Difference between revisions of "Firotech Alchemer"

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{{WeaponInfo
 
{{WeaponInfo
| name = {{PAGENAME}}
+
| name     = {{PAGENAME}}
| type = handgun
+
| type     = handgun
| star = 2
+
| star     = 2
| abilities =  
+
| damage 1  = Elemental
* Good chance of causing Moderate [[Fire]]
+
| abilities = yes
 +
| status    = Fire
 
}}
 
}}
 +
 
== Description ==
 
== Description ==
An alchemical handgun that fires bullets of liquid flames that split on impact.
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{{Quote|An alchemical handgun that fires bullets of liquid flames that split on impact.|Tooltip}}
  
== Attacks ==
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== Acquisition ==
=== Basic Attack ===
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{{Handgun/Acquisition}}
Fires a slow moving ball of flame that has a range of 7 squares and explode on impact, damaging target and any enemy within 0.5 square radius.
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<br /> The projectile has a chance of inflicting [[Fire]] status on hit.
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<br /> There is no recoil when using the basic attack and the user may fire up to 2 shots before reloading.
+
  
=== Charge Attack ===
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=== Recipe ===
A charged ball that flies at medium speed up to 10 squares away, exploding on impact and damaging any enemy within 0.5 square radius.
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{{recipe/start|star=2}}
<br />In addition, it will split into 2 smaller balls of flame at 135° and 225° of point of impact which deals additional damage (same as basic attack) if they hit.
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{{recipe/row|Red Shard|5}}
<br />All 3 projectiles have a chance of causing [[Fire]] on hit and the recoil from the attack will push the user back 2/3 of a square.
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{{recipe/row|Gel Drop|2}}
 +
{{recipe/row|Gel Core|1}}
 +
{{recipe/row|Fuel Canister|1}}
 +
{{recipe/rarity|Simple Orb of Alchemy|3}}
 +
{{recipe/end}}
  
Below table shows the approximate charge time in milliseconds:
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=== Alchemy Path ===
{{SKAbilitiesTable|Charge Time in Milliseconds|
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{{:Firotech Alchemer/alchemy path}}
{{SKAbilitiesRow|{{PAGENAME}}|2600|2400|2200|2000|1800|?|?|?}}
+
}}
+
  
== Damage ==
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== Combat ==
The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and listed as the damage dealt on the first and last floor of each stratum. <br />
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=== Basic Attack ===
Similarly, fire damage is listed as the damage done per "tick" against the strongest monster on the first floor and the weakest monster on the last floor of each stratum.
+
Fires a slow moving ball of flame that has a range of 7 squares and explode on impact, damaging target and any enemy within 0.5 square radius. The projectile has a chance of inflicting [[Fire]] status on hit. There is no recoil when using the basic attack and the user may fire up to 2 shots before reloading.
{{SKDamageTable|
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{{SKNewRow}}
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{{SKCell2||background=#114255}}  {{SKCell2|'''Versus Beasts and Gremlins'''|background=#A09C99|color=#52344A|2=center|4=6}}
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{{SKDamageRow|Basic Attack |3 - 4|5 - 5|8 - 10|10 - 9|? - ?|? - ?}}
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{{SKDamageRow|Charge Attack|4 - 5|7 - 8|12 - 14|14 - 14|? - ?|? - ?}}
+
{{SKDamageRow|Fire (x4)    |?4 - 7?|?10 - 12?|?18 - 20?|24 - 34?|? - ?|? - ?}}
+
{{SKNewRow}}
+
{{SKCell2||background=#114255}}  {{SKCell2|'''Versus Fiends and Slimes'''|background=#C6F6FF|color=#315173|2=center|4=6}}
+
{{SKDamageRow|Basic Attack |11 - 12|15 - 17|28 - 30|29 - 26|? - ?|? - ?}}
+
{{SKDamageRow|Charge Attack|21 - 22|27 - 29|54 - 58|50 - 44|? - ?|? - ?}}
+
{{SKDamageRow|Fire (x4)    |?5 - 10?|?11?|?14 - 20?|?29 - 41?|? - ?|? - ?|}}
+
{{SKNewRow}}
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{{SKCell2||background=#114255}}  {{SKCell2|'''Versus Constructs and Undead'''|background=#FFD7A2|color=#732C10|2=center|4=6}}
+
{{SKDamageRow|Basic Attack |16 - 18|22 - 24|43 - 48|44 - 37|? - ?|? - ?}}
+
{{SKDamageRow|Charge Attack|27 - 30|38 - 44|74 - 85|81 - 74|? - ?|? - ?}}
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{{SKDamageRow|Fire (x4)    |?7 - 10?|?13 - 15?|?24 - 30?|?34 - 47?|? - ?|? - ?|}}
+
}}
+
  
