Difference between revisions of "Pepperbox"

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(Charged Attack)
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| type = handgun
 
| type = handgun
 
| star = 3
 
| star = 3
| abilities = * Slight chance of causing Moderate [[Fire]]
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| damage 2  = Normal
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| abilities = yes
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| status    = Fire
 
}}
 
}}
 +
 
== Description ==
 
== Description ==
A fully automatic handgun capable of rapidly firing powerful bolts of energy.
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{{Quote|An Autogun modified to fire high-temperature bullets capable of engulfing foes.|Tooltip}}
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== Acquisition ==
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{{Handgun/Acquisition}}
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=== Recipe ===
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{{recipe/start|star=3}}
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{{recipe/row|Red Shard|10}}
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{{recipe/row|Scrap Metal|3}}
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{{recipe/row|Iron Gear|1}}
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{{recipe/row|Blast Powder|1}}
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{{recipe/row|Torchstone|1}}
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{{recipe/rarity|Advanced Orb of Alchemy|3}}
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{{recipe/special|Autogun|1+}}
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{{recipe/end}}
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=== Alchemy Path ===
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{{:Autogun/alchemy path}}
  
== Attacks ==
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== Combat ==
 
=== Basic Attack ===
 
=== Basic Attack ===
A single push of the "attack" button causes this gun to fire six shots in rapid succession. Each shot has a chance to inflict [[fire]]. While firing, the user can not move, shield, or interrupt the attack. Also, the shots go out in an irregular wave pattern, rather than a straight line... this gun is therefore useful for fighting groups, but it may be difficult to focus the attack on a single enemy unless at a very close range. When close enough to the enemy for all bullets to hit a single target, the Pepperbox can be devastating.
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A single push of the "attack" button causes this gun to fire six medium speed shots in rapid succession. Each shot travels up to 6 squares away and has a chance to inflict [[fire]]. While firing, the user can not move, shield, or interrupt the attack. Also, the shots go out in an irregular wave pattern, rather than a straight line... this gun is therefore useful for fighting groups, but it may be difficult to focus the attack on a single enemy unless at a very close range. However, when close enough to the enemy for all bullets to hit a single target, the Pepperbox can be devastating. The user may fire up to two such bursts before reloading.
  
 
=== Charged Attack ===
 
=== Charged Attack ===
Similar to the basic attack, but each shot does double damage. The range of this attack is slightly less than normal shots
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Fire fifteen shots in rapid succession. Similar bullet speed and range as the basic attack, but each shot inflicts roughly 150% damage.
In addition, shots from the charged attack pull most monsters directly into the origin of the bullets, often ensuring the majority will hit. While this can also be used to pull monsters out of hard-to-reach areas or away from vulnerable teammates, care must be taken; back-stepping away from an incoming melee attack and then unleashing the charge may pull the monster into range to hit the player, if the charged attack fails to knock down or kill the monster first.
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=== Damage ===
 
=== Damage ===
The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and listed as a range found from the first to last floor of each stratum.
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{{Damage Disclaimer}}
 
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{{SKDamageTable|
 
{{SKDamageTable|
{{SKNewRow}}
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{{SKDamageRow|Each Bullet (x6)         | 7 - 10 | 11 - 12 | 18 - 19 | 22 - 24 | 23 - 21 | 20 - 18}}
{{SKCell2||background=#114255}}  {{SKCell2|'''Normal Damage + {{status|fire}}{{status|fire}}'''|background=#8CCAFE|2=center|4=6}}
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{{SKDamageRow|All Six Hit             | 42 - 60 | 66 - 72 |108 - 114|132 - 144|138 - 126|120 - 108}}
{{SKDamageRow|Each Bullet (x6)|?|?|14 - 16|?|?|?}}
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{{SKDamageRow|Charge: Each Bullet (x15)| 13 - 18 | 20 - 23 | 36 - 38 | 44 - 48 | 43 - 38 | 36 - 33}}
{{SKDamageRow|All Six Hit|?|?|84 - 96|?|?|?}}
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{{SKDamageRow|Charge: All Fifteen Hit |195 - 270|300 - 345|540 - 570|600 - 720|645 - 570|540 - 495}}
{{SKDamageRow|Charge: Each Bullet (x15)|?|?|25 - 26|?|?|?}}
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{{SKDamageRow|Charge: All Fifteen Hit|?|?|375 - 390|?|?|?}}
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}}
 
