Difference between revisions of "Work for Idle Hands"
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==Notes== | ==Notes== | ||
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It has the same mission card art as {{mission|White Collar Captives}}. | It has the same mission card art as {{mission|White Collar Captives}}. | ||
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+ | ===History=== | ||
+ | *{{release|2012-02-22}}: Mission introduced. | ||
+ | *{{release|2012-02-23}}: The next day the confetti weather was changed to be more mild. | ||
==See Also== | ==See Also== | ||
{{mission see also|loadout=yes}} | {{mission see also|loadout=yes}} |
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Work for Idle Hands is a 5-1 rank mission.
Contents
[hide]Overview
Description:
Devilites are a type of fiend that seem to have a very rigid corporate structure that governs their every action. Recon Knights have discovered a series of devilite 'offices' throughout the Clockworks, typically found in the remains of an alien city. Analysis of the data collected from these offices indicates that devilite corporations are outsourced by gremlins in order to design and manage various projects that include weapons specifically engineered to target Spiral Knight squads.
It's time these Devilites were issued pink slips and their fiendish projects cancelled.
Objective:
Crash the fiendish office party!
Gate Map
Depth: 0
Level Link: This mission's lobby is standard.
Depth: 11
Level Link: This floor is composed of random Blast Furnace: Infernal Passage segments.
Depth: 12
Level Link: This floor is composed of random Devilish Drudgery: Overtime, Every Time segments. Special: It has confetti weather and this scenario room at the end.
Notes
It has the same mission card art as Prestige Mission: White Collar Captives.
History
- release 2012-02-22: Mission introduced.
- release 2012-02-23: The next day the confetti weather was changed to be more mild.