Difference between revisions of "March of the Tortodrones (Mission)"
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− | + | {{MissionInfo | |
− | + | |name = March of the Tortodrones | |
− | + | |event = yes | |
− | * | + | |type = prestige |
+ | |event name = March of the Tortodrones | ||
+ | |host rank = {{???}} | ||
+ | |combat floors = 1 | ||
+ | |stratum = | ||
+ | *Monsters: {{Monster_Icons|Fiend}} {{Monster_Icons|Construct}} | ||
+ | *Status: No theme, but {{status|shock}} and {{status|stun}} from Tortodrones is problematic | ||
+ | |NPCs = *Two [[Tortodrone]]s (enemies) | ||
+ | }} | ||
==Overview== | ==Overview== | ||
− | + | {{MissionOverview | |
− | + | |description = Pieces of fallen Tortodrones and clusters of Dark Matter have been showing up in the Clockworks, leading Spiral HQ to believe that the Fiends are somehow linked to the disappearance of those once-mythical beings. In order to discover what the Fiends are up to, you will need to find a way to unlock one of their Grim Gates and travel through it. Spiral HQ suspects that the glyphs that the Fiends carry with them might be the keys to opening the gate yourself. | |
− | + | |objective= Investigate the Ancient Grove and put a stop to a Fiendish plot. | |
+ | }} | ||
− | + | ==Gate Map== | |
− | + | {{:March of the Tortodrones/Gate Map}} | |
− | == | + | ==Notes== |
− | + | The player must be at least [[Player Rank|ranked Squire (3-1)]] to host this mission. | |
− | + | ||
− | + | ||
− | + | Its [[Gate Map]] is not displayed in-game. It must be discerned by viewing the friend list. | |
− | + | ||
− | + | ||
− | + | ===History=== | |
− | *{{ | + | *{{release|2014-02-26}}: Mission introduced during the first [[March of the Tortodrones]]. |
− | + | ||
− | + | ||
− | + | ||
− | == | + | == Recommendations == |
− | + | === Loadout === | |
− | * | + | {{Note-Loadout}} |
+ | |||
+ | In general, shadow and shock resistant gear with a high amount of normal will suffice. The tortodrones utilize a variety of attacks that deal different types of damage, and none of them are shadow. But the plethora of fiends all deal normal and shadow damage. | ||
+ | |||
+ | Defenses: | ||
+ | |||
+ | The following consider fiend attacks and tortodrone AoE shocks. For other tortodrone attacks, elemental/normal/piercing UVs are ideal. | ||
+ | *[[Sacred Falcon Hex Helm]] | ||
+ | *[[Sacred Falcon Hex Armor]] | ||
+ | *[[Crest of Almire]] | ||
+ | |||
+ | Offenses: | ||
+ | *[[Volcanic Pepperbox]] | ||
+ | *[[Iron Slug]] | ||
+ | |||
+ | ==See Also== | ||
+ | {{mission see also|loadout=yes}} | ||
+ | |||
+ | ===External Links=== | ||
+ | {{Note-External Links/Video}} | ||
+ | *[https://www.youtube.com/watch?v=l1Mssvct7m4 Event Summary] (Youtube) | ||
+ | *[https://www.youtube.com/watch?v=Oca4n44034c Mission Runthrough] (YouTube) | ||
− | + | [[Category:March of the Tortodrones]] | |
− | + | ||
− | + | ||
− | + | ||
− | + |
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March of the Tortodrones is an event-exclusive prestige mission available during March of the Tortodrones.
Overview
Description:
Pieces of fallen Tortodrones and clusters of Dark Matter have been showing up in the Clockworks, leading Spiral HQ to believe that the Fiends are somehow linked to the disappearance of those once-mythical beings. In order to discover what the Fiends are up to, you will need to find a way to unlock one of their Grim Gates and travel through it. Spiral HQ suspects that the glyphs that the Fiends carry with them might be the keys to opening the gate yourself.
Objective:
Investigate the Ancient Grove and put a stop to a Fiendish plot.
Gate Map
Depth: 0
Level Link: Ancient Grove is a special lobby reminiscent of the Gloaming Wildwoods.
Depth: Depends on rank
Level Link: Call of the Colossi is unique to this mission.
Notes
The player must be at least ranked Squire (3-1) to host this mission.
Its Gate Map is not displayed in-game. It must be discerned by viewing the friend list.
History
- release 2014-02-26: Mission introduced during the first March of the Tortodrones.
Recommendations
Loadout
In general, shadow and shock resistant gear with a high amount of normal will suffice. The tortodrones utilize a variety of attacks that deal different types of damage, and none of them are shadow. But the plethora of fiends all deal normal and shadow damage.
Defenses:
The following consider fiend attacks and tortodrone AoE shocks. For other tortodrone attacks, elemental/normal/piercing UVs are ideal.
Offenses:
See Also
External Links
The content of external links relies on individual parties. As such, parts might be inaccurate, especially if the game updates and the external source does not.
- Event Summary (Youtube)
- Mission Runthrough (YouTube)