Difference between revisions of "The Rotting Metropolis"
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{{MissionInfo | {{MissionInfo | ||
|name = The Rotting Metropolis | |name = The Rotting Metropolis | ||
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|type = rank | |type = rank | ||
|mission rank = 8-2 | |mission rank = 8-2 | ||
− | |host rank = | + | |host rank = 8-1 |
|depth range = 20-22 | |depth range = 20-22 | ||
|combat floors = 3 | |combat floors = 3 | ||
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|followed by = The Great Escape | |followed by = The Great Escape | ||
|stratum = | |stratum = | ||
− | *Monsters: {{Monster_Icons|Undead}} | + | *Monsters: {{Monster_Icons|Slime}} {{Monster_Icons|Undead}} |
*Status: {{status|poison}} | *Status: {{status|poison}} | ||
}} | }} | ||
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==Overview== | ==Overview== | ||
{{MissionOverview | {{MissionOverview | ||
− | |description = It would seem as though those slime generators have been around much longer than we | + | |description = It would seem as though those slime generators have been around much longer than we thought, seeping their vile toxins into any levels that should be near them.<br><br>A modern city, much like those that the devilites inhabit seems to be overrun with these toxins, and was probably left behind by both the devilites and gremlins as a result. Now a legion of slime and undead creatures haunt the place, festering in the poisons that linger in the air. A squad that was attempting to pass through the city has gone missing. Given that the very air is toxic, it is urgent that an experienced team enter this city and rescue the squad. There is little hope left for them otherwise. |
|objective = Discover the fate of the lost squad in the toxic city. | |objective = Discover the fate of the lost squad in the toxic city. | ||
}} | }} | ||
− | == | + | ==Gate Map== |
+ | {{:{{PAGENAME}}/Gate Map}} | ||
− | == | + | ==Notes== |
− | + | This mission's plot is rooted in ''The Vile Engine,'' the mission preceding ''The Rotting Metropolis.'' A [[Toxilargo]] was glimpsed on the previous mission's card, and one is encountered in the fourth floor of this mission. | |
− | + | This mission on elite [[difficulty]] is a popular farming spot for the [[Eternal Orb of Alchemy]] rarity. | |
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− | + | ===History=== | |
− | * | + | *{{release|2012-03-07}}: Mission introduced. |
− | + | ==See Also== | |
− | + | {{mission see also|loadout=yes}} | |
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− | == See | + | |
− | {{mission see also}} | + |
Latest revision as of 07:00, 26 April 2020
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The Rotting Metropolis is a 8-2 rank mission.
Contents
Overview
Description:
It would seem as though those slime generators have been around much longer than we thought, seeping their vile toxins into any levels that should be near them.
A modern city, much like those that the devilites inhabit seems to be overrun with these toxins, and was probably left behind by both the devilites and gremlins as a result. Now a legion of slime and undead creatures haunt the place, festering in the poisons that linger in the air. A squad that was attempting to pass through the city has gone missing. Given that the very air is toxic, it is urgent that an experienced team enter this city and rescue the squad. There is little hope left for them otherwise.
Objective:
Discover the fate of the lost squad in the toxic city.
Gate Map
Depth: 0
Level Link: This mission's lobby is standard.
Name: Streets of Decay
Depth: 20
Level Link: Rotates between Concrete Jungle: Blight Boulevard and Concrete Jungle: Blight Boulevard II.
Name: Further Decline
Depth: 21
Level Link: Rotates between Concrete Jungle: Totem Trouble and Concrete Jungle: Totem Trouble II.
Depth: 22
Level Link: This floor is the same as Concrete Jungle: Briar Bone Barrage.
Notes
This mission's plot is rooted in The Vile Engine, the mission preceding The Rotting Metropolis. A Toxilargo was glimpsed on the previous mission's card, and one is encountered in the fourth floor of this mission.
This mission on elite difficulty is a popular farming spot for the Eternal Orb of Alchemy rarity.
History
- release 2012-03-07: Mission introduced.