Difference between revisions of "The Ancient Generator"

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m (Second Floor: add Tips, similar to how they are included on the "Crossing the Chasm" page, but in a format that mimics how they appear in-game.)
m (Second Floor: organization and gallery prep)
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*{{Monster_Icons|Construct}} [[Lumber#Lumber|Lumber]]
 
*{{Monster_Icons|Construct}} [[Lumber#Lumber|Lumber]]
 
*{{Monster_Icons|Construct}} [[Battlepod]]
 
*{{Monster_Icons|Construct}} [[Battlepod]]
 +
*{{Monster_Icons|Gremlin}} [[Razwog]] (not fought)
 +
 
|exploration =  
 
|exploration =  
 
*A special area with a fixed map featuring a variety of monsters and tutorials about gameplay.
 
*A special area with a fixed map featuring a variety of monsters and tutorials about gameplay.
 
*Gold Key
 
*Gold Key
*Helper Text about [[heat]]
 
*[[Razwog]] is encountered but not fought in the last area.
 
 
*[[The Artifact]] is introduced.
 
*[[The Artifact]] is introduced.
  
 
|floor notes = Goal: Learn about the clockworks, defeat Razwog's battlepod, obtain The Artifact, and get to the elevator.
 
|floor notes = Goal: Learn about the clockworks, defeat Razwog's battlepod, obtain The Artifact, and get to the elevator.
 
'''Strategy'''
 
----
 
  
 
The floor primarily features [[construct]]s, but there are a few chromalisks and dust bunnies too. Players must find a [[gold key]] in a room with various enemies to unlock a gate. This level briefs the player about the mechanics of [[heat]]. [[Razwog]] is encountered at the end of this floor. He will leave after his [[battlepod]] is defeated, promising revenge. Finally, carry [[The Artifact]] to safety.
 
The floor primarily features [[construct]]s, but there are a few chromalisks and dust bunnies too. Players must find a [[gold key]] in a room with various enemies to unlock a gate. This level briefs the player about the mechanics of [[heat]]. [[Razwog]] is encountered at the end of this floor. He will leave after his [[battlepod]] is defeated, promising revenge. Finally, carry [[The Artifact]] to safety.
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'''Gallery'''
 
'''Gallery'''
 
----
 
----
{{update|gallery of the special areas in this floor would be great}}
 
 
<gallery widths=200px heights=150px>
 
<gallery widths=200px heights=150px>
 +
File:Loading Screen-The Ancient Generator-Restoring Power.png|A special loading screen used for this floor.
 +
File:Map-The Ancient Generator-Restoring Power.png|Map of "Restoring Power."
 +
File:Area-The Ancient Generator-Restoring Power.png|This looks important.
 
File:TheArtifact-FirstSight.png|Where players first encounter [[The Artifact]].
 
File:TheArtifact-FirstSight.png|Where players first encounter [[The Artifact]].
 
</gallery>
 
</gallery>
  
 
+
----
 
{{Exploration/Showhide
 
{{Exploration/Showhide
 
|title  = Tips
 
|title  = Tips

Revision as of 04:37, 10 September 2015

The Ancient Generator
Mission-The Ancient Generator.png
Mission List: Rank (Recruit)
Preceded By:

1-1 Interface-icon-Dialogue.png Mission: Should You Choose to Accept

Followed By:

1-3 Interface-icon-Dialogue.png Mission: First Contact

Important Stratum Themes:
  • Monsters: Gate Icon-Beast.png Gate Icon-Construct.png
Rewards:

The Ancient Generator is a 1-2 rank mission.

Overview

Description:

The Rescue Camp has no power and with it, no means of defending itself from the onslaught of monsters that attack in the night With the sun setting fast, it's up to you to enter the dark depths below the camp and locate an Ancient Generator.

If you can restore power to the camp, the Spiral Knights can power their turrets and create a defense perimeter. Once secure, it may be possible to reconnect with Spiral HQ.''


Objective:

Explore the Ancient Generator and restore power to the Rescue Camp before night falls!

Notes

During the mission, a lot of deactivated Mecha Knights appear in the level. Interestingly enough, there are several types of Construct monsters (Scuttlebots, Retrodes or Gun Puppies) that the player must fight in the current level except for Mecha Knights.

The Interface-icon-PvE.png Prestige Mission: Assault on Machine Shop 13 uses the same image card in the Mission Interface.

Runthrough

First Floor

- just really want to avoid using the term "floor" due to March 2011 decisions

Second Floor

- just really want to avoid using the term "floor" due to March 2011 decisions

See also

Personal tools