}}
  
== Vendors ==
 
Vendors that sell this item:
 
* Basil at depth 13 (Recipe)
 
  
== Recipe ==
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'''{{status|fire}} Fire damage:'''
{{Recipe
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{{Damage/Fire/Moderate|2}}
| star = 3
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| mat1 = Red Shard
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| mat1amount = 10
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| mat2 = Scrap Metal
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| mat2amount = 3
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| mat3 = Iron Gear
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| mat3amount = 1
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| mat4 = Blast Powder
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| mat4amount = 1
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| mat5 = Torchstone
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| mat5amount = 1
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| special = Autogun
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| speciallevel = 1
+
}}
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== Alchemy Path ==
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== Gallery ==
{{SKWindowsmall
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<gallery>
| width = 50%
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File:Pepperbox_ani.gif|Basic and Charged Attack.
| title = {{PAGENAME}}'s alchemy path
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</gallery>
| body = {{alchemy paths header}}
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{{Alchemy path
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== Notes ==
|stage0=
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A [https://en.wikipedia.org/wiki/Pepper-box Pepperbox] is a general term for handguns with three or more barrels.
|stage1=
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|stage2=Autogun
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|stage3=Pepperbox
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|stage4=Fiery Pepperbox
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|stage5=Volcanic Pepperbox
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}}
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{{Alchemy path
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|stage0=
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|stage1=
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|stage2=Autogun
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|stage3=Needle Shot
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|stage4=Strike Needle
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|stage5=Blitz Needle
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}}
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}}
+
  
 
== See Also ==
 
== See Also ==
 
{{equipment see also}}
 
{{equipment see also}}
 +
 +
[[Category:Allusions]]

Latest revision as of 08:47, 1 May 2020

Pepperbox
Pepperbox-Equipped.png
★★★☆☆
Offenses:
Damage type(s) and Attack Speed influence combat. The attack style of the weapon in relation to the combat environment is also important. Consider both when choosing weapons to wield.

Stats

Abilities:
Boosts and Penalties are both considered "abilities" in general. Many items don't have any special abilities. See the Abilities page for details. Some enemies are immune to certain status conditions - see individual status pages for details.

Equipment-Pepperbox Abilities.png

CTR:
All weapons gain these CTR bonuses as they level.
  • Level 5+: CTR: Low
  • Level 10: CTR: Medium

The Pepperbox is a 3-star handgun.

Description

An Autogun modified to fire high-temperature bullets capable of engulfing foes. — Tooltip

Acquisition

Equipment-Pepperbox icon.png: Ricasso - Randomly in stock for 35,000 crowns in the Haven Bazaar (unbound).
Icon-recipe.png: Daxen - Always in stock for 4,000 crowns in the Hall of Heroes if the player is rank 5-2 or higher (bound).
Icon-recipe.png: Basil - Randomly in stock for 4,000 crowns in depth 13 Clockwork Terminals (unbound).

Recipe

The 3-star recipe for this item costs 4,000 crowns; the alchemy cost is 1,000 crowns. Below are the materials needed to make the Pepperbox.

Name Amount
Crafting-Red Shard.png Red Shard 10
Crafting-Scrap Metal.png Scrap Metal 3
Crafting-Iron Gear.png Iron Gear 1
Crafting-Blast Powder.png Blast Powder 1
Crafting-Torchstone.png Torchstone 1
Rarity-Advanced Orb of Alchemy icon.png Advanced Orb of Alchemy 3
Equipment-Autogun icon.png Autogun (Heat Level 1+)

Note: When crafting using bound equipment as a precursor, the upgraded item will also be bound.

