Difference between revisions of "Winmillion"

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{{WeaponInfo
 
{{WeaponInfo
| name = {{PAGENAME}}
+
|name     = {{PAGENAME}}
| type = sword
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|type     = sword
| star = 4
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|star     = 4
| abilities = * Fires projectiles
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|damage 1 = Normal
 
}}
 
}}
  
 
== Description ==
 
== Description ==
An ornate blade that propels bolts of energy outward with every swing. Inexperienced users have been known to cut themselves when first practicing with it.
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{{Quote|An ornate blade that propels bolts of energy outward with every swing. Inexperienced users have been known to cut themselves when first practicing with it.|Tooltip}}
  
== Attacks ==
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==Acquisition==
=== Basic Attack ===
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{{Sword/Acquisition}}
A 6 hit combo consisting of 3 swings and 3 energy disks. Every disk is shot immediately after a swing of the blade. Enemies who dodge or block (i.e., [[Devilite]]s, [[Gremlins]], [[Mecha Knight]]s, [[Wolver]]s) will try to dodge or block these projectiles.
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=== Charge Attack ===
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=== Recipe ===
A larger range swing, which pushes the user back and fires a powerful disk of energy. The disk can hit up to three times, with each hit dealing less damage than one normal swing.
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{{recipe/start|star=4}}
 +
{{recipe/row|Blue Shard|15}}
 +
{{recipe/row|Vile Seal|4}}
 +
{{recipe/row|Owlite Feather|3}}
 +
{{recipe/row|Rocket Sprocket|2}}
 +
{{recipe/row|Silver Coil|1}}
 +
{{recipe/rarity|Elite Orb of Alchemy|3}}
 +
{{recipe/special|Arc Razor|5+}}
 +
{{recipe/end}}
  
== Damage ==
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=== Alchemy Path ===
The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and listed as a range found from the first to last floor of each stratum.
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{{:Spur/alchemy path}}
  
{{SKDamageTable|state=collapsed|
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== Combat ==
{{SKDamageRow|Hit 1 and 2        | 19 - 21 | 23 - 26 | 46 - 48 | 47 - 49 | ? | ? }}
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=== Basic Attack ===
{{SKDamageRow|Hit 3               | 24 - 26 | 29 - 33 | 59 - 62 | 60 - 62 | ? | ? }}
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A 6 hit combo consisting of 3 swings and 3 energy disks that fly with progressively less distance. Every disk is shot immediately after a swing of the blade. Enemies who dodge or block (i.e., [[Devilite]]s, [[Gremlins]], [[Mecha Knight]]s, [[Wolver]]s) will try to dodge or block these projectiles.
{{SKDamageRow|Energy Disk        |  8 - 10 | 12 - 14 | 23 - 24 | 25 - 28 | ? | ? }}
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{{SKDamageRow|Charge - Swing      | 34 - 38 | 45 - 52 | 90 - 95 | 99 - ?  | ? | ? }}
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{{SKDamageRow|Charge - Energy Disk| 15 - 16 | 19 - 22 | 41 - 42 | 42 - 46 | ? | ? }}
+
}}
+
  
== Vendors ==
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=== Charge Attack ===
Vendors who sell this item:
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A 360 degree, half-block radius swing, which does not move the user and fires a disk of energy. The disk can hit up to three times, with each hit dealing less damage than one normal swing.
* [[Basil]] (Recipe)
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* [[Echo]] (recipe) Hall of Heroes (Rank 8-2)
+
  
== Recipe ==
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=== Damage ===
{{Recipe
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{{Damage Disclaimer}}
| star = 4
+
{{SKDamageTable|
| mat1 = Blue Shard
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{{SKDamageRow|Hits 1 and 2    |19 - 20|23 - 26| 48 - 46 | 47 - 49 | 72 - 94 | 98 - 92 }}
| mat1amount = 15
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{{SKDamageRow|Hit 3           |24 - 25|29 - 33| 62 - 61 |   61    | 98 - 130|139 - 121}}
| mat2 = Scrap Metal
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{{SKDamageRow|Projectile      | 8 - 10|13 - 15| 26 - 27 | 28 - 30 | 41 - 54 | 58 - 59}}
| mat2amount = 4
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{{SKDamageRow|Charge Attack    |51 - 62|71 - 81|135 - 143|148 - 158|227 - 292|315 - 317}}
| mat3 = Gel Core
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{{SKDamageRow|Charge Projectile|21 - 23|26 - 29| 55 - 53 | 53 - 55 | 85 - 114|116 - 105}}
| mat3amount = 3
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| mat4 = Rocket Sprocket
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| mat4amount = 2
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| mat5 = Silver Coil
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| mat5amount = 1
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| special = Arc Razor
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| speciallevel = 5+
+
}}
+
 
