Difference between revisions of "Deconstruction Zone"
From SpiralKnights
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m (fix icons up to reflect in-game visuals/color - yes yes, the icons are really just the same as relevant clockwork tunnels, but I've uploaded them to their own space for a few reasons.) |
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{{SKCell|'''Levels'''|center|}} | {{SKCell|'''Levels'''|center|}} | ||
{{SKNewRow}} | {{SKNewRow}} | ||
− | {{SKCell|[[File:Gate- | + | {{SKCell|[[File:Gate-Deconstruction Zone-Circuit Breakers.png|32px]] Circuit Breakers |
− | [[File:Gate- | + | [[File:Gate-Deconstruction Zone-Cold Storage.png|32px]] Cold Storage |
− | [[File:Gate- | + | [[File:Gate-Deconstruction Zone-Molten Mayhem.png|32px]] Molten Mayhem |
− | [[File:Gate- | + | [[File:Gate-Deconstruction Zone-Radioactive Recycling.png|32px]] Radioactive Recycling |
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+ | [[File:Gate-Deconstruction Zone-Savage Salvaging.png|32px]] Savage Salvaging | ||
+ | }} | ||
+ | }} | ||
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It is believed that, similarly to the [[Clockwork Tunnels]], the '''Deconstruction Zone''' is a behind-the-scenes area of the [[Clockworks]] used by [[Gremlins]]. | It is believed that, similarly to the [[Clockwork Tunnels]], the '''Deconstruction Zone''' is a behind-the-scenes area of the [[Clockworks]] used by [[Gremlins]]. | ||
==Features== | ==Features== | ||
− | + | Deconstruction Zones appear as vast open areas populated by Gremlins and [[Construct]] monsters, that Knights can face once they step on a party button. Inside these areas are also several locked rooms, the majority of which host small groups of Gremlins and a key that can unlock another room. In the only room that contains treasure boxes there is no key, so if the party wants to kill all the Gremlins, this room must be opened last. Sometimes, instead of a room with treasure boxes, there will be a locked gate blocking the lift, which if you wish to kill all the gremlins, must still be opened last. | |
* The Gremlins that appear in Deconstruction Zones are [[Thwacker]]s, [[Mender]]s, [[Scorcher]]s and [[Demo]]s | * The Gremlins that appear in Deconstruction Zones are [[Thwacker]]s, [[Mender]]s, [[Scorcher]]s and [[Demo]]s |
Revision as of 16:53, 9 August 2015
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It is believed that, similarly to the Clockwork Tunnels, the Deconstruction Zone is a behind-the-scenes area of the Clockworks used by Gremlins.
Features
Deconstruction Zones appear as vast open areas populated by Gremlins and Construct monsters, that Knights can face once they step on a party button. Inside these areas are also several locked rooms, the majority of which host small groups of Gremlins and a key that can unlock another room. In the only room that contains treasure boxes there is no key, so if the party wants to kill all the Gremlins, this room must be opened last. Sometimes, instead of a room with treasure boxes, there will be a locked gate blocking the lift, which if you wish to kill all the gremlins, must still be opened last.
- The Gremlins that appear in Deconstruction Zones are Thwackers, Menders, Scorchers and Demos
- The Constructs that appear in Deconstruction Zones are Gun Puppy series and Mecha Knight series.
- Battlepods and Knocker series can appear in determined Deconstruction Zones from Missions.