Alchemy Path

Pepperbox's alchemy path
☆☆☆☆☆ ★☆☆☆☆ ★★☆☆☆ ★★★☆☆ ★★★★☆ ★★★★★
Autogun
Autogun
Needle Shot
Needle Shot
Strike Needle
Strike Needle
Blitz Needle
Blitz Needle
Pepperbox
Pepperbox
Fiery Pepperbox
Fiery Pepperbox
Volcanic Pepperbox
Volcanic Pepperbox
Toxic Needle
Toxic Needle
Blight Needle
Blight Needle
Plague Needle
Plague Needle
Wild Buster
Wild Buster
Feral Cannon
Feral Cannon
Savage Tortofist
Savage Tortofist
Dark Chaingun
Dark Chaingun
Black Chaingun
Black Chaingun
Grim Repeater
Grim Repeater
Peppermint Repeater
Peppermint Repeater

Combat

Basic Attack

A single push of the "attack" button causes this gun to fire six medium speed shots in rapid succession. Each shot travels up to 6 squares away and has a chance to inflict fire. While firing, the user can not move, shield, or interrupt the attack. Also, the shots go out in an irregular wave pattern, rather than a straight line... this gun is therefore useful for fighting groups, but it may be difficult to focus the attack on a single enemy unless at a very close range. However, when close enough to the enemy for all bullets to hit a single target, the Pepperbox can be devastating. The user may fire up to two such bursts before reloading.

Charged Attack

Fire fifteen shots in rapid succession. Similar bullet speed and range as the basic attack, but each shot inflicts roughly 150% damage.

Damage

The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and are listed as a range found from the first to last floor of each stratum.

Pepperbox's Damage Table
Stratum 1 Stratum 2 Stratum 3 Stratum 4 Stratum 5 Stratum 6
Each Bullet (x6) 7 - 10 11 - 12 18 - 19 22 - 24 23 - 21 20 - 18
All Six Hit 42 - 60 66 - 72 108 - 114 132 - 144 138 - 126 120 - 108
Charge: Each Bullet (x15) 13 - 18 20 - 23 36 - 38 44 - 48 43 - 38 36 - 33
Charge: All Fifteen Hit 195 - 270 300 - 345 540 - 570 600 - 720 645 - 570 540 - 495


Icon status fire.png Fire damage:

Pepperbox's Damage Table
Stratum 1 Stratum 2 Stratum 3 Stratum 4 Stratum 5 Stratum 6
Versus Ice Cubes and Glop Drops
Fire (x5) 7 - 13 19 - 25 28 - 40 48 - 60 60 60
Total 35 - 65 95 - 125 140 - 200 240 - 300 300 300
Versus Zombies and Lichens
Fire (x5) 7 - 13 18 - 23 27 - 38 45 - 56 56 56
Total 35 - 65 90 - 115 135 - 190 225 - 280 280 280
Versus Lichen Colonies, Lumbers, Jellies, and Toxigels
Fire (x4) 6 - 10 15 - 19 22 - 31 37 - 47 47 47
Total 24 - 40 60 - 76 88 - 124 148 - 188 188 188
Versus Giant Lichen Colonies, Quicksilvers, Wolvers and other Constructs
Fire (x4) 5 - 9 13 - 16 19 - 26 31 - 39 39 39
Total 20 - 36 52 - 64 76 - 104 124 - 156 156 156
Versus Chromalisks and Mecha Knights
Fire (x3) 4 - 8 11 - 14 16 - 23 27 - 34 34 34
Total 12 - 24 33 - 42 48 - 69 81 - 102 102 102
Versus Fiends, Gremlins, and Kats
Fire (x3) 4 - 7 10 - 12 14 - 20 24 - 29 29 29
Total 12 - 21 30 - 36 42 - 60 72 - 87 87 87

Gallery

Notes

A Pepperbox is a general term for handguns with three or more barrels.

See Also

Personal tools