Difference between revisions of "Flaming Pulsar"

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(Created page with '{{WeaponInfo | name = {{PAGENAME}} | type = handgun | star = 3 | abilities = * Good chance of causing Moderate Fire. }} == Description == ''A Pulsar upgraded with a scorching…')
 
m (order and fire table)
 
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{{WeaponInfo
 
{{WeaponInfo
| name = {{PAGENAME}}
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| name     = {{PAGENAME}}
| type = handgun
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| type     = handgun
| star = 3
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| star     = 3
| abilities = * Good chance of causing Moderate [[Fire]].
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| damage 1  = Elemental
 +
| abilities = yes
 +
| status    = Fire
 
}}
 
}}
 +
 
== Description ==
 
== Description ==
''A Pulsar upgraded with a scorching energy that burns greater over time. Pulsar shots become more powerful the further they travel.''
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{{Quote|A Pulsar upgraded with a scorching energy that burns greater over time. Pulsar shots become more powerful the further they travel.|Tooltip}}
 
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== Attacks ==
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=== Basic Attack ===
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Up to three energy pellets per reload. About halfway along the shot the pellet expands and explodes on contact, dealing knockback. The small pellets do not explode.
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=== Charge Attack ===
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A single expanded pellet that explodes on contact. This attack deals Elemental damage and seems to have lesser knockback than the basic attacks.
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{{SKAbilitiesTable|Charge Time in Milliseconds|
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{{SKAbilitiesRow|{{PAGENAME}}|?|?|?|?|?|?|?|?}}
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}}
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== Damage ==
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{{Damage Disclaimer}}
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{{SKDamageTable|
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{{SKNewRow}}
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{{Damage/Header/Effective|Elemental}}
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{{SKDamageRow|Normal Shot    |?-?|?-?|?-?|?-?|?-?|?-?}}
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{{SKDamageRow|Expanded Shot  |?-?|?-?|?-?|?-?|?-?|?-?}}
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{{SKDamageRow|Charge Attack  |?-?|?-?|?-?|?-?|?-?|?-?}}
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{{Damage/Header/Neutral|Elemental}}
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{{SKDamageRow|Normal Shot    |?-?|?-?|?-?|?-?|?-?|?-?}}
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{{SKDamageRow|Expanded Shot  |?-?|?-?|?-?|?-?|?-?|?-?}}
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{{SKDamageRow|Charge Attack  |?-?|?-?|?-?|?-?|?-?|?-?}}
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{{Damage/Header/Resisted|Elemental}}
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{{SKDamageRow|Normal Shot    |?-?|?-?|?-?|?-?|?-?|?-?}}
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{{SKDamageRow|Expanded Shot  |?-?|?-?|?-?|?-?|?-?|?-?}}
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{{SKDamageRow|Charge Attack  |?-?|?-?|?-?|?-?|?-?|?-?}}
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}}
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== Acquisition ==
 
== Acquisition ==
Vendors that sell this item:
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{{Handgun/Acquisition}}
* [[Basil]] (Recipe)
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== Recipe ==
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=== Recipe ===
 
{{recipe/start|star=3}}
 
{{recipe/start|star=3}}
 
{{recipe/row|Red Shard|10}}
 
{{recipe/row|Red Shard|10}}
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{{recipe/end}}
 
{{recipe/end}}
  
== Alchemy Path ==
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=== Alchemy Path ===
 
{{:Pulsar/alchemy_path}}
 
{{:Pulsar/alchemy_path}}
 +
 +
== Combat ==
 +
=== Basic Attack ===
 +
Up to three energy pellets per reload. About halfway along the shot the pellet expands and explodes on contact, dealing knockback. The small pellets do not explode.
 +
 +
=== Charge Attack ===
 +
A single expanded pellet that explodes on contact. This attack deals Elemental damage and seems to have lesser knockback than the basic attacks.
 +
 +
=== Damage ===
 +
{{Damage Disclaimer}}
 +
{{Damage/Pulsar/3|Elemental}}
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 +
 +
'''{{status|fire}} Fire damage (unexpanded shot):'''
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{{Damage/Fire/Minor|3}}
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 +
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'''{{status|fire}} Fire damage (expanded/charge attack):'''
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{{Damage/Fire/Moderate|2}}
  
 
== Notes ==
 
== Notes ==
This gun was introduced with {{release|2014-12-03}}.
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This item has been available since {{release|2014-12-03}}.
  
