Difference between revisions of "The Ancient Generator"

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m (First Floor: tips prep)
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*The [[Forge Knight]] is located bottom left.  
 
*The [[Forge Knight]] is located bottom left.  
 
*A miscellaneous technician [[NPC]] is nearby.  
 
*A miscellaneous technician [[NPC]] is nearby.  
*Several helper texts explain various entities.
 
 
*A [[Vitapod]] is available.
 
*A [[Vitapod]] is available.
  
 
|floor notes = A place to gear up. This lobby is unusual. It is part of the introductory phase of the game.
 
|floor notes = A place to gear up. This lobby is unusual. It is part of the introductory phase of the game.
  
'''Gallery'''
+
{{Exploration/Showhide
----
+
|title  = Tips
 +
|content = {{:Text/Starter Lobby}}
 +
}}
 +
 
 +
|gallery =
 
<gallery widths=200px heights=150px>
 
<gallery widths=200px heights=150px>
 
File:Map-Lobby-Starter.png  |Map of the lobby.
 
File:Map-Lobby-Starter.png  |Map of the lobby.
 
File:Area-Lobby-Starter.png |A vitapod and friendly NPC Knights.
 
File:Area-Lobby-Starter.png |A vitapod and friendly NPC Knights.
 
</gallery>
 
</gallery>
 
----
 
{{Exploration/Showhide
 
|title  = Tips
 
|content = {{:Text/Starter Lobby}}
 
}}
 
 
}}
 
}}
  
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The floor primarily features [[construct]]s, but there are a few chromalisks and dust bunnies too. Players must find a [[gold key]] in a room with various enemies to unlock a gate. This level briefs the player about the mechanics of [[heat]]. [[Razwog]] is encountered at the end of this floor. He will leave after his [[battlepod]] is defeated, promising revenge. Finally, carry [[The Artifact]] to safety.
 
The floor primarily features [[construct]]s, but there are a few chromalisks and dust bunnies too. Players must find a [[gold key]] in a room with various enemies to unlock a gate. This level briefs the player about the mechanics of [[heat]]. [[Razwog]] is encountered at the end of this floor. He will leave after his [[battlepod]] is defeated, promising revenge. Finally, carry [[The Artifact]] to safety.
  
'''Gallery'''
+
{{Exploration/Showhide
----
+
|title  = Tips
 +
|content = {{:Text/The Ancient Generator: Restoring Power}}
 +
}}
 +
 
 +
|gallery=
 
<gallery widths=200px heights=150px>
 
<gallery widths=200px heights=150px>
 
File:Loading Screen-The Ancient Generator-Restoring Power.jpg|The special loading screen for this floor.
 
File:Loading Screen-The Ancient Generator-Restoring Power.jpg|The special loading screen for this floor.
Line 89: Line 90:
 
File:TheArtifact-FirstSight.png|Where players first encounter [[The Artifact]].
 
File:TheArtifact-FirstSight.png|Where players first encounter [[The Artifact]].
 
</gallery>
 
</gallery>
 
----
 
{{Exploration/Showhide
 
|title  = Tips
 
|content = {{:Text/The Ancient Generator: Restoring Power}}
 
}}
 
 
}}
 
}}
  
 
== See also ==
 
== See also ==
 
{{mission see also}}
 
{{mission see also}}

Revision as of 19:50, 10 September 2015

The Ancient Generator
Mission-The Ancient Generator.png
Mission List: Rank (Recruit)
Preceded By:

1-1 Interface-icon-Dialogue.png Mission: Should You Choose to Accept

Followed By:

1-3 Interface-icon-Dialogue.png Mission: First Contact

Important Stratum Themes:
  • Monsters: Gate Icon-Beast.png Gate Icon-Construct.png
Rewards:

The Ancient Generator is a 1-2 rank mission.

Overview

Description:

The Rescue Camp has no power and with it, no means of defending itself from the onslaught of monsters that attack in the night With the sun setting fast, it's up to you to enter the dark depths below the camp and locate an Ancient Generator.

If you can restore power to the camp, the Spiral Knights can power their turrets and create a defense perimeter. Once secure, it may be possible to reconnect with Spiral HQ.''


Objective:

Explore the Ancient Generator and restore power to the Rescue Camp before night falls!

Notes

During the mission, a lot of deactivated Mecha Knights appear in the level. Interestingly enough, there are several types of Construct monsters (Scuttlebots, Retrodes or Gun Puppies) that the player must fight in the current level except for Mecha Knights.

The Interface-icon-PvE.png Prestige Mission: Assault on Machine Shop 13 uses the same image card in the Mission Interface.

Runthrough

First Floor

- just really want to avoid using the term "floor" due to March 2011 decisions

Second Floor

- just really want to avoid using the term "floor" due to March 2011 decisions

See also

Personal tools