An [[Alchemy Machine]] is located top right.
  
===Mechanized Mile (Depth 2)===
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|floor notes = A place to gear up.
Just a normal ''Clockwork Tunnels: Mechanized Mile'' with the following monsters:
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'''Monsters''':
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'''Gallery'''
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----
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<gallery widths=200px heights=150px>
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File:Map-Lobby-Standard.png  |Map of the lobby.
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File:Area-Lobby-Standard.png |Screens displaying random views of Cradle.
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</gallery>
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}}
  
*{{Monster_Icons|Gremlin}} [[Mender#Tenderfoot Mender|Tenderfoot Mender]]
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===Second Floor===
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{{Floor
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|name        = Mechanized Mile
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|icon 1      = Clockwork Tunnels-Mechanized Mile
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|depth      = 2
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|monsters    =
 
*{{Monster_Icons|Construct}} [[Lumber#Lumber|Lumber]]
 
*{{Monster_Icons|Construct}} [[Lumber#Lumber|Lumber]]
 
*{{Monster_Icons|Construct}} [[Retrode#Retrode|Retrode]]
 
*{{Monster_Icons|Construct}} [[Retrode#Retrode|Retrode]]
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*{{Monster_Icons|Construct}} [[Gun Puppy#Gun Puppy|Gun Puppy]]
 
*{{Monster_Icons|Construct}} [[Gun Puppy#Gun Puppy|Gun Puppy]]
 
*{{Monster_Icons|Construct}} [[Gun Puppy#Rocket Puppy|Rocket Puppy]]
 
*{{Monster_Icons|Construct}} [[Gun Puppy#Rocket Puppy|Rocket Puppy]]
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*{{Monster_Icons|Gremlin}} [[Mender#Tenderfoot Mender|Tenderfoot Mender]]
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*{{Monster_Icons|Slime}} [[Polyp#Polyp|Polyp]]
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|exploration =
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*This floor is similar to ''[[Clockwork Tunnels|Clockwork Tunnels: Mechanized Mile]]''
  
===Camp Crimson (Depth 3)===
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*[[Wegner]] can advise the player about [[mineral]] mining at the start of this floor. It is unusual to encounter minerals so early.  
A special level that cannot be found elsewhere in the clockworks. There are Construct monsters and a few Menders in this level. If knights walk through the searchlights, a series of missiles fall from above. In this depth you will find a new [[Boss]]: The Collector.
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'''Monsters''':
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|floor notes = Goal: Get to the elevator.
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'''Gallery'''
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----
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<gallery widths=200px heights=150px>
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File:Area-The Collector-1.png|An unusual start.
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</gallery>
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}}
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===Third Floor===
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{{Floor
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|name        = Camp Crimson
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|icon 1      = Camp Crimson
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|depth      = 3
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|monsters    =
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*{{Monster Icons|Construct}} [[Gun Puppy#Gun Puppy|Gun Puppy]]
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*{{Monster Icons|Construct}} [[Lumber#Lumber|Lumber]]
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*{{Monster Icons|Construct}} [[Mecha Knight#Mecha Knight|Mecha Knight]]
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*{{Monster Icons|Construct}} [[Retrode#Retrode|Retrode]]
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*{{Monster Icons|Construct}} [[Scuttlebot#Scuttlebot|Scuttlebot]]
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*{{Monster Icons|Construct}} [[Collector]] (mini boss)
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*{{Monster Icons|Gremlin}} [[Mender#Tenderfoot Mender|Tenderfoot Mender]]
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|exploration =
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*A special area filled with constructs and dangerous looking objects.
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*[[Red Searchlight]]
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|floor notes = Goal: Rescue the researchers and battle sprites and defeat the Collector.
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'''Strategy'''
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----
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For the last fight, focus on depleting the health of the Collector. Other construct minions will vanish as soon as the Collector is defeated.
  
*{{Monster_Icons|Gremlin}} [[Mender#Tenderfoot Mender|Tenderfoot Mender]]
 
*{{Monster_Icons|Construct}} [[Lumber#Lumber|Lumber]]
 
*{{Monster_Icons|Construct}} [[Retrode#Retrode|Retrode]]
 
*{{Monster_Icons|Construct}} [[Scuttlebot#Scuttlebot|Scuttlebot]]
 
*{{Monster_Icons|Construct}} [[Gun Puppy#RGun Puppy|Gun Puppy]]
 
*{{Monster_Icons|Construct}} [[Mecha Knight#Mecha Knight|Mecha Knight]]
 
*{{Monster_Icons|Construct}} [[Collector]] (Boss)
 
  
== See also ==
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'''Gallery'''
*[[Missions]]
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----
*[[List of missions]]
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<gallery widths=200px heights=150px>
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File:Map-The Collector-Camp Crimson-1A.png|Map of "Camp Crimson."
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File:Area-The Collector-Camp Crimson-1.png|These knights need rescuing.
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File:Area-The Collector-Camp Crimson-2.png|The [[Crimson Order]] is involved.
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File:Area-The Collector-Camp Crimson-3.png|These [[Battle Sprite|sprites]] need rescuing.
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</gallery>
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}}
  
[[Category:Missions]]
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==See Also==
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{{mission see also}}

Revision as of 02:56, 31 July 2015

The Collector
Mission-The Collector.png
Mission List: Rank (Apprentice)
Preceded By:

2-3 Interface-icon-Dialogue.png Mission: An Eternal Bond

Followed By:

3-1 Interface-icon-Dialogue.png Mission: A Prestigious Opportunity

Important Stratum Themes:
  • Monsters: Gate Icon-Construct.png
  • Status: None
Rewards:

The Collector is a 2-3 rank mission.

Overview

Description:

There have been reports of a large, mechanical entity we have named the 'Collector' who has been intercepting our knights and taking both them and the sprites they were tracking and imprisoning them in a well-guarded compound deep within the Clockworks. Armed with your new sprite, your mission is to find this 'Collector' and rescue the knights and the sprites it has taken captive.


Objective:

Save the sprites and the researchers from the Collector.

Notes

Released ???

Runthrough

First Floor

- just really want to avoid using the term "floor" due to March 2011 decisions

Second Floor

- just really want to avoid using the term "floor" due to March 2011 decisions

Third Floor

- just really want to avoid using the term "floor" due to March 2011 decisions

See Also

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