Difference between revisions of "Greaver"

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{{Monster family|Fiend}}
+
{{Monster family|Fiend Family|Fiend|Fiend|Fiend}}
 
{{TOCright}}
 
{{TOCright}}
 
'''Greavers''' are a type of [[monsters|monster]] found in the [[Clockworks]].
 
'''Greavers''' are a type of [[monsters|monster]] found in the [[Clockworks]].
Line 12: Line 12:
 
==Types==
 
==Types==
 
{{Hidden header|Greaver}}
 
{{Hidden header|Greaver}}
{{Monster
+
{{MonsterTemporary
 
|name=Greaver
 
|name=Greaver
 
|tier1=All Tiers
 
|tier1=All Tiers
Line 18: Line 18:
 
|image3=
 
|image3=
 
|location=
 
|location=
*All [[Clockwork Tunnels]]: Haunted Passage, Infernal Passage
 
 
*All [[Battle Arena]]s: Cadaverous Clash, Fiendish Fray
 
*All [[Battle Arena]]s: Cadaverous Clash, Fiendish Fray
*[[Mission|Blades of the Fallen]]: Soldier's Graveyard
+
*[[Blades of the Fallen]]: Soldier's Graveyard
 +
*All [[Compounds|Ruined Compound]]s levels
 +
*[[March of the Tortodrones (Mission)|March of the Tortodrones]]: Call of the Colossi
 
|description=
 
|description=
 
When they will have the chance, they will seize the opportunity to use their razor sharp claws to chop a knight's head off.  
 
When they will have the chance, they will seize the opportunity to use their razor sharp claws to chop a knight's head off.  
 +
*Tier 1: Normal dive attack.
 +
*Tier 2: Creates a haze after successfully executing a dive attack. Any knight that steps in this haze might be inflicted with [[stun]].
 +
*Tier 3: Hazes now last longer and affect a larger area, and have a higher chance of inflicting [[stun]]. Will also shoot four bullets after successfully executing a dive attack.
 
|abilities=*Dive {{attack|shadow}} {{status|stun}}
 
|abilities=*Dive {{attack|shadow}} {{status|stun}}
 
*Bullets {{attack|shadow}}
 
*Bullets {{attack|shadow}}
 
*Haze {{status|stun}}
 
*Haze {{status|stun}}
|drop=*{{Mat|Dark Shard}}
+
|drop=
*{{Mat|Red Shard}}
+
{{Template:Material/Monster|family=fiend}}
*{{Mat|Brimstone}}
+
*{{Mat|Frayed Fabric}}
+
*{{Mat|Fine Fabric}}
+
*{{Mat|Miracloth}}
+
 
}}
 
}}
  
 
{{Hidden header|Ruby Greaver}}
 
{{Hidden header|Ruby Greaver}}
{{Monster
+
{{MonsterTemporary
 
|name=Ruby Greaver
 
|name=Ruby Greaver
 
|tier1=All Tiers
 
|tier1=All Tiers
Line 41: Line 41:
 
|image3=
 
|image3=
 
|location=
 
|location=
*[[Clockwork Tunnels|Blast Furnace]]: Haunted Passage, Infernal Passage
 
 
*[[Battle Arena|Flame Lash Arena]]: Cadaverous Clash, Fiendish Fray
 
*[[Battle Arena|Flame Lash Arena]]: Cadaverous Clash, Fiendish Fray
 +
*All [[Compounds|Charred Compound]]s levels
 
|description=
 
|description=
 
Its claws are imbued with flames!
 
