Difference between revisions of "Mineral"

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(huge is called shiny in-game now)
m (Notes: spelling)
 
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[[Image:Arcade-Mineral_Carry.png|right|thumb|300px|A knight carrying a piece of Luminite.]]
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[[File:Arcade-Mineral_Carry.png|right|thumb|200px|A player carrying a piece of Luminite.]]
'''Minerals''' are large chunks of valuable material that are used to [[gate construction|construct new gates]] for use in exploring the [[Clockworks]].
+
A '''Mineral''' is a crystalline substance that can be found throughout the [[Clockworks]]. They play a vital role in the leveling of [[Battle Sprite]]s.  
  
== Obtaining Minerals ==
+
==Acquisition==
 +
[[File:Dialogue-Mineral 2.png|thumb|How to get minerals, as explained by [[NPC]] [[Wegner]].]]
  
Large crystal deposits containing chunks of mineral appropriate for collection can be found throughout the Clockworks. Once located, these deposits can be smashed by any weapon to produce a mineral piece small enough to be carried on a [[Spiral_Order|knight's]] back. A knight can carry one such mineral chunk at a time and it will be safely deposited into one's [[Arsenal]] once the level has been completed by going up or down on the elevator at the end. Not only that, but if there are multiple knights in a party, all the knights will receive the same number of minerals collected by the party. That means if the party gets one medium and one large mineral, everyone gets 6 minerals. Adventuring in a party has its benefits!
+
Large mineral deposits can be found commonly throughout the Clockworks, often in one or two rooms per level. After three hits a "crystal spire" is reduced to a size that can be picked up and carried on the player's back. There are four sizes, worth 1, 2, 4, or 6 minerals respectively. The size that drops from a mined mineral is random.
  
 
{{SKWindow
 
{{SKWindow
Line 14: Line 15:
  
 
Value: 1 piece
 
Value: 1 piece
}} {{SKCell
+
|2=center}} {{SKCell
 
| '''Medium'''
 
| '''Medium'''
 
[[File:Item-Mineral_Chunk_Medium.png]]
 
[[File:Item-Mineral_Chunk_Medium.png]]
  
 
Value: 2 pieces
 
Value: 2 pieces
}} {{SKCell
+
|2=center}} {{SKCell
 
| '''Large'''
 
| '''Large'''
 
[[File:Item-Mineral_Chunk_Large.png]]
 
[[File:Item-Mineral_Chunk_Large.png]]
  
 
Value: 4 pieces
 
Value: 4 pieces
}} {{SKCell
+
|2=center}} {{SKCell
 
| '''Shiny'''
 
| '''Shiny'''
 
[[File:Item-Mineral_Chunk_Huge.png]]
 
[[File:Item-Mineral_Chunk_Huge.png]]
  
