Portal

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The parts of an active gate platform include: The control panel and display monitor showing the gate symbol.
Gate totems show either the current levels (active gates) or the current construction status (dormant gates).

Gates are entrances into the Clockworks where knights go for adventure.

Gates can be either active, where knights can use them to travel down into the Clockworks, or dormant with a countdown timer showing when it will become active.

There are four parts to a gate:

  • Control Panel - Used on active gates to go adventuring
  • Display Monitor - Visually shows the gate's name
  • Mineral Deposit Box - Used on dormant gates for gate construction
  • Totem - Shows either the current levels (active gates) or the current construction status (dormant gates)

Portales activos

Active gates are open for exploration by knights. Although a few are fixed, such as the training levels and the former Firefly Gate, most are constructed by players in the Arcade and have different thematic levels depending on the construction process. Each active gate in the Arcade is present for 8 days, vanishing afterward to make room for a new dormant gate on the right side of the lineup.

To enter a gate, go to the Control Panel and use your ATTACK key to access the options.

This knight can enter Moorcroft Manor at the Coral Pawn and Onyx Queen gates for free, but must pay for the Silver Knight or Sapphire Skull gates.

Each gate is made of 3 tiers which each have several levels or floors that vary in the theme of the surroundings, what monsters will be encountered, and layout. At the end of each level the elevator has the choice to go deeper or return to the surface. The first level of each tier and a level in the middle of each tier (Clockwork Terminal) is a 0 energy level where players can change their equipment.

Gate Progress

Entrance to a subtown, the first levels of tiers 2 and 3, is only free for that gate if a knight has reached that subtown from the previous tier in a previous run. Clearance for free tier entrance is separate for each gate, so new runs from the top are required as new gates become active. Gate progress is shown on the Progress tab of the Character window; free entry is marked by a filled star, while paid entry is marked by an empty star.

  • Tier 1 - Depth 0-7; always free entry
  • Tier 2 - Depth 8-17; paid entry: 200 crowns
  • Tier 3 - Depth 18-28; paid entry: 500 crowns

Rotación del nivel

Aside from levels having multiple possible versions, the next depth's level changes in real time if there is more than one possible level for that depth. The current next level can be seen on the monitor at the lift to the next depth, and on the Gate Map of your current adventure, which is accessed from the Icon-settings.png Main Menu icon in the top left corner of the screen.

A Gate Map showing both question mark and arrow depths.

On the Gate Map, there is a line leading from your current level (marked with a red circle and a "person" icon) to the next location. Each possible level is divided by arrows pointing left or right, or a question mark. The arrows indicate in which direction the levels will move at the next interval of level rotation. These arrows can flip to become the opposite arrow, and the line leading to the next level can also change its path. Question marks mean that depth's next level is constantly changing, so the next level cannot be determined. With enough waiting, it is possible to take the most desirable route down, barring the randomized question marked depths.

The interval at which depths can change the path varies or may be random, although most of the time it changes around every 5 (3 to 7) minutes. It is possible for the levels to move left/right and the line leading to the level to change at the same time, bypassing what should have been the "next" level entirely. Levels continue to rotate even as you play through your current one, so you may wait an elevator for the desired level to appear. The next level is not locked in until all party members step on the lift; the monitor may change while heat is being distributed, but the level has already been chosen.

Dormant Gates

Gates in the construction process.

Dormant gates appear to the right side of the Arcade and have 8 days of gate construction before becoming active gates. You can see an exact day:hour:minute:second countdown indicator in the display when interacting with the mineral deposit area. During this time players can deposit minerals to create thematic levels within each stratum.

When the countdown timer reaches zero, the gate becomes active with whatever levels that have been constructed.

Nombres de los portales

When a new gate is generated in the Arcade, it is randomly assigned a color and a symbol to give it a name. Below is a list of known colors and symbols.

Gate Name Combinations
Colors
  • Amber
  • Copper
  • Coral
  • Dark
  • Diamond
  • Emerald
  • Golden
  • Iron
  • Jade
  • Onyx
  • Ruby
  • Sapphire
  • Silver
Symbols
  • Bishop
  • Clover
  • Falcon
  • King
  • Knight
  • Lion
  • Pawn
  • Phantom
  • Queen
  • Rook
  • Serpent
  • Skull
  • Sun
  • Titan

There currently are 182 (= 13 colors * 14 symbols) possible combinations.

Iconos de nivel

Clockwork depths have level icons that denote the type of level Knights will delve into. There are three things Knights should look for:

  • Background color: This indicates the elemental theme of the depth and determines which status ailments will appear.
  • Icon: This determines the map style and layout of the depth.
  • Icon color: This tells Knights what kind of monsters lurk in the depth, and in turn which damage type to expect.
Level combinations
Background colors Icons
Icon Map Boss.png
Jefe
Icon Map Munitions1.PNG
Fábrica de Municiones Ironclaw
Icon Map Castle.png
Ciudadela de Fuego
o
Palacio del Jelly Real
o
Fortaleza Escarlata
Icon Map City.png
Jungla de Concreto
o
Ciudad Oscura
Icon Map Miniboss.png
Aluvión de Huesos de Brezo
o
Corceles Estigios
Gate-Candlestick Keep.png
Torre del Candelero
Icon Map Clockwork.png
Túnel de los Mecanismos
o
Zona en Deconstrucción
Gate Icon-Swarm2.png
Guarida de la Sombra
Icon Map Woods.png
Bosque en Crepúsculo
Icon Map Graveyard.png
Cementerio
Icon Map Island.png
Islotes Aurora
o
Valle del Acertijo
o
Cuna Estelar
Icon Map Lobby.png
Lobby del Grupo
Icon Map Monsters.png
Lares de Lichens
o
Guarida de Wolvers
o
Trabajo Pesado
Icon Map Shield.png
Battle Arena
Icon Map Compound.png
Compuestos
Gate-El Santuario.png
El Santuario
Icon Map Terminal.png
Terminal
Icon Map Town.png
Pueblo Subterráneo
Icon Map Treasure.png
Bóveda del Tesoro
Icon Map Unknown.png
Nivel al azar
Icon Map Core.png
El Core


Icon colors

Stratum Themes

Each gate can have up to 6 strata. A tier has 2 strata. The themes can be seen in the totem, and in the case of dormant gates they can also be seen in the gate construction information. There are 10 possible stratum themes.

Stratum Themes
Gate Icon-Beast.png
Beast
Gate Icon-Construct.png
Construct
Gate Icon-Fiend.png
Fiend
Gate Icon-Fire.png
Fire
Gate Icon-Freeze.png
Freeze
Gate Icon-Gremlin.png
Gremlin
Gate Icon-Poison.png
Poison
Gate Icon-Shock.png
Shock
Gate Icon-Slime.png
Slime
Gate Icon-Undead.png
Undead

Véase también

Herramientas personales