Its claws are imbued with flames!
 +
*Tier 1: Normal dive attack.
 +
*Tier 2: Creates a haze after successfully executing a dive attack. Any knight that steps in this haze might be inflicted with [[fire]].
 +
*Tier 3: Hazes now last longer and affect a larger area, and have a higher chance of inflicting [[fire]]. Will also shoot four bullets after successfully executing a dive attack.
 
|abilities=*Dive {{attack|shadow}} {{status|fire}}
 
|abilities=*Dive {{attack|shadow}} {{status|fire}}
 
*Bullets {{attack|shadow}} {{status|fire}}
 
*Bullets {{attack|shadow}} {{status|fire}}
 
*Haze {{status|fire}}
 
*Haze {{status|fire}}
 
|drop=
 
|drop=
*{{Mat|Brimstone}}
+
{{Template:Material/Monster|family=fiend|status=fire}}
*{{Mat|Frayed Fabric}}
+
*{{Mat|Fine Fabric}}
+
*{{Mat|Miracloth}}
+
 
}}
 
}}
  
 
{{Hidden header|Pearl Greaver}}
 
{{Hidden header|Pearl Greaver}}
{{Monster
+
{{MonsterTemporary
 
|name=Pearl Greaver
 
|name=Pearl Greaver
 
|tier1=All Tiers
 
|tier1=All Tiers
Line 62: Line 62:
 
|image3=
 
|image3=
 
|location=
 
|location=
*[[Clockwork Tunnels|Cooling Chamber]]: Haunted Passage, Infernal Passage
 
 
*[[Battle Arena|Ice Maul Arena]]: Cadaverous Clash, Fiendish Fray
 
*[[Battle Arena|Ice Maul Arena]]: Cadaverous Clash, Fiendish Fray
*[[Mission|Heart of Ice]]: Frozen Highway, Amu-Sol
+
*[[The Gauntlet]]: Last Stand
 +
*[[Heart of Ice]]: Frozen Highway, Amu-Sol
 +
*All [[Compounds|Frozen Compound]]s levels
 
|description=
 
|description=
 
This cold-hearted fiend originated from the heart of Amu-Sol, what is now a deserted city.  
 
This cold-hearted fiend originated from the heart of Amu-Sol, what is now a deserted city.  
 +
*Tier 1: Normal dive attack.
 +
*Tier 2: Creates a haze after successfully executing a dive attack. Any knight that steps in this haze might be inflicted with [[freeze]].
 +
*Tier 3: Hazes now last longer and affect a larger area, and have a higher chance of inflicting [[freeze]]. Will also shoot four bullets after successfully executing a dive attack.
 
|abilities=*Dive {{attack|shadow}} {{status|freeze}}
 
|abilities=*Dive {{attack|shadow}} {{status|freeze}}
 
*Bullets {{attack|shadow}} {{status|freeze}}
 
*Bullets {{attack|shadow}} {{status|freeze}}
 
*Haze {{status|freeze}}
 
*Haze {{status|freeze}}
|drop=*{{Mat|Dark Shard}}
+
|drop=
*{{Mat|Red Shard}}
+
{{Template:Material/Monster|family=fiend|status=freeze}}
*{{Mat|Brimstone}}
+
*{{Mat|Frayed Fabric}}
+
*{{Mat|Frost Gel}}
+
*{{Mat|Fine Fabric}}
+
*{{Mat|Hailstone}}
+
*{{Mat|Miracloth}}
+
*{{Mat|Perfect Snowball}}
+
*{{Mat|Silverweave}}
+
}}
+
 
+
{{Hidden header|Beryl Greaver}}
+
{{Monster
+
|name=Beryl Greaver
+
|tier1=All Tiers
+
|image2=
+
|image3=
+
|location=*[[Clockwork Tunnels|Power Complex]]: Haunted Passage, Infernal Passage
+
*[[Battle Arena|Thunder Fist Arena]]: Cadaverous Clash, Fiendish Fray
+
*[[Mission|The Silent Legion]]: Cryptic Statuary
+
|description=
+
It is said that a group of these cause thunderstorms like never before!
+
|abilities=*Dive {{attack|shadow}} {{status|shock}}
+
*Bullets {{attack|shadow}} {{status|shock}}
+
*Haze {{status|shock}}
+
|drop=*{{Mat|Brimstone}}
+
*{{Mat|Frayed Fabric}}
+
*{{Mat|Fine Fabric}}
+
*{{Mat|Miracloth}}
+
 
