Difference between revisions of "The Rotting Metropolis"

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{{MissionInfo
 
{{MissionInfo
 
|name          = The Rotting Metropolis
 
|name          = The Rotting Metropolis
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|type          = rank
 
|type          = rank
 
|mission rank  = 8-2
 
|mission rank  = 8-2
|host rank    = {{???}}
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|host rank    = 8-1
 
|depth range  = 20-22
 
|depth range  = 20-22
 
|combat floors = 3
 
|combat floors = 3
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|followed by  = The Great Escape
 
|followed by  = The Great Escape
 
|stratum      =  
 
|stratum      =  
*Monsters: {{Monster_Icons|Undead}}
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*Monsters: {{Monster_Icons|Slime}} {{Monster_Icons|Undead}}
 
*Status: {{status|poison}}
 
*Status: {{status|poison}}
 
}}
 
}}
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==Overview==
 
==Overview==
 
{{MissionOverview
 
{{MissionOverview
|description = It would seem as though those slime generators have been around much longer than we trought, seeping their vile toxins into any levels that should be near them.<br><br>A modern city, much like those that the devilites inhabit seems to be overrun with these toxins, and was probablu left behing by both the devilites and gremlins as a result. Now a legion of slime and undead creatures haunt the place, festering in the poisons that linger in the air. A squad that was attempting to pass trough the city has gone missing. Given that the very air is toxic, it is urgent that an experienced team enter this city and rescue the squad. There is little hope left for them otherwise.
+
|description = It would seem as though those slime generators have been around much longer than we thought, seeping their vile toxins into any levels that should be near them.<br><br>A modern city, much like those that the devilites inhabit seems to be overrun with these toxins, and was probably left behind by both the devilites and gremlins as a result. Now a legion of slime and undead creatures haunt the place, festering in the poisons that linger in the air. A squad that was attempting to pass through the city has gone missing. Given that the very air is toxic, it is urgent that an experienced team enter this city and rescue the squad. There is little hope left for them otherwise.
  
 
|objective = Discover the fate of the lost squad in the toxic city.
 
|objective = Discover the fate of the lost squad in the toxic city.
 
}}
 
}}
  
==Runthrough==
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==Gate Map==
 +
{{:{{PAGENAME}}/Gate Map}}
  
===First Floor===  
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==Notes==
{{Floor/Standard Lobby|showbasil=yes}}
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This mission's plot is rooted in ''The Vile Engine,'' the mission preceding ''The Rotting Metropolis.'' A [[Toxilargo]] was glimpsed on the previous mission's card, and one is encountered in the fourth floor of this mission.
  
===Second Floor===
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This mission on elite [[difficulty]] is a popular farming spot for the [[Eternal Orb of Alchemy]] rarity.
{{Floor
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|name        = Streets of Decay
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|icon 1      = Concrete Jungle
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|icon 2      = Concrete Jungle
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|depth      = 20
+
|monsters    =
+
{{???}}
+
  
|exploration =
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===History===
*This floor rotates between {{area|Concrete Jungle|Blighted Boulevard I}} and {{area|Concrete Jungle|Blighted Boulevard II}}.
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*{{release|2012-03-07}}: Mission introduced.
*A Monstrous Codex can be found at the start of the level.
+
  
|floor notes = Goal: Get to the elevator.
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==See Also==
 
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{{mission see also|loadout=yes}}
{{Exploration/Showhide
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<noinclude>|state=collapsed</noinclude>
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|type    = monster
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|title  = Monstrous Codex: Zombie
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|content =
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{{Dialogue
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|character = Monstrous Codex:
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|cd        = Zombies<br> Shambling Zombies will rise from the dead if killed near a Grim Totem. Draw them away so you can give them eternal rest.
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|pd        = Close Codex
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}}
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}}<noinclude>[[Category:Exploration]]</noinclude>
+
 
