Difference between revisions of "Bombie"

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{{Monster family|Undead}}
+
{{Monster family|Undead Family|Undead|Undead|Undead}}
 
{{TOCright}}
 
{{TOCright}}
 
'''Bombies''' are a type of [[monster]] found in the [[Clockworks]].
 
'''Bombies''' are a type of [[monster]] found in the [[Clockworks]].
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==Types==
 
==Types==
{{Monster
+
{{Hidden header|Bombie}}
 +
{{MonsterTemporary
 
|name=Bombie
 
|name=Bombie
 +
|tier1=All Tiers
 +
|image2=
 +
|image3=
 
|location=
 
|location=
*[[Mission|Legion of Almire]]
+
*[[Legion of Almire]]: Necropolis Grounds, Inner Sanctum
 +
*[[Shroud of the Apocrea]]: The Grasping Plateau
 +
*[[Danger Rooms]]
 
|description=
 
|description=
A [[Zombie]] that explodes on contact with a chance of inflicting [[stun]].
+
A suicidal [[Zombie]] that explodes on contact with a chance of inflicting [[stun]].
*Tier 2: Zombies that explode on contact.
+
 
*Tier 3: Exploding Zombies that leave behind 4 bullets after death.
+
Shoots bullets in cardinal directions upon death starting in Tier 2.
 +
 
 +
Introduced with {{release|2012-06-28}}.
 
|abilities=
 
|abilities=
 
*Explode {{attack|shadow}} {{status|stun}}
 
*Explode {{attack|shadow}} {{status|stun}}
 
*Bullet {{attack|shadow}}
 
*Bullet {{attack|shadow}}
 
|drop=
 
|drop=
*{{Mat|Ecto Drop}}
+
{{Showhide|Depth and Material Drops:|width=auto|content=
*{{Mat|Grave Soil}}
+
Depth 9 and below:
*{{Mat|Soul Dust}}
+
----
}}
+
*{{mat|Dark Shard}}
 +
*{{mat|Light Shard}}
 +
*{{mat|Ecto Drop}}
 +
*{{mat|Vile Seal}}  
  
{{Monster
+
*{{mat|Grave Soil}}
 +
*{{mat|Owlite Feather}}
 +
 
 +
*{{mat|Dead Gold}}
 +
*{{mat|Soul Dust}}
 +
 
 +
Depth 14 and below:
 +
----
 +
*{{mat|Blighted Bone}}
 +
*{{mat|Ghost Bell}}
 +
 
 +
Depth 19 and below:
 +
----
 +
*{{mat|Philoso Feather}}
 +
*{{mat|Reaper Rib}}
 +
 
 +
{{Note-Material/LocationStratum}}
 +
}}
 +
}}
 +
 
 +
{{Hidden header|Burning Bombie}}
 +
{{MonsterTemporary
 +
|name=Burning Bombie
 +
|tier1=All Tiers
 +
|image2=
 +
|image3=
 +
|location=
 +
*[[Shadowplay]]: Greenstone Bridge, Overgrown Court
 +
*[[Danger Rooms]]
 +
|description=
 +
A suicidal [[Zombie]] that explodes on contact with a chance of inflicting [[fire]].
 +
 
 +
Introduced with {{release|2015-05-13}}.
 +
|abilities=
 +
*Explode {{attack|shadow}} {{status|fire}}
 +
*Bullet {{attack|shadow}} {{status|fire}}
 +
|drop=
 +
{{Showhide|Depth and Material Drops:|width=auto|content=
 +
Depth 24 and below:
 +
----
 +
*{{mat|Dark Shard}}
 +
*{{mat|Light Shard}}
 +
*{{mat|Ecto Drop}}
 +
*{{mat|Vile Seal}}
 +
 
 +
*{{mat|Grave Soil}}
 +
*{{mat|Owlite Feather}}
 +
*{{mat|Blast Powder}}
 +
*{{mat|Fuel Canister}}
 +
 
 +
*{{mat|Dead Gold}}
 +
*{{mat|Soul Dust}}
 +
*{{mat|Torchstone}}
 +
 
 +
*{{mat|Blighted Bone}}
 +
*{{mat|Ghost Bell}}
 +
*{{mat|Blaze Pepper}}
 +
 
 +
*{{mat|Philoso Feather}}
 +
*{{mat|Reaper Rib}}
 +
*{{mat|Flame Soul}}
 +
 
 +
{{Note-Material/LocationStratum}}
 +
}}
 +
}}
 +
 
 +
{{Hidden header|Freezing Bombie}}
 +
{{MonsterTemporary
 +
|name=Freezing Bombie
 +
|tier1=All Tiers
 +
|image2=
 +
|image3=
 +
|location=
 +
*[[Shroud of the Apocrea]]: The Grasping Plateau
 +
*[[Mysterious Room]]s during [[Winterfest]]
 +
*[[Danger Rooms]]
 +
|description=
 +
A suicidal [[Zombie]] that explodes on contact with a chance of inflicting [[freeze]].
 +
 