 
Value: 6 pieces
 
Value: 6 pieces
 +
|2=center}}
 
}}
 
}}
 +
 +
Minerals can be found much more commonly within certain strata, which originally corresponded to how gates were constructed.
 +
 +
{| style="background:transparent;"
 +
|-
 +
|
 +
{{SKWindow
 +
| title = Mineral Frequency
 +
| body =
 +
{{SKWindow/Cell|'''Theme'''|center}}
 +
{{SKWindow/Cell|'''Uncommon'''|center}}
 +
{{SKWindow/Cell|'''Frequented'''|center}}
 +
 +
{{SKWindow/NewRow}}
 +
{{SKCell|[[File:Gate_Icon-Beast.png|36px|center]]}}
 +
{{SKCell|[[File:Mineral-Crimsonite.png|36px]] [[File:Mineral-Valestone.png|36px]]}}
 +
{{SKCell|[[File:Mineral-Dark Matter.png|36px]] [[File:Mineral-Luminite.png|36px]] [[File:Mineral-Moonstone.png|36px]]}}
 +
 +
{{SKWindow/NewRow}}
 +
{{SKCell|[[File:Gate_Icon-Slime.png|36px|center]]}}
 +
{{SKCell|[[File:Mineral-Luminite.png|36px]] [[File:Mineral-Valestone.png|36px]]}}
 +
{{SKCell|[[File:Mineral-Crimsonite.png|36px]] [[File:Mineral-Dark Matter.png|36px]] [[File:Mineral-Moonstone.png|36px]]}}
 +
 +
{{SKWindow/NewRow}}
 +
{{SKCell|[[File:Gate_Icon-Fiend.png|36px|center]]}}
 +
{{SKCell|[[File:Mineral-Crimsonite.png|36px]] [[File:Mineral-Dark Matter.png|36px]]}}
 +
{{SKCell|[[File:Mineral-Luminite.png|36px]] [[File:Mineral-Moonstone.png|36px]] [[File:Mineral-Valestone.png|36px]]}}
 +
 +
{{SKWindow/NewRow}}
 +
{{SKCell|[[File:Gate_Icon-Undead.png|36px|center]]}}
 +
{{SKCell|[[File:Mineral-Dark Matter.png|36px]] [[File:Mineral-Luminite.png|36px]]}}
 +
{{SKCell|[[File:Mineral-Crimsonite.png|36px]] [[File:Mineral-Moonstone.png|36px]] [[File:Mineral-Valestone.png|36px]]}}
 +
 +
{{SKWindow/NewRow}}
 +
{{SKCell|[[File:Gate_Icon-Gremlin.png|36px|center]]}}
 +
{{SKCell|[[File:Mineral-Crimsonite.png|36px]] [[File:Mineral-Moonstone.png|36px]]}}
 +
{{SKCell|[[File:Mineral-Dark Matter.png|36px]] [[File:Mineral-Luminite.png|36px]] [[File:Mineral-Valestone.png|36px]]}}
 +
 +
{{SKWindow/NewRow}}
 +
{{SKCell|[[File:Gate_Icon-Construct.png|36px|center]]}}
 +
{{SKCell|[[File:Mineral-Luminite.png|36px]] [[File:Mineral-Moonstone.png|36px]]}}
 +
{{SKCell|[[File:Mineral-Crimsonite.png|36px]] [[File:Mineral-Dark Matter.png|36px]] [[File:Mineral-Valestone.png|36px]]}}
 +
 +
{{SKWindow/NewRow}}
 +
{{SKCell|[[File:Gate_Icon-Fire.png|36px|center]]}}
 +
{{SKCell|[[File:Mineral-Crimsonite.png|36px]] [[File:Mineral-Luminite.png|36px]]}}
 +
{{SKCell|[[File:Mineral-Dark Matter.png|36px]] [[File:Mineral-Moonstone.png|36px]] [[File:Mineral-Valestone.png|36px]]}}
 +
 +
{{SKWindow/NewRow}}
 +
{{SKCell|[[File:Gate_Icon-Freeze.png|36px|center]]}}
 +
{{SKCell|[[File:Mineral-Moonstone.png|36px]] [[File:Mineral-Valestone.png|36px]]}}
 +
{{SKCell|[[File:Mineral-Crimsonite.png|36px]] [[File:Mineral-Dark Matter.png|36px]] [[File:Mineral-Luminite.png|36px]]}}
 +
 +
{{SKWindow/NewRow}}
 +
{{SKCell|[[File:Gate_Icon-Poison.png|36px|center]]}}
 +
{{SKCell|[[File:Mineral-Dark Matter.png|36px]] [[File:Mineral-Valestone.png|36px]]}}
 +
{{SKCell|[[File:Mineral-Crimsonite.png|36px]] [[File:Mineral-Luminite.png|36px]] [[File:Mineral-Moonstone.png|36px]]}}
 +
 +
{{SKWindow/NewRow}}
 +
{{SKCell|[[File:Gate_Icon-Shock.png|36px|center]]}}
 +
{{SKCell|[[File:Mineral-Dark Matter.png|36px]] [[File:Mineral-Moonstone.png|36px]]}}
 +
{{SKCell|[[File:Mineral-Crimsonite.png|36px]] [[File:Mineral-Luminite.png|36px]] [[File:Mineral-Valestone.png|36px]]}}
 
