Difference between revisions of "The Ancient Generator"
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''The Rescue Camp has no power and with it, no means of defending itself from the onslaught of monsters that attack in the night With the sun setting fast, it's up to you to enter the dark depths below the camp and locate an Ancient Generator.<br><br> If you can restore power to the camp, the Spiral Knights can power their turrets and create a defense perimeter. Once secure, it may be possible to reconnect with Spiral HQ.'' | ''The Rescue Camp has no power and with it, no means of defending itself from the onslaught of monsters that attack in the night With the sun setting fast, it's up to you to enter the dark depths below the camp and locate an Ancient Generator.<br><br> If you can restore power to the camp, the Spiral Knights can power their turrets and create a defense perimeter. Once secure, it may be possible to reconnect with Spiral HQ.'' | ||
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'''Objective:''' | '''Objective:''' | ||
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Explore the Ancient Generator and restore power to the Rescue Camp before night falls! | Explore the Ancient Generator and restore power to the Rescue Camp before night falls! | ||
− | == | + | ==Notes== |
+ | During the mission, a lot of deactivated [[Mecha Knight#Mecha Knight|Mecha Knights]] appear in the level. Interestingly enough, there are several types of Construct monsters (Scuttlebots, Retrodes or Gun Puppies) that the player must fight in the current level except for Mecha Knights. | ||
− | + | The {{mission|name=Assault on Machine Shop 13|type=prestige}} uses the same image card in the Mission Interface. | |
− | {{ | + | |
− | + | ||
− | |name | + | |
− | | | + | |
− | + | ||
− | }} | + | |
− | ==== | + | ==Runthrough== |
− | A [[ | + | ===First Floor=== |
+ | {{Floor | ||
+ | |name = Mission Lobby | ||
+ | |icon 1 = Generic Lobby | ||
+ | |depth = 0 | ||
+ | |monsters = There is no combat here. | ||
+ | |exploration = | ||
+ | *The [[Forge Knight]] is located bottom left. | ||
+ | *A miscellaneous technician [[NPC]] is nearby. | ||
+ | *Several helper texts explain various entities. | ||
+ | *A [[Vitapod]] is available. | ||
− | = | + | |floor notes = A place to gear up. This lobby is unusual because it is part of the introductory phase of the game. |
− | + | ||
− | + | '''Gallery''' | |
− | + | ---- | |
− | + | <gallery widths=200px heights=150px> | |
− | | | + | File:Map-Lobby-Starter.png |Map of the lobby. |
+ | File:Area-Lobby-Starter.png |This lobby has a vitapod and helpful NPCs. | ||
+ | </gallery> | ||
}} | }} | ||
− | ==== | + | ===Second Floor=== |
+ | {{Floor | ||
+ | |name = Restoring Power | ||
+ | |icon 1 = Generic 1 | ||
+ | |depth = 1 | ||
+ | |monsters = | ||
*{{Monster_Icons|Beast}} [[Chromalisk#Chromalisk Whelp|Chromalisk Whelp]] | *{{Monster_Icons|Beast}} [[Chromalisk#Chromalisk Whelp|Chromalisk Whelp]] | ||
*{{Monster_Icons|Beast}} [[Dust Bunny#Dust Bunny|Dust Bunny]] | *{{Monster_Icons|Beast}} [[Dust Bunny#Dust Bunny|Dust Bunny]] | ||
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*{{Monster_Icons|Construct}} [[Lumber#Lumber|Lumber]] | *{{Monster_Icons|Construct}} [[Lumber#Lumber|Lumber]] | ||
*{{Monster_Icons|Construct}} [[Battlepod]] | *{{Monster_Icons|Construct}} [[Battlepod]] | ||
+ | |exploration = | ||
+ | *This area is similar to ''[[Clockwork Tunnels|Clockwork Tunnels: Mechanized Mile]]''. | ||
+ | *Gold Key | ||
+ | *Helper Text about [[heat]] | ||
+ | *[[Razwog]] is encountered but not fought in the last area. | ||
+ | *The [[Artifact]] is introduced. | ||
− | = | + | |floor notes = Goal: Learn about the clockworks, defeat Razwog's battlepod, obtain The Artifact, and get to the elevator. |
− | + | ||
− | + | The floor primarily features [[construct]]s, but there are a few chromalisks and dust bunnies too. Players must find a [[gold key]] in a room with various enemies to unlock a gate. This level briefs the player about the mechanics of [[heat]]. [[Razwog]] is encountered at the end of this floor. He will leave after his [[battlepod]] is defeated, promising revenge. Finally, don't forget to carry [[The Artifact]] to safety. | |
− | + | }} | |
− | + | ||
− | + | ||
== See also == | == See also == | ||
− | + | {{mission see also}} | |
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Revision as of 08:30, 26 July 2015
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The Ancient Generator is a 1-2 rank mission.
Overview
Description:
The Rescue Camp has no power and with it, no means of defending itself from the onslaught of monsters that attack in the night With the sun setting fast, it's up to you to enter the dark depths below the camp and locate an Ancient Generator.
If you can restore power to the camp, the Spiral Knights can power their turrets and create a defense perimeter. Once secure, it may be possible to reconnect with Spiral HQ.
Objective:
Explore the Ancient Generator and restore power to the Rescue Camp before night falls!
Notes
During the mission, a lot of deactivated Mecha Knights appear in the level. Interestingly enough, there are several types of Construct monsters (Scuttlebots, Retrodes or Gun Puppies) that the player must fight in the current level except for Mecha Knights.
The ??? mission uses the same image card in the Mission Interface.