 +
Shoots bullets in cardinal directions upon death starting in Tier 2.
 +
 
 +
Introduced with {{release|2013-10-23}}.
 +
|abilities=
 +
*Explode {{attack|shadow}} {{status|freeze}}
 +
*Bullet {{attack|shadow}} {{status|freeze}}
 +
|drop=*None
 +
}}
 +
 
 +
{{Hidden header|Choking Bombie}}
 +
{{MonsterTemporary
 
|name=Choking Bombie
 
|name=Choking Bombie
 +
|tier1=All Tiers
 +
|image2=
 +
|image3=
 
|location=
 
|location=
 +
*[[That Mold and Black Magic]]: Haunted Passage
 +
*[[Danger Rooms]]
 
|description=
 
|description=
*[[Mission|Ghosts in the Machine]]
+
A suicidal [[Zombie]] that explodes on contact with a chance of inflicting [[poison]].
A [[Zombie]] that explodes on contact with a chance of inflicting [[poison]].
+
 
*Tier 2: Zombies that explode on contact.
+
Introduced with {{release|2013-01-30}}.
*Tier 3: Poison Zombies that leave behind 4 bullets after death.
+
 
|abilities=
 
|abilities=
 
*Explode {{attack|shadow}} {{status|poison}}
 
*Explode {{attack|shadow}} {{status|poison}}
*Bullet {{attack|shadow}}
+
*Bullet {{attack|shadow}} {{status|poison}}
 
|drop=
 
|drop=
}}
+
{{Showhide|Depth and Material Drops:|width=auto|content=
 +
Depth 11 and below:
 +
----
 +
*{{mat|Dark Shard}}
 +
*{{mat|Light Shard}}
 +
*{{mat|Ecto Drop}}
 +
*{{mat|Vile Seal}}  
  
{{Monster
+
*{{mat|Grave Soil}}
 +
*{{mat|Owlite Feather}}
 +
*{{mat|Nightshade}}
 +
*{{mat|Waste Module}}
 +
 
 +
*{{mat|Dead Gold}}
 +
*{{mat|Soul Dust}}
 +
*{{mat|Toxic Core}}
 +
 
 +
Depth 16 and below:
 +
----
 +
*{{mat|Blighted Bone}}
 +
*{{mat|Ghost Bell}}
 +
*{{mat|Corrosive Acid}}
 +
 
 +
Depth 21 and below:
 +
----
 +
*{{mat|Philoso Feather}}
 +
*{{mat|Reaper Rib}}
 +
*{{mat|Plague Essence}}
 +
 
 +
{{Note-Material/LocationStratum}}
 +
}}
 +
}}
 +
 
 +
{{Hidden header|Surging Bombie}}
 +
{{MonsterTemporary
 
|name=Surging Bombie
 
|name=Surging Bombie
 +
|tier1=All Tiers
 +
|image2=
 +
|image3=
 
|location=
 
|location=
*[[Mission|Purr Terror]]
+
*[[Ghosts in the Machine]]: Dry Dock, Iron Hulk
*[[Mission|Bad Luck and Brimstone]]
+
*[[Danger Rooms]]
 
|description=
 
|description=
 
A suicidal [[Zombie]] that explodes on contact with a chance of inflicting [[shock]].
 
A suicidal [[Zombie]] that explodes on contact with a chance of inflicting [[shock]].
*Tier 2: Zombies that explode on contact, explosion has a chance of inflicting shock.
+
 
*Tier 3: Electrified exploding zombies that leave behind 4 bullets after death.
+
Introduced with {{release|2012-09-12}}.
 