== Vendors ==
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=== Charge Attack ===
Vendors that sell this item:
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A charged ball that flies at medium speed up to 10 squares away, exploding on impact and damaging any enemy within 0.5 square radius. In addition, it will split into 2 smaller balls of flame at 135° and 225° of point of impact which deals additional damage (same as basic attack) if they hit. All 3 projectiles have a chance of causing [[Fire]] on hit and the recoil from the attack will push the user back 2/3 of a square. Each charge attack has 60%-70% to make enemy on fire.
* [[Ricasso]]
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* [[Vatel]] (recipe)
+
  
== Recipe ==
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=== Damage ===
{{Recipe
+
{{Damage Disclaimer}}
| star = 2
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{{Damage/Status_Alchemer/2|Elemental}}
| mat1 = Red Shard
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| mat1amount = 5
+
| mat2 = Gel Drop
+
| mat2amount = 2
+
| mat3 = Gel Core
+
| mat3amount = 1
+
| mat4 = Fuel Canister
+
| mat4amount = 1
+
}}
+
  
== Alchemy Path ==
 
{{SKWindowsmall
 
| width = 50%
 
| title = {{PAGENAME}}'s alchemy path
 
| body = {{alchemy paths header}}
 
  
{{Alchemy path
+
'''{{status|fire}} Fire damage:'''
|stage0=
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{{Damage/Fire/Moderate|2}}
|stage1=
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|stage2=Firotech Alchemer
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|stage3=Firotech Alchemer Mk II
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|stage4=Firo Driver
+
|stage5=Magma Driver
+
}}
+
}}
+
  
 
== See Also ==
 
== See Also ==
*[[Cryotech Alchemer]]
 
*[[Prismatech Alchemer]]
 
*[[Shadowtech Alchemer]]
 
*[[Voltech Alchemer]]
 
 
{{equipment see also}}
 
{{equipment see also}}
 
[[Category:Weapons]]
 
[[Category:Equipment]]
 
[[Category: Handguns]]
 

Latest revision as of 05:46, 1 May 2020

Firotech Alchemer
Firotech Alchemer-Equipped.png
★★☆☆☆
Offenses:
Damage type(s) and Attack Speed influence combat. The attack style of the weapon in relation to the combat environment is also important. Consider both when choosing weapons to wield.

Stats

Abilities:
Boosts and Penalties are both considered "abilities" in general. Many items don't have any special abilities. See the Abilities page for details. Some enemies are immune to certain status conditions - see individual status pages for details.

Equipment-Firotech Alchemer Abilities.png

CTR:
All weapons gain these CTR bonuses as they level.
  • Level 5+: CTR: Low
  • Level 10: CTR: Medium

The Firotech Alchemer is a 2-star handgun.

Description

An alchemical handgun that fires bullets of liquid flames that split on impact. — Tooltip

Acquisition

Equipment-Firotech Alchemer icon.png: Ricasso - Randomly in stock for 7,500 crowns in the Haven Bazaar (unbound).
Icon-recipe.png: Daxen - Always in stock for 1,000 crowns in the Hall of Heroes if the player is rank 4-1 or higher (bound).
Icon-recipe.png: Vatel - Randomly in stock for 1,000 crowns in the Haven Bazaar (unbound).
Icon-recipe.png: Basil - Randomly in stock for 1,000 crowns in depth 4, 13 Clockwork Terminals, always in stock in lobby of:

5-1 Interface-icon-PvE.png Mission: Chilled to the Bone
(All recipes purchased from Basil are acquired unbound).