+
 
+
|gallery=
+
<gallery widths=200px heights=150px>
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File:Map_Concrete_Jungle_Blighted_Boulevard.png|Map of "Streets of Decay" with "Concrete Jungle: Blighted Boulevard I".
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File:Map_Concrete_Jungle_Blighted_Boulevard_II.png|Map of "Streets of Decay" with "Concrete Jungle: Blighted Boulevard II".
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</gallery>
+
}}
+
 
+
===Third Floor===
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{{Floor
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|name        = Further Decline
+
|icon 1      = Concrete Jungle
+
|icon 2      = Concrete Jungle
+
|depth      = 21
+
|monsters    =
+
{{???}}
+
 
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|exploration =
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*This floor rotates between {{area|Concrete Jungle|Totem Trouble I}} and {{area|Concrete Jungle|Totem Trouble II}}.
+
 
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|floor notes = Goal: Get to the elevator.
+
 
+
|gallery=
+
<gallery widths=200px heights=150px>
+
File:Map_Concrete_Jungle_Totem_Trouble.png|Map of "Further Decline" with "Concrete Jungle: Totem Trouble I".
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File:Map_Concrete_Jungle_Totem_Trouble_II.png|Map of "Further Decline" with "Concrete Jungle: Totem Trouble II".
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</gallery>
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}}
+
 
+
===Fourth Floor===
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{{Floor
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|name        = Citizen Uprising
+
|icon 1      = Briar Bone Barrage
+
|depth      = 22
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|monsters    =
+
{{???}}
+
 
+
|exploration =
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*{{area|Concrete Jungle|Briar Bone Barrage|exact}}.
+
 
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|floor notes = Goal: Get to the elevator.
+
 
+
|gallery=
+
<gallery widths=200px heights=150px>
+
File:BBB.png|Map of "Citizen Uprising".
+
</gallery>
+
}}
+
 
+
== See also ==
+
{{mission see also}}
+

Latest revision as of 07:00, 26 April 2020

The Rotting Metropolis
Mission-The Rotting Metropolis.png
Mission List: Rank (Defender Elite)
Preceded By:

8-2 Interface-icon-PvE.png Mission: The Vile Engine

Followed By:

8-2 Interface-icon-PvE.png Mission: The Great Escape

Important Stratum Themes:
  • Monsters: Gate Icon-Slime.png Gate Icon-Undead.png
  • Status: Icon status poison.png
Rewards:

The Rotting Metropolis is a 8-2 rank mission.

Overview

Description:

It would seem as though those slime generators have been around much longer than we thought, seeping their vile toxins into any levels that should be near them.

A modern city, much like those that the devilites inhabit seems to be overrun with these toxins, and was probably left behind by both the devilites and gremlins as a result. Now a legion of slime and undead creatures haunt the place, festering in the poisons that linger in the air. A squad that was attempting to pass through the city has gone missing. Given that the very air is toxic, it is urgent that an experienced team enter this city and rescue the squad. There is little hope left for them otherwise.


Objective:

Discover the fate of the lost squad in the toxic city.

Gate Map

First Floor:
Gate-Generic Lobby.png
Name: Mission Lobby
Depth: 0
Level Link: This mission's lobby is standard.

Second Floor:
Gate-Concrete Jungle.png
Gate-Concrete Jungle.png
Name: Streets of Decay
Depth: 20
Level Link: Rotates between Concrete Jungle: Blight Boulevard and Concrete Jungle: Blight Boulevard II.

Third Floor:
Gate-Concrete Jungle.png
Gate-Concrete Jungle.png
Name: Further Decline
Depth: 21
Level Link: Rotates between Concrete Jungle: Totem Trouble and Concrete Jungle: Totem Trouble II.

Fourth Floor:
Gate-Briar Bone Barrage.png
Name: Citizen Uprising
Depth: 22
Level Link: This floor is the same as Concrete Jungle: Briar Bone Barrage.

Notes

This mission's plot is rooted in The Vile Engine, the mission preceding The Rotting Metropolis. A Toxilargo was glimpsed on the previous mission's card, and one is encountered in the fourth floor of this mission.

This mission on elite difficulty is a popular farming spot for the Eternal Orb of Alchemy rarity.

History

See Also

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