}}
 
}}
 +
|}
 +
 +
===Strategy===
 +
Because all party members get the same minerals at the elevator, there is no reason to fight over who picks up which mineral. Also, playing in large parties earns you minerals much more quickly than does playing solo. A knight may carry only one piece of mineral at a time. The mineral is moved to the player's arsenal at the end of the level, when the party gets onto the elevator. Each party member gets all of the minerals carried by each member of the party, as long as they get onto the elevator.
 +
 +
Other than the small amount of time required to find and break minerals, there is no reason not to pick up a mineral on each level. Even if you do not want any minerals, your teammates benefit from those you carry.
 +
 +
The different mineral types have wildly different value among players. Broadly speaking, players seem to employ one of three strategies in choosing which minerals to pick up:
 +
* If your sprite is not yet finished, then you might choose the largest mineral needed by your sprite, even if larger minerals in other types are available. This strategy is simple but not highly efficient.
 +
* Instead, choose the largest Crimsonite, Luminite, or Dark Matter mineral available. Use your unwanted minerals to make sprite food, and trade that food for the food you want. Finding trades is especially easy if your guildmates are following the same strategy.
 +
* Some players simply pick up the largest mineral available, regardless of type. Often these players have finished sprites and suspect that Valestone and Moonstone will someday be valuable again.
 +
 +
==Usage==
 +
*Minerals cannot be traded, though sprite food made from them can.
 +
*Crimsonite, Dark Matter, and Luminite are used to make [[Sprite Food Alchemy Machine|food]] for [[Battle Sprite|battle sprites]].
 +
*All types of mineral can be requested by the {{mission|Geological Survey}}.
 +
 +
==Notes==
 +
Minerals are one of the most prevalent entities in the game, relating most things to each other on a fundamental level. For example, the weapons used by the [[knocker|Gremlin Knocker]] relate to the status inflicted by the knocker as well as archaic [[gate construction]]. [[:File:Scenario_Room-Clockworks_1.png|Variations of this scenario room]] can be encountered in the arcade, hinting at the relationship between monsters and minerals. There are many other secrets to discover, according to NPCs such as [[Feron]] and Wegner. Research is ongoing.
 +
 +
Bulk baking horrors made by [[Biscotti]] and [[Groat]] during the [[Caketastrophe]] are associated with Dark Matter and Moonstone, respectively.
 +
 +
The {{mission|The Collector}} has an unusual start, with minerals clustered around the arsenal station. This could be useful for speedy mineral gathering if the player is after a specific color. Simply restart the mission until the color you desire appears. This is less efficient regarding the "big picture" of the game, as this area is quite shallow and the player will obtain minerals as well as other loot simply by [[exploration|exploring]] the clockworks in general.
 +
 +
The [[Rock Salt]] material is a <em>"Clockworks mineral that's been infused with absolutely nothing."</em>
 +
 +
===History===
 +
*Prior to {{release|2013-10-16}}, minerals were deposited into [[gate|arcade gates]]. Each deposited mineral earned the player some [[crowns]] and potentially influenced the gate's [[stratum]] themes. There were also [[achievements]] for depositing many minerals.
 +
 +
*For a very brief period of time in early August 2013, [[Almirian Crusader]]s dropped crimsonite when defeated. This drop's appearance was similar to that of a material, using the arsenal icon for crimsonite, instead of a 3D piece of mineral.
 +
 +
*At some point ({{???}}), miscellaneous NPCs started carrying minerals around [[Haven]], ultimately depositing them next to Wegner in the arcade.
 +
 +
== List ==
 +
[[File:Dialogue-Mineral.png|thumb|The five types, explained by Wegner.]]
 +
===Crimsonite===
 +
[[File:Mineral-Crimsonite.png|50px|left]] ''A fabled mineral of a fiery, red color said to contain the passion, anger and strength of the life surrounding it.''
 +
 +
Small pieces of Crimsonite called [[Red Shard]]s are used in crafting. Crimsonite is a key ingredient in food for [[drakon]] sprites.
 +
{{clearleft}}
 +
 +
===Dark Matter===
 +
[[File:Mineral-Dark Matter.png|50px|left]] ''A fabled mineral dark and ominous in color said to contain the essences of both chaos and nothingness.''
  
== Mineral Types ==
+
Small pieces of Dark Matter called [[Dark Shard]]s are used in crafting. Dark Matter is a key ingredient in food for [[maskeraith]] sprites.
 +
{{clearleft}}
  
There are five types of mineral that are commonly found in the Clockworks, each associated with a particular color and type of power. Using different combinations of mineral in gate construction will produce wildly different sets of levels, so experiment!
+
===Luminite===
 +
[[File:Mineral-Luminite.png|50px|left]] ''A fabled mineral of a radiant, golden color said to contain the faith, wisdom, and zeal of the life surrounding it.''
  