+
 
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== Alchemy Path ==
+
{{SKWindowsmall
+
| width = 50%
+
| title = {{PAGENAME}}'s alchemy path
+
| body = {{alchemy paths header}}
+
 
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{{Alchemy path
+
|stage0=
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|stage1=
+
|stage2=Spur
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|stage3=Arc Razor
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|stage4=Winmillion
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|stage5=
+
}}
+
 
}}
 
}}
  
 
== See Also ==
 
== See Also ==
 
{{equipment see also}}
 
{{equipment see also}}
*[[Swords]]
+
 
 +
[[Category:Whirling-SFX|8]]

Latest revision as of 07:40, 4 May 2020

Winmillion
Winmillion-Equipped.png
★★★★☆
Offenses:
Damage type(s) and Attack Speed influence combat. The attack style of the weapon in relation to the combat environment is also important. Consider both when choosing weapons to wield.

Stats

Abilities:
Boosts and Penalties are both considered "abilities" in general. Many items don't have any special abilities. See the Abilities page for details. Some enemies are immune to certain status conditions - see individual status pages for details.

This item doesn't have any special abilities.

CTR:
All weapons gain these CTR bonuses as they level.
  • Level 5+: CTR: Low
  • Level 10: CTR: Medium

The Winmillion is a 4-star sword.

Description

An ornate blade that propels bolts of energy outward with every swing. Inexperienced users have been known to cut themselves when first practicing with it. — Tooltip

Acquisition

Icon-recipe.png: Echo - Always in stock for 10,000 crowns in the Hall of Heroes if the player is rank 6-2 or higher (bound).
Icon-recipe.png: Basil - Randomly in stock for 10,000 crowns in depth 13, 23 Clockwork Terminals (unbound).

Recipe

The 4-star recipe for this item costs 10,000 crowns; the alchemy cost is 2,500 crowns. Below are the materials needed to make the Winmillion.

Name Amount
Crafting-Blue Shard.png Blue Shard 15
Crafting-Vile Seal.png Vile Seal 4
Crafting-Owlite Feather.png Owlite Feather 3
Crafting-Rocket Sprocket.png Rocket Sprocket 2
Crafting-Silver Coil.png Silver Coil 1
Rarity-Elite Orb of Alchemy icon.png Elite Orb of Alchemy 3
Equipment-Arc Razor icon.png Arc Razor (Heat Level 5+)

Note: When crafting using bound equipment as a precursor, the upgraded item will also be bound.

Alchemy Path

Winmillion's alchemy path
☆☆☆☆☆ ★☆☆☆☆ ★★☆☆☆ ★★★☆☆ ★★★★☆ ★★★★★
Spur
Spur
Arc Razor
Arc Razor
Winmillion
Winmillion
Turbillion
Turbillion

Combat

Basic Attack

A 6 hit combo consisting of 3 swings and 3 energy disks that fly with progressively less distance. Every disk is shot immediately after a swing of the blade. Enemies who dodge or block (i.e., Devilites, Gremlins, Mecha Knights, Wolvers) will try to dodge or block these projectiles.

Charge Attack

A 360 degree, half-block radius swing, which does not move the user and fires a disk of energy. The disk can hit up to three times, with each hit dealing less damage than one normal swing.

Damage

The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and are listed as a range found from the first to last floor of each stratum.

Winmillion's Damage Table
Stratum 1 Stratum 2 Stratum 3 Stratum 4 Stratum 5 Stratum 6
Hits 1 and 2 19 - 20 23 - 26 48 - 46 47 - 49 72 - 94 98 - 92
Hit 3 24 - 25 29 - 33 62 - 61 61 98 - 130 139 - 121
Projectile 8 - 10 13 - 15 26 - 27 28 - 30 41 - 54 58 - 59
Charge Attack 51 - 62 71 - 81 135 - 143 148 - 158 227 - 292 315 - 317
Charge Projectile 21 - 23 26 - 29 55 - 53 53 - 55 85 - 114 116 - 105

See Also

Personal tools