}}
 
}}
  
 
{{Hidden header|Jade Greaver}}
 
{{Hidden header|Jade Greaver}}
{{Monster
+
{{MonsterTemporary
 
|name=Jade Greaver
 
|name=Jade Greaver
 
|tier1=All Tiers
 
|tier1=All Tiers
Line 109: Line 85:
 
|image3=
 
|image3=
 
|location=
 
|location=
*[[Clockwork Tunnels|Wasteworks]]: Haunted Passage, Infernal Passage
 
 
*[[Battle Arena|Venom Fang Arena]]: Cadaverous Clash, Fiendish Fray
 
*[[Battle Arena|Venom Fang Arena]]: Cadaverous Clash, Fiendish Fray
 +
*All [[Compounds|Blighted Compound]]s levels
 
|description=
 
|description=
 
You can feel the nausea coming off them...
 
You can feel the nausea coming off them...
 +
*Tier 1: Normal dive attack.
 +
*Tier 2: Creates a haze after successfully executing a dive attack. Any knight that steps in this haze might be inflicted with [[poison]].
 +
*Tier 3: Hazes now last longer and affect a larger area, and have a higher chance of inflicting [[poison]]. Will also shoot four bullets after successfully executing a dive attack.
 
|abilities=*Dive {{attack|shadow}} {{status|poison}}
 
|abilities=*Dive {{attack|shadow}} {{status|poison}}
 
*Bullets {{attack|shadow}} {{status|poison}}
 
*Bullets {{attack|shadow}} {{status|poison}}
 
*Haze {{status|poison}}
 
*Haze {{status|poison}}
 
|drop=
 
|drop=
*{{Mat|Dark Shard}}
+
{{Template:Material/Monster|family=fiend|status=poison}}
*{{Mat|Red Shard}}
+
*{{Mat|Brimstone}}
+
*{{Mat|Frayed Fabric}}
+
*{{Mat|Nightshade}}
+
*{{Mat|Fine Fabric}}
+
*{{Mat|Toxic Core}}
+
*{{Mat|Miracloth}}
+
*{{Mat|Plague Essence}}
+
*{{Mat|Silverweave}}
+
 
}}
 
}}
  
==Notable Greavers==
+
{{Hidden header|Beryl Greaver}}
 +
{{MonsterTemporary
 +
|name=Beryl Greaver
 +
|tier1=All Tiers
 +
|image2=
 +
|image3=
 +
|location=
 +
*[[Battle Arena|Thunder Fist Arena]]: Cadaverous Clash, Fiendish Fray
 +
*[[The Silent Legion]]: Cryptic Statuary
 +
*All [[Compounds|Shocked Compound]]s levels
 +
|description=
 +
It is said that a group of these cause thunderstorms like never before!
 +
*Tier 1: Normal dive attack.
 +
*Tier 2: Creates a haze after successfully executing a dive attack. Any knight that steps in this haze might be inflicted with [[shock]].
 +
*Tier 3: Hazes now last longer and affect a larger area, and have a higher chance of inflicting [[shock]]. Will also shoot four bullets after successfully executing a dive attack.
 +
|abilities=*Dive {{attack|shadow}} {{status|shock}}
 +
*Bullets {{attack|shadow}} {{status|shock}}
 +
*Haze {{status|shock}}
 +
|drop=
 +
{{Template:Material/Monster|family=fiend|status=shock}}
 +
}}
  
