Difference between revisions of "Volatile Catalyzer"

From SpiralKnights

Jump to: navigation, search
m (Alchemy Path)
m (order)
 
(4 intermediate revisions by 4 users not shown)
Line 1: Line 1:
 
{{WeaponInfo
 
{{WeaponInfo
| name = {{PAGENAME}}
+
| name     = {{PAGENAME}}
| type = handgun
+
| type     = handgun
| star = 4
+
| star     = 4
| abilities =  
+
| damage 1  = Normal
 
}}
 
}}
 +
 
== Description ==
 
== Description ==
''Removing the safety overrides from a piece of Gremlin technology is a good way to lose a limb. In this case, it probably won't be one of yours. Charged Catalyzer bullets envelop the enemy in an energy field that explodes on contact with regular shots.
+
{{Quote|Removing the safety overrides from a piece of Gremlin technology is a good way to lose a limb. In this case, it probably won't be one of yours. Catalyzer bullets envelop the enemy in an energy field that explodes after taking damage.|Tooltip}}
  
== Attacks ==
+
== Acquisition ==
=== Basic Attack ===
+
{{Handgun/Acquisition}}
Fires a very slow moving blue projectile up to 9 squares away, allowing up to 3 shots before reload. Bullets from this gun tags any enemy it touches.
+
  
=== Charge Attack ===
+
=== Recipe ===
Fires a very slow moving energy orb that has a range of 9 squares. The recoil from the attack pushes back the player's Knight 2/3 of a square when firing. If the enemy is struck by a charge attack from this weapon while the orb is in orbit, it will detonate, damaging and knocking back the target and all nearby enemies. Having an enemy tagged with multiple orbs will increase the size of the explosion. Any undetonated orbs will expire after 20 seconds. Orbs that are not yours are not restricted to your own gun, meaning any player with any level of the Catalyzer can detonate the orbs.
+
 
+
{{SKAbilitiesTable|Charge Time in Milliseconds|
+
{{SKAbilitiesRow|{{PAGENAME}}|?|?|?|?|?|?|?}}
+
}}
+
 
+
== Damage ==
+
The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and listed as a range found from the first to last floor of each stratum.
+
 
+
{{SKDamageTable|
+
{{SKNewRow}}
+
{{SKDamageRow|Basic Attack |16|20-23|42-40|42-43|62-82|86-84}}
+
{{SKDamageRow|Charge Attack|50-59|72-84|144-152|161-172|251-328|358-372}}
+
}}
+
 
+
== Vendors ==
+
Vendors who sell this item:
+
* [[Basil]] (Recipe)
+
 
+
== Recipe ==
+
 
{{recipe/start|star=4}}
 
{{recipe/start|star=4}}
 
{{recipe/row|Blue Shard|15}}
 
{{recipe/row|Blue Shard|15}}
Line 43: Line 23:
 
{{recipe/end}}
 
{{recipe/end}}
  
==Alchemy Path==
+
===Alchemy Path===
 
{{:Catalyzer/alchemy path}}
 
{{:Catalyzer/alchemy path}}
  
== Demonstration ==
+
== Combat ==
http://www.youtube.com/watch?v=2hcUpTeuF5M&feature=youtu.be
+
=== Basic Attack ===
 +
Fires a very slow moving blue projectile up to 9 squares away, allowing up to 3 shots before reload. Bullets from this gun tags any enemy it touches.
 +
 
 +
=== Charge Attack ===
 +
Fires a very slow moving energy orb that has a range of 9 squares. The recoil from the attack pushes back the player's Knight 2/3 of a square when firing. If the enemy is struck by a charge attack from this weapon while the orb is in orbit, it will detonate, damaging and knocking back the target and all nearby enemies. Having an enemy tagged with multiple orbs will increase the size of the explosion. Any undetonated orbs will expire after 20 seconds. Orbs that are not yours are not restricted to your own gun, meaning any player with any level of the Catalyzer can detonate the orbs.
 +
 
 +
=== Damage ===
 +
{{Damage Disclaimer}}
 +
 
 +
:''Note: Normal shots will do only 1 point of damage against all enemies.''
 +
{{SKDamageTable|
 +
{{SKNewRow}}
 +
{{SKDamageRow|Charge Attack  |50 - 59|72 - 84|144 - 152|161 - 172|251 - 328|358 - 372}}
 +
{{SKDamageRow|Charge Explosion|12 - 13|16 - 19| 33 - 34 | 35 - 37 | 53 - 68 | 73 - 72}}
 +
}}
 +
 