Recipe

The 2-star recipe for this item costs 1,000 crowns; the alchemy cost is 400 crowns. Below are the materials needed to make the Firotech Alchemer.

Name Amount
Crafting-Red Shard.png Red Shard 5
Crafting-Gel Drop.png Gel Drop 2
Crafting-Gel Core.png Gel Core 1
Crafting-Fuel Canister.png Fuel Canister 1
Rarity-Simple Orb of Alchemy icon.png Simple Orb of Alchemy 3

Note: When crafting using bound equipment as a precursor, the upgraded item will also be bound.

Alchemy Path

Firotech Alchemer's alchemy path
☆☆☆☆☆ ★☆☆☆☆ ★★☆☆☆ ★★★☆☆ ★★★★☆ ★★★★★
Firotech Alchemer
Firotech Alchemer
Firotech Alchemer Mk II
Firotech Alchemer Mk II
Firo Driver
Firo Driver
Magma Driver
Magma Driver

Combat

Basic Attack

Fires a slow moving ball of flame that has a range of 7 squares and explode on impact, damaging target and any enemy within 0.5 square radius. The projectile has a chance of inflicting Fire status on hit. There is no recoil when using the basic attack and the user may fire up to 2 shots before reloading.

Charge Attack

A charged ball that flies at medium speed up to 10 squares away, exploding on impact and damaging any enemy within 0.5 square radius. In addition, it will split into 2 smaller balls of flame at 135° and 225° of point of impact which deals additional damage (same as basic attack) if they hit. All 3 projectiles have a chance of causing Fire on hit and the recoil from the attack will push the user back 2/3 of a square. Each charge attack has 60%-70% to make enemy on fire.

Damage

The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and are listed as a range found from the first to last floor of each stratum.

Firotech Alchemer's Damage Table
Stratum 1 Stratum 2 Stratum 3 Stratum 4 Stratum 5 Stratum 6
Versus Constructs and Undead
Basic Attack 17 - 22 25 - 29 45 - 55 51 - 44 38 - 33 31 - 29
Charge Attack 33 - 43 51 - 59 90 - 112 108 - 101 94 - 82 73 - 58
Versus Slimes and Fiends
Basic Attack 12 - 15 17 - 19 29 - 35 32 - 30 28 - 25 24 - 22
Charge Attack 28 - 34 39 - 44 70 - 86 77 - 63 55 - 47 44 - 40
Versus Beasts and Gremlins
Basic Attack 3 - 4 5 - 6 9 - 11 10 10 10
Charge Attack 5 - 7 8 - 10 14 - 18 18 17 17 - 16


Icon status fire.png Fire damage:

Firotech Alchemer's Damage Table
Stratum 1 Stratum 2 Stratum 3 Stratum 4 Stratum 5 Stratum 6
Versus Ice Cubes and Glop Drops
Fire (x5) 7 - 13 19 - 25 28 - 40 48 - 60 60 60
Total 35 - 65 95 - 125 140 - 200 240 - 300 300 300
Versus Zombies and Lichens
Fire (x5) 7 - 13 18 - 23 27 - 38 45 - 56 56 56
Total 35 - 65 90 - 115 135 - 190 225 - 280 280 280
Versus Lichen Colonies, Lumbers, Jellies, and Toxigels
Fire (x4) 6 - 10 15 - 19 22 - 31 37 - 47 47 47
Total 24 - 40 60 - 76 88 - 124 148 - 188 188 188
Versus Giant Lichen Colonies, Quicksilvers, Wolvers and other Constructs
Fire (x4) 5 - 9 13 - 16 19 - 26 31 - 39 39 39
Total 20 - 36 52 - 64 76 - 104 124 - 156 156 156
Versus Chromalisks and Mecha Knights
Fire (x3) 4 - 8 11 - 14 16 - 23 27 - 34 34 34
Total 12 - 24 33 - 42 48 - 69 81 - 102 102 102
Versus Fiends, Gremlins, and Kats
Fire (x3) 4 - 7 10 - 12 14 - 20 24 - 29 29 29
Total 12 - 21 30 - 36 42 - 60 72 - 87 87 87

See Also

Personal tools