 
== See Also ==
 
== See Also ==
 
{{equipment see also}}
 
{{equipment see also}}

Latest revision as of 10:19, 1 May 2020

Flaming Pulsar
Flaming Pulsar-Equipped.png
★★★☆☆
Offenses:
Damage type(s) and Attack Speed influence combat. The attack style of the weapon in relation to the combat environment is also important. Consider both when choosing weapons to wield.

Stats

Abilities:
Boosts and Penalties are both considered "abilities" in general. Many items don't have any special abilities. See the Abilities page for details. Some enemies are immune to certain status conditions - see individual status pages for details.

Equipment-Flaming Pulsar Abilities.png

CTR:
All weapons gain these CTR bonuses as they level.
  • Level 5+: CTR: Low
  • Level 10: CTR: Medium

The Flaming Pulsar is a 3-star handgun.

Description

A Pulsar upgraded with a scorching energy that burns greater over time. Pulsar shots become more powerful the further they travel. — Tooltip

Acquisition

Icon-recipe.png: Basil - Randomly in stock for 4,000 crowns in depth 13 Clockwork Terminals (unbound).

Recipe

The 3-star recipe for this item costs 4,000 crowns; the alchemy cost is 1,000 crowns. Below are the materials needed to make the Flaming Pulsar.

Name Amount
Crafting-Red Shard.png Red Shard 10
Crafting-Spark Plug.png Spark Plug 3
Crafting-Gremlin Gizmo.png Gremlin Gizmo 1
Crafting-Fuel Canister.png Fuel Canister 1
Crafting-Soul Dust.png Soul Dust 1
Rarity-Advanced Orb of Alchemy icon.png Advanced Orb of Alchemy 3
Equipment-Pulsar icon.png Pulsar (Heat Level 1+)

Note: When crafting using bound equipment as a precursor, the upgraded item will also be bound.

Alchemy Path

Flaming Pulsar's alchemy path
☆☆☆☆☆ ★☆☆☆☆ ★★☆☆☆ ★★★☆☆ ★★★★☆ ★★★★★
Pulsar
Pulsar
Heavy Pulsar
Heavy Pulsar
Radiant Pulsar
Radiant Pulsar
Supernova
Supernova
Kilowatt Pulsar
Kilowatt Pulsar
Gigawatt Pulsar
Gigawatt Pulsar
Polaris
Polaris
Flaming Pulsar
Flaming Pulsar
Blazing Pulsar
Blazing Pulsar
Wildfire
Wildfire
Freezing Pulsar
Freezing Pulsar
Frozen Pulsar
Frozen Pulsar
Permafroster
Permafroster

Combat

Basic Attack

Up to three energy pellets per reload. About halfway along the shot the pellet expands and explodes on contact, dealing knockback. The small pellets do not explode.

Charge Attack

A single expanded pellet that explodes on contact. This attack deals Elemental damage and seems to have lesser knockback than the basic attacks.

Damage

The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and are listed as a range found from the first to last floor of each stratum.

