Difference between revisions of "The Collector"

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===First Floor===
 
===First Floor===
{{Floor
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{{Floor/Standard Lobby|showbasil=no}}
|name        = Mission Lobby
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|icon 1      = Generic Lobby
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|depth      = 0
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|monsters    = There is no combat here.
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|exploration =
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*[[Basil]] is located top left. 
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*An [[Alchemy Machine]] is located top right.
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|floor notes = A place to gear up.
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'''Gallery'''
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----
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<gallery widths=200px heights=150px>
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File:Map-Lobby-Standard.png  |Map of the lobby.
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File:Area-Lobby-Standard.png |Screens displaying random views of Cradle.
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</gallery>
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}}
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===Second Floor===
 
===Second Floor===

Revision as of 22:03, 3 August 2015

The Collector
Mission-The Collector.png
Mission List: Rank (Apprentice)
Preceded By:

2-3 Interface-icon-Dialogue.png Mission: An Eternal Bond

Followed By:

3-1 Interface-icon-Dialogue.png Mission: A Prestigious Opportunity

Important Stratum Themes:
  • Monsters: Gate Icon-Construct.png
  • Status: None
Rewards:

The Collector is a 2-3 rank mission.

Overview

Description:

There have been reports of a large, mechanical entity we have named the 'Collector' who has been intercepting our knights and taking both them and the sprites they were tracking and imprisoning them in a well-guarded compound deep within the Clockworks. Armed with your new sprite, your mission is to find this 'Collector' and rescue the knights and the sprites it has taken captive.


Objective:

Save the sprites and the researchers from the Collector.

Notes

Released ???

Runthrough

First Floor

Second Floor

- just really want to avoid using the term "floor" due to March 2011 decisions

Third Floor

- just really want to avoid using the term "floor" due to March 2011 decisions

See Also

Personal tools