{{Hidden header|Winterfest Greaver}}
+
==Notable Greavers==
{{Monster
+
{{Hidden header|Humbug}}
|name=Winterfest Greaver
+
{{MonsterTemporary
|tier1=All-Tier
+
|name=Humbug
 +
|tier1=All Tiers
 
|image2=
 
|image2=
 
|image3=
 
|image3=
 
|location=
 
|location=
*[[Mission|Save Winterfest!]]
+
*[[Save Winterfest]]: Alleys of Emberlight, Silent Emberlight
 +
*[[Grinchlin Assault]]: Ascent, Summit
 
|description=
 
|description=
An apparently standard Greaver with an Unclean Aura that appears only in the Mission: Save Winterfest! He acts like a normal Greaver but he can't shoot bullets when executes a dive attack. This type of Greaver has a higher chance of inflicting [[stun]] too.
+
A Greaver (which more resembles a [[Silkwing]]) with an Unclean Aura that appears during the [[Winterfest]] events. It seemingly has a higher chance of inflicting [[Stun]] than Standard Greavers.
 
|abilities=*Dive {{attack|shadow}} {{status|stun}}
 
|abilities=*Dive {{attack|shadow}} {{status|stun}}
 
*Haze {{status|stun}}
 
*Haze {{status|stun}}
Line 149: Line 141:
 
Greavers move fairly quickly when preparing to strike, so a knight charging his own attack is unlikely to outrun them. They stick to their targets long enough before attacking for you to cancel your charge or move out of range. Push them away with your shield or dodge their hits before counterattacking. Try not to stay in one place or move towards the Greaver after shielding from its attack in later tiers, as the haze can affect you through your shield.
 
Greavers move fairly quickly when preparing to strike, so a knight charging his own attack is unlikely to outrun them. They stick to their targets long enough before attacking for you to cancel your charge or move out of range. Push them away with your shield or dodge their hits before counterattacking. Try not to stay in one place or move towards the Greaver after shielding from its attack in later tiers, as the haze can affect you through your shield.
  
Greavers can be easily disrupted by most attacks therefore you can avoid getting hit or surrounded by attacking once and then moving back.
+
Greavers can be easily disrupted by most attacks, so you can avoid being hit by one or two Greavers by hitting them then retreating a short distance. One could even utilize [[Shieldbearer Guide#Shield Canceling|Shield Cancelling]] to Shield Bump a Greaver back then prepare a Charge Attack. A group of them are particularly vulnerable to the wide swing of some Swords, like the [[Troika]]/[[Sealed Sword]] lines or any piercing sword such as the [[Flourish]] line. They could also be countered by any offensive Bomb like the [[Blast Bomb]] or [[Spine Cone]] lines.
  
 
==See also==
 
==See also==

Latest revision as of 21:10, 11 March 2017

Fiend Family
Icon Gate Icon-Fiend.png
Damage Resistances
Defense elemental icon.png Defense piercing icon.png Defense shadow icon.png
Defense none.png Defense decreased.png Defense increased.png

Greavers are a type of monster found in the Clockworks.

Traits

Greavers resemble large bats crossed with moths, like their smaller cousins, the Wings. Unlike Wings, however, Greavers are not passive healers. They will follow a knight and swoop in when preparing to attack, hugging their target's behind closely for a few moments before hitting.

As adventurers progress down later tiers, Greavers will also gain the ability to shoot bullets and leave a status-inflicting haze after attacking.

Types

Greaver

Greaver
All Tiers
Monster-Greaver.png


Abilities
  • Dive Attack shadow icon.png Icon status stun.png
  • Bullets Attack shadow icon.png
  • Haze Icon status stun.png
Location Drops
Description

When they will have the chance, they will seize the opportunity to use their razor sharp claws to chop a knight's head off.

  • Tier 1: Normal dive attack.
  • Tier 2: Creates a haze after successfully executing a dive attack. Any knight that steps in this haze might be inflicted with stun.
  • Tier 3: Hazes now last longer and affect a larger area, and have a higher chance of inflicting stun. Will also shoot four bullets after successfully executing a dive attack.


