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| {{Level | | {{Level |
− | |mission = Heart of Ice | + | |mission = Heart of Ice |
− | |icon 1 = Devilish Drudgery-Freeze | + | |icon 1 = Heart of Ice |
− | |name = Frozen Highway | + | |name = Amu-Sol |
− | |depth = Depends on [[Player Rank|rank]] | + | |depth = Depends on [[Player Rank|rank]]. |
− | |monsters = | + | |monsters = |
| *{{Monster|Alpha Frostifur}} | | *{{Monster|Alpha Frostifur}} |
| *{{Monster|Frostifur}} | | *{{Monster|Frostifur}} |
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| *{{Monster|Howlitzer}} (Rarely) | | *{{Monster|Howlitzer}} (Rarely) |
| *{{Monster|Chilling Howlitzer}} | | *{{Monster|Chilling Howlitzer}} |
| + | *{{Monster|Frozen Soul}} |
| + | |
| + | Exclusive to Maulos fight: |
| + | *{{Monster|Perma-Frostifur}} |
| + | *{{Monster|Maulos}} (Miniboss) |
| | | |
| |exploration = | | |exploration = |
| + | *{{exploration|Heavy Statue}} |
| + | *{{exploration|Ice Barrier}} |
| + | *{{exploration|Pressure Pad}} |
| + | *{{exploration|Switch}} (hidden) |
| *{{exploration|Freeze Trap}} | | *{{exploration|Freeze Trap}} |
| + | *{{exploration|Orbital Chain}} |
| + | |
| + | |floor notes = |
| + | Fight through several hazardous areas, defeat [[Maulos]], and get to the elevator. |
| + | |
| + | There's a hidden one-man button with unknown functionality in a wall right next to the second party button. |
| + | |
| + | {{Dialogue/Showhide |
| + | |title = Fiendish Memos (from [[Morgral'm]]) |
| + | |content = {{:Morgral'm Dialogue/Heart of Ice}} |
| + | }} |
| + | |
| + | |gallery= |
| + | {{StrategyList/Start}} |
| + | |
| + | {{StrategyList |
| + | |file = Map-Heart of Ice-Amu-Sol |
| + | |size = 175x175px |
| + | |notes = Map of ''Amu-Sol''. |
| + | }} |
| + | |
| + | {{StrategyList |
| + | |location = Heart of Ice |
| + | |level = Amu-Sol |
| + | |notes = Four Heavy Statues must be found and placed on Pressure Pads. On the left side there will be fiends and on the right will be beasts. It is suggested that everyone stick together and clear one side before venturing into the other. Players will usually clear the beast side first for the chance at obtaining more pills and hearts from easier enemies. The Tundralisks here seem to always drop a pickup. Alternatively, do the fiend side first, then the beast side for a speedier run. |
| + | |
| + | There is a switch hidden in one of four stone blocks. Two of these blocks are hidden in the left of the first room, the third is in front of the party button, and the fourth in a small courtyard with 2 Layoafers far north of the starting area. This switch generates a ghost block, allowing access to two Heart Boxes later. |
| + | }} |
| + | |
| + | {{StrategyList |
| + | |location = Heart of Ice |
| + | |level = Amu-Sol |
| + | |number = 2 |
| + | |notes = This seems to be a back alley fight. Brawl with several Tundralisks and fiends to push forward. Most of the monsters are trapped in sections but will soon be freed by blast blocks counting down to a ghost block, so charge up a piercing gun, let loose, and repeat as quickly and efficiently as possible. It would be smart for 1-2 players to shield up in front of 1-2 Blitz Needle or Callahan users for this area. Pop the Heart Boxes at the end of this fight and head north. |
| + | }} |
| + | |
| + | {{StrategyList |
| + | |location = Heart of Ice |
| + | |level = Amu-Sol |
| + | |number = 3 |
| + | |notes = It seems the party has an audience here, reminiscent of a coliseum. These viewers do not participate in fighting. After pressing another party button, get ready to fight 3 waves of Fiends and Beasts. Crystal blocks are useful for blocking Howlizter bullets, so don't break them all. There are respawn pads that will continuously produce Tundralisks in the right-hand corners of the coliseum. Try to ignore them and focus on defeating everything else. |
| + | }} |
| + | |
| + | {{StrategyList |
| + | |location = Heart of Ice |
| + | |level = Amu-Sol |
| + | |number = 4 |
| + | |notes = Another back alley area, but with more traps than monsters. Golden Winter Wisps and ice traps can hinder progress. Some Layoafers hang out in protected areas, ignore them or gun them down as needed. Pearl Greavers will appear in the area with a ghost block + barrier before the next battle. Take care of the greavers first, then charge up and have someone else hit the ghost block to get rid of the devilites. |
| + | }} |
| + | |
| + | {{StrategyList |
| + | |location = Heart of Ice |
| + | |level = Amu-Sol |
| + | |number = 5 |
| + | |notes = This battle has orbital chains and ice traps in the middle of a large fight area. Break the ice blocks in every wave and focus on the Silkwings first. After three waves of Beasts and Fiends the door will open. This path leads between several trojan statues to the final fight with [[Maulos]]. |
| + | }} |
| + | |
| + | {{Table/End}} |
| | | |
− | |floor notes = This level is similar to {{area|Devilish Drudgery|Hiring Freeze}} with several special map segments unique to this mission. There are a few mandatory fights.