 +
== See Also ==
 +
{{equipment see also}}
 +
 
 +
=== External Links ===
 +
{{Note-External Links/Video}}
 +
*[http://www.youtube.com/watch?v=2hcUpTeuF5M&feature=youtu.be Demonstration] (YouTube)

Latest revision as of 12:31, 1 May 2020

Volatile Catalyzer
Volatile Catalyzer-Equipped.png
★★★★☆
Offenses:
Damage type(s) and Attack Speed influence combat. The attack style of the weapon in relation to the combat environment is also important. Consider both when choosing weapons to wield.

Stats

Abilities:
Boosts and Penalties are both considered "abilities" in general. Many items don't have any special abilities. See the Abilities page for details. Some enemies are immune to certain status conditions - see individual status pages for details.

This item doesn't have any special abilities.

CTR:
All weapons gain these CTR bonuses as they level.
  • Level 5+: CTR: Low
  • Level 10: CTR: Medium

The Volatile Catalyzer is a 4-star handgun.

Description

Removing the safety overrides from a piece of Gremlin technology is a good way to lose a limb. In this case, it probably won't be one of yours. Catalyzer bullets envelop the enemy in an energy field that explodes after taking damage. — Tooltip

Acquisition

Icon-recipe.png: Basil - Randomly in stock for 10,000 crowns in depth 13, 23 Clockwork Terminals (unbound).

Recipe

The 4-star recipe for this item costs 10,000 crowns; the alchemy cost is 2,500 crowns. Below are the materials needed to make the Volatile Catalyzer.

Name Amount
Crafting-Blue Shard.png Blue Shard 15
Crafting-Ecto Drop.png Ecto Drop 4
Crafting-Owlite Feather.png Owlite Feather 3
Crafting-Unstable Core.png Unstable Core 2
Crafting-Warp Dust.png Warp Dust 1
Rarity-Elite Orb of Alchemy icon.png Elite Orb of Alchemy 3
Equipment-Industrial Catalyzer icon.png Industrial Catalyzer (Heat Level 5+)

Note: When crafting using bound equipment as a precursor, the upgraded item will also be bound.

Alchemy Path

Volatile Catalyzer's alchemy path
☆☆☆☆☆ ★☆☆☆☆ ★★☆☆☆ ★★★☆☆ ★★★★☆ ★★★★★
Catalyzer
Catalyzer
Industrial Catalyzer
Industrial Catalyzer
Volatile Catalyzer
Volatile Catalyzer
Neutralizer
Neutralizer
Toxic Catalyzer
Toxic Catalyzer
Virulent Catalyzer
Virulent Catalyzer
Biohazard
Biohazard

Combat

Basic Attack

Fires a very slow moving blue projectile up to 9 squares away, allowing up to 3 shots before reload. Bullets from this gun tags any enemy it touches.

Charge Attack

Fires a very slow moving energy orb that has a range of 9 squares. The recoil from the attack pushes back the player's Knight 2/3 of a square when firing. If the enemy is struck by a charge attack from this weapon while the orb is in orbit, it will detonate, damaging and knocking back the target and all nearby enemies. Having an enemy tagged with multiple orbs will increase the size of the explosion. Any undetonated orbs will expire after 20 seconds. Orbs that are not yours are not restricted to your own gun, meaning any player with any level of the Catalyzer can detonate the orbs.

Damage

The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and are listed as a range found from the first to last floor of each stratum.

Note: Normal shots will do only 1 point of damage against all enemies.
Volatile Catalyzer's Damage Table
Stratum 1 Stratum 2 Stratum 3 Stratum 4 Stratum 5 Stratum 6
Charge Attack 50 - 59 72 - 84 144 - 152 161 - 172 251 - 328 358 - 372
Charge Explosion 12 - 13 16 - 19 33 - 34 35 - 37 53 - 68 73 - 72

See Also

External Links

The content of external links relies on individual parties. As such, parts might be inaccurate, especially if the game updates and the external source does not.

Personal tools