Ruby Greaver

Ruby Greaver
All Tiers
Monster-Ruby Greaver.png


Abilities
  • Dive Attack shadow icon.png Icon status fire.png
  • Bullets Attack shadow icon.png Icon status fire.png
  • Haze Icon status fire.png
Location Drops
Description

Its claws are imbued with flames!

  • Tier 1: Normal dive attack.
  • Tier 2: Creates a haze after successfully executing a dive attack. Any knight that steps in this haze might be inflicted with fire.
  • Tier 3: Hazes now last longer and affect a larger area, and have a higher chance of inflicting fire. Will also shoot four bullets after successfully executing a dive attack.


Pearl Greaver

Pearl Greaver
All Tiers
Monster-Pearl Greaver.png


Abilities
  • Dive Attack shadow icon.png Icon status freeze.png
  • Bullets Attack shadow icon.png Icon status freeze.png
  • Haze Icon status freeze.png
Location Drops
Description

This cold-hearted fiend originated from the heart of Amu-Sol, what is now a deserted city.

  • Tier 1: Normal dive attack.
  • Tier 2: Creates a haze after successfully executing a dive attack. Any knight that steps in this haze might be inflicted with freeze.
  • Tier 3: Hazes now last longer and affect a larger area, and have a higher chance of inflicting freeze. Will also shoot four bullets after successfully executing a dive attack.


Jade Greaver

Jade Greaver
All Tiers
Monster-Jade Greaver.png


Abilities
  • Dive Attack shadow icon.png Icon status poison.png
  • Bullets Attack shadow icon.png Icon status poison.png
  • Haze Icon status poison.png
Location Drops
Description

You can feel the nausea coming off them...

  • Tier 1: Normal dive attack.
  • Tier 2: Creates a haze after successfully executing a dive attack. Any knight that steps in this haze might be inflicted with poison.
  • Tier 3: Hazes now last longer and affect a larger area, and have a higher chance of inflicting poison. Will also shoot four bullets after successfully executing a dive attack.


Beryl Greaver

Beryl Greaver
All Tiers
Monster-Beryl Greaver.png


Abilities
  • Dive Attack shadow icon.png Icon status shock.png
  • Bullets Attack shadow icon.png Icon status shock.png
  • Haze Icon status shock.png
Location Drops
Description

It is said that a group of these cause thunderstorms like never before!

  • Tier 1: Normal dive attack.
  • Tier 2: Creates a haze after successfully executing a dive attack. Any knight that steps in this haze might be inflicted with shock.
  • Tier 3: Hazes now last longer and affect a larger area, and have a higher chance of inflicting shock. Will also shoot four bullets after successfully executing a dive attack.


Notable Greavers

Humbug

Humbug
All Tiers
Monster-Humbug.png


Abilities
  • Dive Attack shadow icon.png Icon status stun.png
  • Haze Icon status stun.png
Location Drops
  • None
Description

A Greaver (which more resembles a Silkwing) with an Unclean Aura that appears during the Winterfest events. It seemingly has a higher chance of inflicting Stun than Standard Greavers.


Strategy

Greavers move fairly quickly when preparing to strike, so a knight charging his own attack is unlikely to outrun them. They stick to their targets long enough before attacking for you to cancel your charge or move out of range. Push them away with your shield or dodge their hits before counterattacking. Try not to stay in one place or move towards the Greaver after shielding from its attack in later tiers, as the haze can affect you through your shield.

Greavers can be easily disrupted by most attacks, so you can avoid being hit by one or two Greavers by hitting them then retreating a short distance. One could even utilize Shield Cancelling to Shield Bump a Greaver back then prepare a Charge Attack. A group of them are particularly vulnerable to the wide swing of some Swords, like the Troika/Sealed Sword lines or any piercing sword such as the Flourish line. They could also be countered by any offensive Bomb like the Blast Bomb or Spine Cone lines.

See also

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