Difference between revisions of "The Collector"

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m (Second Floor)
m (Runthrough)
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|exploration =  
 
|exploration =  
 
*{{area|Clockwork Tunnels|Mechanized Mile|random segments}}.
 
*{{area|Clockwork Tunnels|Mechanized Mile|random segments}}.
 
 
*[[Wegner]] can advise the player about [[mineral]] mining at the start of this floor. It is unusual to encounter minerals so early.  
 
*[[Wegner]] can advise the player about [[mineral]] mining at the start of this floor. It is unusual to encounter minerals so early.  
  
 
|floor notes = Goal: Get to the elevator.
 
|floor notes = Goal: Get to the elevator.
  
'''Gallery'''
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|gallery =
----
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<gallery widths=200px heights=150px>
 
<gallery widths=200px heights=150px>
 
File:Area-The Collector-1.png|An unusual start.
 
File:Area-The Collector-1.png|An unusual start.
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|floor notes = Goal: Rescue the researchers and battle sprites and defeat the Collector.
 
|floor notes = Goal: Rescue the researchers and battle sprites and defeat the Collector.
  
 
'''Strategy'''
 
----
 
 
For the last fight, focus on depleting the health of the Collector. Other construct minions will vanish as soon as the Collector is defeated.
 
For the last fight, focus on depleting the health of the Collector. Other construct minions will vanish as soon as the Collector is defeated.
  
 
+
|gallery=
'''Gallery'''
+
----
+
 
<gallery widths=200px heights=150px>
 
<gallery widths=200px heights=150px>
 
File:Map-The Collector-Camp Crimson-1A.png|Map of "Camp Crimson."
 
File:Map-The Collector-Camp Crimson-1A.png|Map of "Camp Crimson."

Revision as of 20:08, 10 September 2015

The Collector
Mission-The Collector.png
Mission List: Rank (Apprentice)
Preceded By:

2-3 Interface-icon-Dialogue.png Mission: An Eternal Bond

Followed By:

3-1 Interface-icon-Dialogue.png Mission: A Prestigious Opportunity

Important Stratum Themes:
  • Monsters: Gate Icon-Construct.png
Rewards:

The Collector is a 2-3 rank mission.

Overview

Description:

There have been reports of a large, mechanical entity we have named the 'Collector' who has been intercepting our knights and taking both them and the sprites they were tracking and imprisoning them in a well-guarded compound deep within the Clockworks. Armed with your new sprite, your mission is to find this 'Collector' and rescue the knights and the sprites it has taken captive.


Objective:

Save the sprites and the researchers from the Collector.

Notes

Released ???

Runthrough

First Floor

Second Floor

- just really want to avoid using the term "floor" due to March 2011 decisions

Third Floor

- just really want to avoid using the term "floor" due to March 2011 decisions

See Also

Personal tools