|abilities=
 
|abilities=
 
*Explode {{attack|shadow}} {{status|shock}}
 
*Explode {{attack|shadow}} {{status|shock}}
 
*Bullet {{attack|shadow}} {{status|shock}}
 
*Bullet {{attack|shadow}} {{status|shock}}
 
|drop=
 
|drop=
 +
{{Showhide|Depth and Material Drops:|width=auto|content=
 +
Depth 9 and below:
 +
----
 +
*{{mat|Dark Shard}}
 +
*{{mat|Light Shard}}
 +
*{{mat|Ecto Drop}}
 +
*{{mat|Vile Seal}}
 +
 +
*{{mat|Grave Soil}}
 +
*{{mat|Owlite Feather}}
 +
*{{mat|Power Cell}}
 +
*{{mat|Static Clinger}}
 +
 +
*{{mat|Dead Gold}}
 +
*{{mat|Soul Dust}}
 +
*{{mat|Volt Oil}}
 +
 +
Depth 14 and below:
 +
----
 +
*{{mat|Blighted Bone}}
 +
*{{mat|Ghost Bell}}
 +
*{{mat|Thunderball}}
 +
 +
Depth 19 and below:
 +
----
 +
*{{mat|Philoso Feather}}
 +
*{{mat|Reaper Rib}}
 +
*{{mat|Storm Chaser}}
 +
 +
{{Note-Material/LocationStratum}}
 +
}}
 
}}
 
}}
  
 
==Strategy==
 
==Strategy==
In tier 2, the easiest method is to just ''avoid'' them entirely, as they give little to gain from. Tier 3 requires more awareness about their deaths, as the bullets are easy to run in to if many have died, or will wear your shield down quickly when you need it most. Simply running and not not stopping (and obviously not looping back around to them) is the easiest way to avoid damage from them. This is not always feasible though, as running around and around won't accomplish much. You must decide how to budget running and fighting based on your fighting capabilities and style to maximize your chances, and your team's chances of winning the level and surviving.
+
The easiest method is to just avoid them entirely, however, one should keep aware of the bullets they release upon exploding, as they are easy to run in to if many have died and will wear your shield down quickly when you need it most. Simply running and not not stopping (and obviously not looping back around to them) is the easiest way to avoid damage from them. This is not always feasible though, as running around and around won't accomplish much. You must decide how to budget running and fighting based on your fighting capabilities and style to maximize your chances, and your team's chances of winning the level and surviving.

Latest revision as of 22:33, 18 May 2020

Undead Family
Icon Gate Icon-Undead.png
Damage Resistances
Defense elemental icon.png Defense piercing icon.png Defense shadow icon.png
Defense decreased.png Defense none.png Defense increased.png

Bombies are a type of monster found in the Clockworks.

Traits

Bombies are Zombies that explode shortly after contact with knights or when sufficiently damaged by any weapon. They have far less health than other monsters and can be easily dispatched at distance. They can be resurrected by Grim Totems and Deadnaughts.

Types

Bombie

Bombie
All Tiers
Monster-Bombie.png


Abilities
  • Explode Attack shadow icon.png Icon status stun.png
  • Bullet Attack shadow icon.png
Location Drops
Description

A suicidal Zombie that explodes on contact with a chance of inflicting stun.

Shoots bullets in cardinal directions upon death starting in Tier 2.

Introduced with release 2012-06-28.


Burning Bombie

Burning Bombie
All Tiers
Monster-Burning Bombie.png


Abilities
  • Explode Attack shadow icon.png Icon status fire.png
  • Bullet Attack shadow icon.png Icon status fire.png
Location Drops
Description

A suicidal Zombie that explodes on contact with a chance of inflicting fire.

Introduced with release 2015-05-13.


Freezing Bombie

Freezing Bombie
All Tiers
Monster-Freezing Bombie.png


Abilities
  • Explode Attack shadow icon.png Icon status freeze.png
  • Bullet Attack shadow icon.png Icon status freeze.png
Location Drops
  • None
Description

A suicidal Zombie that explodes on contact with a chance of inflicting freeze.

Shoots bullets in cardinal directions upon death starting in Tier 2.

Introduced with release 2013-10-23.


Choking Bombie

Choking Bombie
All Tiers
Monster-Choking Bombie.png


Abilities
  • Explode Attack shadow icon.png Icon status poison.png
  • Bullet Attack shadow icon.png Icon status poison.png
Location Drops
Description

A suicidal Zombie that explodes on contact with a chance of inflicting poison.

Introduced with release 2013-01-30.


Surging Bombie

Surging Bombie
All Tiers
Monster-Surging Bombie.png


Abilities
  • Explode Attack shadow icon.png Icon status shock.png
  • Bullet Attack shadow icon.png Icon status shock.png
Location Drops
Description

A suicidal Zombie that explodes on contact with a chance of inflicting shock.

Introduced with release 2012-09-12.


Strategy

The easiest method is to just avoid them entirely, however, one should keep aware of the bullets they release upon exploding, as they are easy to run in to if many have died and will wear your shield down quickly when you need it most. Simply running and not not stopping (and obviously not looping back around to them) is the easiest way to avoid damage from them. This is not always feasible though, as running around and around won't accomplish much. You must decide how to budget running and fighting based on your fighting capabilities and style to maximize your chances, and your team's chances of winning the level and surviving.

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