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| }}<noinclude> | | }}<noinclude> |
| [[Category:Geography subpages]] | | [[Category:Geography subpages]] |
− | [[Category:Levels]]
| |
| </noinclude> | | </noinclude> |
Region: Unique. This level can only be accessed via the Dangerous Mission: Heart of Ice. Level: Amu-Sol Depth: Depends on rank.
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Exclusive to Maulos fight:
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Notes
Fight through several hazardous areas, defeat Maulos, and get to the elevator.
There's a hidden one-man button with unknown functionality in a wall right next to the second party button.
The first screen cluster:
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Re: Resource allocation request, Amu-Sol
You are receiving this mail as a result of an incorrect/cryptic entry in your recent resource allocation request. Please provide a detailed summary of your projected use of the following requested rescources: - 999 'Open minded' devilites - 50 barrles of 'whatever frostifurs eat' - A 'towering pillar' of everfrost and 'all the frozen souls it brings forth'
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Additionally, HR has requested an updated org chart as soon as possible. It is our understanding that all Pit Boss duties, administrative and otherwise, have been turned over to a 'Maulos of the Eternal Frost,', is that correct?
Cheers, Morgral'm Assistant Supervisor of Resource Allocations, Undercorp
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The second screen cluster:
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Re: Re: Resource allocation request, Amu-Sol
Thank you for your prompt response. Unfortunately your resource allocation has been denied.
Reason: Provided summary of need for requested resources: 'All hail the great and terrifying Maulos, true lord of the Blinding Abyss.'
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Additionally, HR is still waiting on the requested updated org chart. Please note that 'All fall under the freezing corruption of the great Maulos' is not an acceptable description of current executive hierarchy.
Cheers, Morgral'm Assistant Supervisor of Resource Allocations, Undercorp
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The third screen cluster:
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Re: Re: Re: Resource allocation request, Amu-Sol
I've contacted Internal Affairs regarding the recent theft of an everfrost pillar and the 'disappearance' of nearly 1,000 devilite data entry associates, as I believe it to be directly related to your recently denied resource allocation request.
Disciplinary action will be required. Additionally, please fill out the attached Personal Improvement Plan and return it as soon as possible.
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Lastly please instruct your division to cease using our mail system to inform other Undercorp divisions that 'The freezing corruption of lord Maulos is inescapable.' Improper use of the mail system hurts productivity.
As your division's disciplinary action will undoubtedly result in relocation to the Eternal Torment Division, this will likely be our final correspondence. I wish you luck in your continued career here at Undercorp.
Cheers, Morgral'm Assistant Supervisor of Resource Allocations, Undercorp
Attached: Amu-Sol.pip
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- Open attachment?
- (End reading)
If the attachment is opened:
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The attachment is corrupted and cannot be opened.
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Gallery
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Map of Amu-Sol.
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250x250px
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Four Heavy Statues must be found and placed on Pressure Pads. On the left side there will be fiends and on the right will be beasts. It is suggested that everyone stick together and clear one side before venturing into the other. Players will usually clear the beast side first for the chance at obtaining more pills and hearts from easier enemies. The Tundralisks here seem to always drop a pickup. Alternatively, do the fiend side first, then the beast side for a speedier run.
There is a switch hidden in one of four stone blocks. Two of these blocks are hidden in the left of the first room, the third is in front of the party button, and the fourth in a small courtyard with 2 Layoafers far north of the starting area. This switch generates a ghost block, allowing access to two Heart Boxes later.
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2250x250px
|
This seems to be a back alley fight. Brawl with several Tundralisks and fiends to push forward. Most of the monsters are trapped in sections but will soon be freed by blast blocks counting down to a ghost block, so charge up a piercing gun, let loose, and repeat as quickly and efficiently as possible. It would be smart for 1-2 players to shield up in front of 1-2 Blitz Needle or Callahan users for this area. Pop the Heart Boxes at the end of this fight and head north.
|
3250x250px
|
It seems the party has an audience here, reminiscent of a coliseum. These viewers do not participate in fighting. After pressing another party button, get ready to fight 3 waves of Fiends and Beasts. Crystal blocks are useful for blocking Howlizter bullets, so don't break them all. There are respawn pads that will continuously produce Tundralisks in the right-hand corners of the coliseum. Try to ignore them and focus on defeating everything else.
|
4250x250px
|
Another back alley area, but with more traps than monsters. Golden Winter Wisps and ice traps can hinder progress. Some Layoafers hang out in protected areas, ignore them or gun them down as needed. Pearl Greavers will appear in the area with a ghost block + barrier before the next battle. Take care of the greavers first, then charge up and have someone else hit the ghost block to get rid of the devilites.
|
5250x250px
|
This battle has orbital chains and ice traps in the middle of a large fight area. Break the ice blocks in every wave and focus on the Silkwings first. After three waves of Beasts and Fiends the door will open. This path leads between several trojan statues to the final fight with Maulos.
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