=== Crimsonite ===
+
Small pieces of Luminite called [[Light Shard]]s are used in crafting. Luminite is a key ingredient in food for [[seraphynx]] sprites.
[[Image:Mineral-Crimsonite.png|50px|left]]
+
{{clearleft}}
A fabled mineral of a fiery, red color said to contain the passion, anger and strength of the life surrounding it. Small pieces of Crimsonite called [[Red Shard]]s are used in crafting.
+
{{clearall}}
+
  
=== Moonstone ===
+
===Moonstone===
[[Image:Mineral-Moonstone.png|50px|left]]
+
[[File:Mineral-Moonstone.png|50px|left]] ''A fabled mineral of a brilliant, blue color said to contain the knowledge and origins of all worlds.''
A fabled mineral of a brilliant, blue color said to contain the knowledge and origins of all worlds. Small pieces of Moonstone called [[Blue Shard]]s are used in crafting.
+
{{clearall}}
+
  
=== Valestone ===
+
Small pieces of Moonstone called [[Blue Shard]]s are used in crafting. Moonstone is not used to make any sprite food.
[[Image:Mineral-Valestone.png|50px|left]]
+
{{clearleft}}
A fabled mineral of a vibrant green color said to contain the essence of all natural life. Small pieces of Valestone called [[Green Shard]]s are used in crafting.
+
{{clearall}}
+
  
=== Luminite ===
+
===Valestone===
[[Image:Mineral-Luminite.png|50px|left]]
+
[[File:Mineral-Valestone.png|50px|left]] ''A fabled mineral of a vibrant green color said to contain the essence of all natural life.''
A fabled mineral of a radiant, golden color said to contain the faith, wisdom, and zeal of the life surrounding it. Small pieces of Luminite called [[Light Shard]]s are used in crafting.
+
{{clearall}}
+
  
=== Dark Matter ===
+
Small pieces of Valestone called [[Green Shard]]s are used in crafting. Valestone is not used to make any sprite food.
[[Image:Mineral-Dark Matter.png|50px|left]]
+
{{clearleft}}
A fabled mineral dark and ominous in color said to contain the essences of both chaos and nothingness. Small pieces of Dark Matter called [[Dark Shard]]s are used in crafting.
+
{{clearall}}
+
  
 
== See Also ==
 
== See Also ==
* [[Gate construction]]
+
{{exploration see also}}
* [[The Core]]
+
  
 
[[Category: Items]]
 
[[Category: Items]]
 
[[Category: Arsenal items]]
 
[[Category: Arsenal items]]

Latest revision as of 05:43, 22 June 2017

A player carrying a piece of Luminite.

A Mineral is a crystalline substance that can be found throughout the Clockworks. They play a vital role in the leveling of Battle Sprites.

Acquisition

How to get minerals, as explained by NPC Wegner.

Large mineral deposits can be found commonly throughout the Clockworks, often in one or two rooms per level. After three hits a "crystal spire" is reduced to a size that can be picked up and carried on the player's back. There are four sizes, worth 1, 2, 4, or 6 minerals respectively. The size that drops from a mined mineral is random.

Mineral Sizes
Small

Item-Mineral Chunk Small.png

Value: 1 piece

Medium

Item-Mineral Chunk Medium.png

Value: 2 pieces

Large

Item-Mineral Chunk Large.png

Value: 4 pieces

Shiny

Item-Mineral Chunk Huge.png

Value: 6 pieces

Minerals can be found much more commonly within certain strata, which originally corresponded to how gates were constructed.

Mineral Frequency
Theme Uncommon Frequented
Gate Icon-Beast.png
Mineral-Crimsonite.png Mineral-Valestone.png Mineral-Dark Matter.png Mineral-Luminite.png Mineral-Moonstone.png
Gate Icon-Slime.png
Mineral-Luminite.png Mineral-Valestone.png Mineral-Crimsonite.png Mineral-Dark Matter.png Mineral-Moonstone.png
Gate Icon-Fiend.png
Mineral-Crimsonite.png Mineral-Dark Matter.png Mineral-Luminite.png Mineral-Moonstone.png Mineral-Valestone.png
Gate Icon-Undead.png
Mineral-Dark Matter.png Mineral-Luminite.png Mineral-Crimsonite.png Mineral-Moonstone.png Mineral-Valestone.png
Gate Icon-Gremlin.png
Mineral-Crimsonite.png Mineral-Moonstone.png Mineral-Dark Matter.png Mineral-Luminite.png Mineral-Valestone.png
Gate Icon-Construct.png
Mineral-Luminite.png Mineral-Moonstone.png Mineral-Crimsonite.png Mineral-Dark Matter.png Mineral-Valestone.png
Gate Icon-Fire.png
Mineral-Crimsonite.png Mineral-Luminite.png Mineral-Dark Matter.png Mineral-Moonstone.png Mineral-Valestone.png
Gate Icon-Freeze.png
Mineral-Moonstone.png Mineral-Valestone.png Mineral-Crimsonite.png Mineral-Dark Matter.png Mineral-Luminite.png
Gate Icon-Poison.png
Mineral-Dark Matter.png Mineral-Valestone.png Mineral-Crimsonite.png Mineral-Luminite.png Mineral-Moonstone.png
Gate Icon-Shock.png
Mineral-Dark Matter.png Mineral-Moonstone.png Mineral-Crimsonite.png Mineral-Luminite.png Mineral-Valestone.png

