Difference between revisions of "Nature Sprite"

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:''This article is about the sprites in Firestorm Citadel. For other sprites, see [[Battle Sprite]]s.''  
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[[File:Monster-Sprite.png|thumb|A small sprite.]]
== Lore ==
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{{about|the sprites in the [[Firestorm Citadel]]|[[Sprite (disambiguation)]]}}
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A '''Nature Sprite''' is a type of [[NPC]]. They are pure spirits of nature who follow the guide of the [[Spirit Mother]].
  
[[Image:Monster-Sprite.png|left]]
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==Appearance==
Sprites are pure spirits of Nature, they follow under the guide of the [[Mother Spirit]]. Their appearance is that of a [[Devilite]], yet they are slightly bigger, green, and have masks. The only place in game so far where they can be found is in, [[Firestorm Citadel]], Charred Court. When entering the Court you'll see a dried up fountain surrounded with flowers and a large blue  sprite waiting for you. When talking to the sprite, it will tell you that the fire that burns in this citadel is no normal fire. After learning about the fire it will tell you how to clear the fiery path by making you free six of the eight lost sprites in the court. When a task is complete, and a sprite is found, they are now cursed, red, and huddled up in fear. Bring it back to the fountain and drop it into the circle to be purified and turn green with nature goodness.
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A sprite's appearance is similar to the [[devilite]] monster, being slightly larger with larger ears and wearing masks.  
  
Later in the levels you are rewarded for saving the sprites with the water wells in depth 28, which you require to defeat [[Lord Vanaduke]].
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==Lore==
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{{Quote|I've heard that some kind of force of nature had once tried to right his wrongs but Lord Vanaduke imprisoned it somewhere within his fortress. Finding and freeing it may prove useful.|[[Lost Soul of Almire (nameless)|Lost Soul of Almire]]}}
  
==Trivia==
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===Firestorm Citadel===
* At the end of the Mission: Alone In The Dark (Rank 9-2), a Lost Soul of Almire makes a reference to the Sprites in his last lines of dialogue: ''"I've heard that some kind of force of nature had once tried to right his wrongs but [[Vanaduke|Lord Vanaduke]] imprisoned it somewhere within his fortress. Finding and freeing it may probe useful."''
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Several of these creatures are encountered in Depth 25 of the {{location|Firestorm Citadel||1.2}} in the {{location|Firestorm Citadel|Charred Court|1.3}} level. When entering the court the player will encounter a dried up well surrounded with flowers (the [[Aura|Blossom Aura Accessory]] is very similar). A larger sprite is waiting by the entrance to this area. When talking to this sprite, it will reveal that the shadow fire blocking progress can be removed with water. If at least 6 sprites are freed, they can supply water to put this abnormal fire out, allowing progression.
  
[[Category:Monsters]]
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The smaller sprites are cursed (there are a total of 8 smaller sprites, the player can free all of them, or just choose 6 or 7) and cannot move on their own. The player must pick them up and carry them to the fountain. Placing the sprite into the fountain "frees" it - indicated by the loss of the curse status and turning green instead of pink. Placing the 6th sprite into the fountain for the [[Shadow Lair#Firestorm Citadel|Shadow Lair]] version of this area triggers a surprise ambush.
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Water fountains elsewhere in the Citadel continue to be supplied with water after at least six sprites are freed. This is especially important in Depth 28, since water is required to defeat [[Lord Vanaduke]]'s Mask.
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===Shadowplay===
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In the {{mission|Shadowplay}}, the citadel has become unstable. Several smaller sprites help the player get through ''[[Greenstone Bridge]]''. In the next depth, a few larger sprites are monitoring a severely damaged ''[[Overgrown Court]]''. The sprites have brought more nature into the citadel - it is raining and grass grows up through the tiles. But shadows of fire still play in this dark place.
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==Notes==
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They are key helpers in the Citadel because they provide water, and the player could not claim victory without them.
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Large blue sprites in Depth 25 of the Citadel are just called "sprite" in-game, but {{release|2012-05-16}} calls it a "Nature Sprite."
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==Dialogue==
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{{Dialogue/Showhide
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|title  = [[Firestorm Citadel]]
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|content = {{:Nature Sprite Dialogue/Charred Court}}
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}}
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{{Dialogue/Showhide
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|title  = {{mission|Shadowplay}}
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|content = {{:Nature Sprites Dialogue/Overgrown Court}}
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}}
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==Gallery==
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<gallery heights=120px widths=120px perrow=5>
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File:Monster-Sprite-Nature.png|A larger blue sprite.
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File:Monster-Sprite-Cursed.png|A cursed sprite.
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</gallery>
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==See Also==
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{{NPC see also}}
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[[Category:NPCs]]

Latest revision as of 23:53, 23 January 2016

A small sprite.
This article is about the sprites in the Firestorm Citadel. For other uses, see Sprite (disambiguation).

A Nature Sprite is a type of NPC. They are pure spirits of nature who follow the guide of the Spirit Mother.

Appearance

A sprite's appearance is similar to the devilite monster, being slightly larger with larger ears and wearing masks.

Lore

I've heard that some kind of force of nature had once tried to right his wrongs but Lord Vanaduke imprisoned it somewhere within his fortress. Finding and freeing it may prove useful. Lost Soul of Almire

Firestorm Citadel

Several of these creatures are encountered in Depth 25 of the Firestorm Citadel in the Charred Court level. When entering the court the player will encounter a dried up well surrounded with flowers (the Blossom Aura Accessory is very similar). A larger sprite is waiting by the entrance to this area. When talking to this sprite, it will reveal that the shadow fire blocking progress can be removed with water. If at least 6 sprites are freed, they can supply water to put this abnormal fire out, allowing progression.

The smaller sprites are cursed (there are a total of 8 smaller sprites, the player can free all of them, or just choose 6 or 7) and cannot move on their own. The player must pick them up and carry them to the fountain. Placing the sprite into the fountain "frees" it - indicated by the loss of the curse status and turning green instead of pink. Placing the 6th sprite into the fountain for the Shadow Lair version of this area triggers a surprise ambush.

Water fountains elsewhere in the Citadel continue to be supplied with water after at least six sprites are freed. This is especially important in Depth 28, since water is required to defeat Lord Vanaduke's Mask.

Shadowplay

In the 10-2 Interface-icon-PvE.png Mission: Shadowplay, the citadel has become unstable. Several smaller sprites help the player get through Greenstone Bridge. In the next depth, a few larger sprites are monitoring a severely damaged Overgrown Court. The sprites have brought more nature into the citadel - it is raining and grass grows up through the tiles. But shadows of fire still play in this dark place.

Notes

They are key helpers in the Citadel because they provide water, and the player could not claim victory without them.

Large blue sprites in Depth 25 of the Citadel are just called "sprite" in-game, but release 2012-05-16 calls it a "Nature Sprite."

Dialogue

Gallery

See Also

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