Difference between revisions of "The Collector"

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|objective  = Save the sprites and the researchers from the Collector.
 
|objective  = Save the sprites and the researchers from the Collector.
 
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==Gate Map==
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{{:{{PAGENAME}}/Gate Map}}
  
 
==Notes==
 
==Notes==
Released {{???}}
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===History===
 
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*{{release|2013-07-30}}: Mission introduced.
==Runthrough==
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===First Floor===
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{{Floor/Standard Lobby|showbasil=no}}
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===Second Floor===
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{{Floor
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|name        = Mechanized Mile
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|icon 1      = Clockwork Tunnels-Mechanized Mile
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|depth      = 2
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|monsters    =  
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*{{Monster_Icons|Construct}} [[Lumber#Lumber|Lumber]]
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*{{Monster_Icons|Construct}} [[Retrode#Retrode|Retrode]]
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*{{Monster_Icons|Construct}} [[Scuttlebot#Scuttlebot|Scuttlebot]]
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*{{Monster_Icons|Construct}} [[Gun Puppy#Gun Puppy|Gun Puppy]]
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*{{Monster_Icons|Construct}} [[Gun Puppy#Rocket Puppy|Rocket Puppy]]
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*{{Monster_Icons|Gremlin}} [[Mender#Tenderfoot Mender|Tenderfoot Mender]]
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*{{Monster_Icons|Slime}} [[Polyp#Polyp|Polyp]]
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|exploration =
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*{{area|Clockwork Tunnels|Mechanized Mile|random segments}}.
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*[[Wegner]] can advise the player about [[mineral]] mining at the start of this floor. It is unusual to encounter minerals so early.
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|floor notes = Goal: Get to the elevator.
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|gallery =
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<gallery widths=200px heights=150px>
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File:Area-The Collector-1.png|An unusual start.
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</gallery>
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}}
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===Third Floor===
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{{Floor
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|name        = Camp Crimson
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|icon 1      = Camp Crimson
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|depth      = 3
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|monsters    =
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*{{Monster Icons|Construct}} [[Gun Puppy#Gun Puppy|Gun Puppy]]
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*{{Monster Icons|Construct}} [[Lumber#Lumber|Lumber]]
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*{{Monster Icons|Construct}} [[Mecha Knight#Mecha Knight|Mecha Knight]]
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*{{Monster Icons|Construct}} [[Retrode#Retrode|Retrode]]
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*{{Monster Icons|Construct}} [[Scuttlebot#Scuttlebot|Scuttlebot]]
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*{{Monster Icons|Construct}} [[Collector]] (mini boss)
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*{{Monster Icons|Gremlin}} [[Mender#Tenderfoot Mender|Tenderfoot Mender]]
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|exploration =
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*A special area filled with constructs and dangerous looking objects.
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*[[Red Searchlight]]
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|floor notes = Goal: Rescue the researchers and battle sprites and defeat the Collector.
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For the last fight, focus on depleting the health of the Collector. Other construct minions will vanish as soon as the Collector is defeated.
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|gallery=
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<gallery widths=200px heights=150px>
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File:Map-The Collector-Camp Crimson-1A.png|Map of "Camp Crimson."
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File:Area-The Collector-Camp Crimson-1.png|These knights need rescuing.
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File:Area-The Collector-Camp Crimson-2.png|The [[Crimson Order]] is involved.
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File:Area-The Collector-Camp Crimson-3.png|These [[Battle Sprite|sprites]] need rescuing.
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</gallery>
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}}
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==See Also==
 
==See Also==
{{mission see also}}
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{{mission see also|loadout=yes}}

Latest revision as of 22:56, 25 April 2020

The Collector
Mission-The Collector.png
Mission List: Rank (Apprentice)
Preceded By:

2-3 Interface-icon-Dialogue.png Mission: An Eternal Bond

Followed By:

3-1 Interface-icon-Dialogue.png Mission: A Prestigious Opportunity

Important Stratum Themes:
  • Monsters: Gate Icon-Construct.png
Rewards:

The Collector is a 2-3 rank mission.

Overview

Description:

There have been reports of a large, mechanical entity we have named the 'Collector' who has been intercepting our knights and taking both them and the sprites they were tracking and imprisoning them in a well-guarded compound deep within the Clockworks. Armed with your new sprite, your mission is to find this 'Collector' and rescue the knights and the sprites it has taken captive.


Objective:

Save the sprites and the researchers from the Collector.

Gate Map

First Floor:
Gate-Generic Lobby.png
Name: Mission Lobby
Depth: 0
Level Link: This mission's lobby is standard.

Second Floor:
Gate-Clockwork Tunnels-Mechanized Mile.png
Name: Mechanized Mile
Depth: 2
Level Link: This floor is composed of random Clockwork Tunnels: Mechanized Mile segments.

Third Floor:
Gate-Camp Crimson.png
Name: Camp Crimson
Depth: 3
Level Link: Camp Crimson is unique to this mission.

Notes

History

See Also

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