Strategy

Because all party members get the same minerals at the elevator, there is no reason to fight over who picks up which mineral. Also, playing in large parties earns you minerals much more quickly than does playing solo. A knight may carry only one piece of mineral at a time. The mineral is moved to the player's arsenal at the end of the level, when the party gets onto the elevator. Each party member gets all of the minerals carried by each member of the party, as long as they get onto the elevator.

Other than the small amount of time required to find and break minerals, there is no reason not to pick up a mineral on each level. Even if you do not want any minerals, your teammates benefit from those you carry.

The different mineral types have wildly different value among players. Broadly speaking, players seem to employ one of three strategies in choosing which minerals to pick up:

  • If your sprite is not yet finished, then you might choose the largest mineral needed by your sprite, even if larger minerals in other types are available. This strategy is simple but not highly efficient.
  • Instead, choose the largest Crimsonite, Luminite, or Dark Matter mineral available. Use your unwanted minerals to make sprite food, and trade that food for the food you want. Finding trades is especially easy if your guildmates are following the same strategy.
  • Some players simply pick up the largest mineral available, regardless of type. Often these players have finished sprites and suspect that Valestone and Moonstone will someday be valuable again.

Usage

  • Minerals cannot be traded, though sprite food made from them can.
  • Crimsonite, Dark Matter, and Luminite are used to make food for battle sprites.
  • All types of mineral can be requested by the Interface-icon-Supply.png Prestige Mission: Geological Survey.

Notes

Minerals are one of the most prevalent entities in the game, relating most things to each other on a fundamental level. For example, the weapons used by the Gremlin Knocker relate to the status inflicted by the knocker as well as archaic gate construction. Variations of this scenario room can be encountered in the arcade, hinting at the relationship between monsters and minerals. There are many other secrets to discover, according to NPCs such as Feron and Wegner. Research is ongoing.

Bulk baking horrors made by Biscotti and Groat during the Caketastrophe are associated with Dark Matter and Moonstone, respectively.

The 2-3 Interface-icon-PvE.png Mission: The Collector has an unusual start, with minerals clustered around the arsenal station. This could be useful for speedy mineral gathering if the player is after a specific color. Simply restart the mission until the color you desire appears. This is less efficient regarding the "big picture" of the game, as this area is quite shallow and the player will obtain minerals as well as other loot simply by exploring the clockworks in general.

The Rock Salt material is a "Clockworks mineral that's been infused with absolutely nothing."

History

  • For a very brief period of time in early August 2013, Almirian Crusaders dropped crimsonite when defeated. This drop's appearance was similar to that of a material, using the arsenal icon for crimsonite, instead of a 3D piece of mineral.
  • At some point (???), miscellaneous NPCs started carrying minerals around Haven, ultimately depositing them next to Wegner in the arcade.

List

The five types, explained by Wegner.

Crimsonite

Mineral-Crimsonite.png
A fabled mineral of a fiery, red color said to contain the passion, anger and strength of the life surrounding it.

Small pieces of Crimsonite called Red Shards are used in crafting. Crimsonite is a key ingredient in food for drakon sprites.

Dark Matter

Mineral-Dark Matter.png
A fabled mineral dark and ominous in color said to contain the essences of both chaos and nothingness.

Small pieces of Dark Matter called Dark Shards are used in crafting. Dark Matter is a key ingredient in food for maskeraith sprites.

Luminite

Mineral-Luminite.png
A fabled mineral of a radiant, golden color said to contain the faith, wisdom, and zeal of the life surrounding it.

Small pieces of Luminite called Light Shards are used in crafting. Luminite is a key ingredient in food for seraphynx sprites.

Moonstone

Mineral-Moonstone.png
A fabled mineral of a brilliant, blue color said to contain the knowledge and origins of all worlds.

Small pieces of Moonstone called Blue Shards are used in crafting. Moonstone is not used to make any sprite food.

Valestone

Mineral-Valestone.png
A fabled mineral of a vibrant green color said to contain the essence of all natural life.

Small pieces of Valestone called Green Shards are used in crafting. Valestone is not used to make any sprite food.

See Also

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