Flaming Pulsar's Damage Table
Stratum 1 Stratum 2 Stratum 3 Stratum 4 Stratum 5 Stratum 6
Versus Constructs and Undead
Normal Shot 16 - 19 23 - 24 39 - 46 48 - 55 48 - 40 37 - 33
Expanded Shot 22 - 28 32 - 37 59 - 65 71 - 79 72 - 59 52 - 45
Charge Attack 41 - 53 63 - 73 114 - 128 141 - 160 153 - 141 132 - 116
Versus Slimes and Fiends
Normal Shot 11 - 13 16 - 17 26 - 30 31 - 35 32 - 29 28 - 25
Expanded Shot 17 - 20 22 - 24 39 - 40 43 - 47 43 - 38 36 - 33
Charge Attack 36 - 45 51 - 58 94 - 101 110 - 123 108 - 81 72 - 62
Versus Beasts and Gremlins
Normal Shot 3 - 4 5 8 - 9 10 - 12 12 - 11 11
Expanded Shot 4 - 5 6 - 7 10 - 12 13 - 15 15 - 14 14
Charge Attack 6 - 8 10 - 11 18 - 20 22 - 26 25 24


Icon status fire.png Fire damage (unexpanded shot):

Flaming Pulsar's Damage Table
Stratum 1 Stratum 2 Stratum 3 Stratum 4 Stratum 5 Stratum 6
Versus Ice Cubes and Glop Drops
Fire (x5) 7 - 12 17 - 23 26 - 36 44 - 54 67 - 86 95 - 108
Total 35 - 60 85 - 115 130 - 180 220 - 270 335 - 430 475 - 540
Versus Zombies and Lichens
Fire (x5) 6 - 11 16 - 20 23 - 33 39 - 49 60 - 77 85 - 97
Total 30 - 55 80 - 100 115 - 165 195 - 245 300 - 385 425 - 485
Versus Lichen Colonies, Lumbers, Jellies, and Toxigels
Fire (x4) 5 - 9 13 - 17 19 - 27 32 - 40 49 - 63 70 - 79
Total 20 - 36 52 - 68 76 - 108 128 - 160 196 - 252 280 - 316
Versus Giant Lichen Colonies, Quicksilvers, Wolvers and other Constructs
Fire (x4) 5 - 8 11 - 15 17 - 24 28 - 35 43 - 56 62 - 70
Total 20 - 32 44 - 60 68 - 96 112 - 140 172 - 224 248 - 280
Versus Chromalisks and Mecha Knights
Fire (x3) 4 - 7 10 - 13 15 - 20 24 - 30 37 - 48 53 - 60
Total 12 - 21 30 - 39 45 - 60 72 - 90 111 - 144 159 - 180
Versus Fiends, Gremlins, and Kats
Fire (x3) 3 - 6 8 - 11 12 - 17 21 - 26 31 - 40 45 - 51
Total 9 - 18 24 - 33 36 - 51 63 - 78 93 - 120 135 - 153


Icon status fire.png Fire damage (expanded/charge attack):

Flaming Pulsar's Damage Table
Stratum 1 Stratum 2 Stratum 3 Stratum 4 Stratum 5 Stratum 6
Versus Ice Cubes and Glop Drops
Fire (x5) 7 - 13 19 - 25 28 - 40 48 - 60 60 60
Total 35 - 65 95 - 125 140 - 200 240 - 300 300 300
Versus Zombies and Lichens
Fire (x5) 7 - 13 18 - 23 27 - 38 45 - 56 56 56
Total 35 - 65 90 - 115 135 - 190 225 - 280 280 280
Versus Lichen Colonies, Lumbers, Jellies, and Toxigels
Fire (x4) 6 - 10 15 - 19 22 - 31 37 - 47 47 47
Total 24 - 40 60 - 76 88 - 124 148 - 188 188 188
Versus Giant Lichen Colonies, Quicksilvers, Wolvers and other Constructs
Fire (x4) 5 - 9 13 - 16 19 - 26 31 - 39 39 39
Total 20 - 36 52 - 64 76 - 104 124 - 156 156 156
Versus Chromalisks and Mecha Knights
Fire (x3) 4 - 8 11 - 14 16 - 23 27 - 34 34 34
Total 12 - 24 33 - 42 48 - 69 81 - 102 102 102
Versus Fiends, Gremlins, and Kats
Fire (x3) 4 - 7 10 - 12 14 - 20 24 - 29 29 29
Total 12 - 21 30 - 36 42 - 60 72 - 87 87 87

Notes

This item has been available since release 2014-12-03.

See Also

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