Difference between revisions of "Sandbox"
From SpiralKnights
m |
m (→★★★★★: added abils for gunner items) |
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| freeze= -3 | | freeze= -3 | ||
| shock= +4 | | shock= +4 | ||
− | | ability 1 = | + | | ability 1 = Handgun Charge Time Reduction: Low |
− | | ability 2 = | + | | ability 2 = Handgun Attack Speed Increased: Low |
− | | ability 3 = | + | | ability 3 = Handgun Damage Bonus vs Beast: Medium |
− | + | ||
− | + | ||
}} | }} | ||
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| poison= | | poison= | ||
| shock= +4 | | shock= +4 | ||
− | | ability 1 = | + | | ability 1 = Handgun Charge Time Reduction: Low |
− | | ability 2 = | + | | ability 2 = Handgun Attack Speed Increased: Low |
− | | ability 3 = | + | | ability 3 = Handgun Damage Bonus vs Slime: Medium |
}} | }} | ||
Line 387: | Line 385: | ||
| freeze= -3 | | freeze= -3 | ||
| shock= +4 | | shock= +4 | ||
− | | ability 1 = | + | | ability 1 = Handgun Charge Time Reduction: Low |
− | | ability 2 = | + | | ability 2 = Handgun Attack Speed Increased: Low |
− | | ability 3 = | + | | ability 3 = Handgun Damage Bonus: Low |
}} | }} | ||
Line 398: | Line 396: | ||
| fire= +4 | | fire= +4 | ||
| shock= -3 | | shock= -3 | ||
− | | ability 1 = | + | | ability 1 = Handgun Charge Time Reduction: Low |
− | | ability 2 = | + | | ability 2 = Handgun Attack Speed Increased: Low |
− | | ability 3 = | + | | ability 3 = Handgun Damage Bonus vs Beast: Medium |
}} | }} | ||
Line 409: | Line 407: | ||
| fire= +4 | | fire= +4 | ||
| shock= -3 | | shock= -3 | ||
− | | ability 1 = | + | | ability 1 = Handgun Charge Time Reduction: Low |
− | | ability 2 = | + | | ability 2 = Handgun Attack Speed Increased: Low |
− | | ability 3 = | + | | ability 3 = Handgun Damage Bonus vs Slime: Medium |
}} | }} | ||
Line 420: | Line 418: | ||
| fire= +4 | | fire= +4 | ||
| shock= -3 | | shock= -3 | ||
− | | ability 1 = | + | | ability 1 = Handgun Charge Time Reduction: Low |
− | | ability 2 = | + | | ability 2 = Handgun Attack Speed Increased: Low |
− | | ability 3 = | + | | ability 3 = Handgun Damage Bonus: Low |
}} | }} | ||
Line 431: | Line 429: | ||
| freeze= +4 | | freeze= +4 | ||
| poison= -3 | | poison= -3 | ||
− | | ability 1 = | + | | ability 1 = Handgun Charge Time Reduction: Low |
− | | ability 2 = | + | | ability 2 = Handgun Attack Speed Increased: Low |
− | | ability 3 = | + | | ability 3 = Handgun Damage Bonus vs Beast: Medium |
}} | }} | ||
Line 442: | Line 440: | ||
| freeze= +4 | | freeze= +4 | ||
| poison= -3 | | poison= -3 | ||
− | | ability 1 = | + | | ability 1 = Handgun Charge Time Reduction: Low |
− | | ability 2 = | + | | ability 2 = Handgun Attack Speed Increased: Low |
− | | ability 3 = | + | | ability 3 = Handgun Damage Bonus vs Slime: Medium |
}} | }} | ||
Line 453: | Line 451: | ||
| freeze= +4 | | freeze= +4 | ||
| poison= -3 | | poison= -3 | ||
− | | ability 1 = | + | | ability 1 = Handgun Charge Time Reduction: Low |
− | | ability 2 = | + | | ability 2 = Handgun Attack Speed Increased: Low |
− | | ability 3 = | + | | ability 3 = Handgun Damage Bonus: Low |
}} | }} | ||
Line 464: | Line 462: | ||
| fire= -3 | | fire= -3 | ||
| poison= +4 | | poison= +4 | ||
− | | ability 1 = | + | | ability 1 = Handgun Charge Time Reduction: Low |
− | | ability 2 = | + | | ability 2 = Handgun Attack Speed Increased: Low |
− | | ability 3 = | + | | ability 3 = Handgun Damage Bonus vs Beast: Medium |
}} | }} | ||
Line 475: | Line 473: | ||
| fire= -3 | | fire= -3 | ||
| poison= +4 | | poison= +4 | ||
− | | ability 1 = | + | | ability 1 = Handgun Charge Time Reduction: Low |
− | | ability 2 = | + | | ability 2 = Handgun Attack Speed Increased: Low |
− | | ability 3 = | + | | ability 3 = Handgun Damage Bonus vs Slime: Medium |
}} | }} | ||
Line 486: | Line 484: | ||
| fire= -3 | | fire= -3 | ||
| poison= +4 | | poison= +4 | ||
− | | ability 1 = | + | | ability 1 = Handgun Charge Time Reduction: Low |
− | | ability 2 = | + | | ability 2 = Handgun Attack Speed Increased: Low |
− | | ability 3 = | + | | ability 3 = Handgun Damage Bonus: Low |
}} | }} | ||
Line 497: | Line 495: | ||
| freeze= -3 | | freeze= -3 | ||
| shock= +4 | | shock= +4 | ||
− | | ability 1 = | + | | ability 1 = Handgun Charge Time Reduction: Low |
− | | ability 2 = | + | | ability 2 = Handgun Attack Speed Increased: Low |
− | | ability 3 = | + | | ability 3 = Handgun Damage Bonus vs Construct: Medium |
}} | }} | ||
Line 508: | Line 506: | ||
| freeze= -3 | | freeze= -3 | ||
| shock= +4 | | shock= +4 | ||
− | | ability 1 = | + | | ability 1 = Handgun Charge Time Reduction: Low |
− | | ability 2 = | + | | ability 2 = Handgun Attack Speed Increased: Low |
− | | ability 3 = | + | | ability 3 = Handgun Damage Bonus: Low |
}} | }} | ||
Line 519: | Line 517: | ||
| freeze= -3 | | freeze= -3 | ||
| shock= +4 | | shock= +4 | ||
− | | ability 1 = | + | | ability 1 = Handgun Charge Time Reduction: Low |
− | | ability 2 = | + | | ability 2 = Handgun Attack Speed Increased: Low |
− | | ability 3 = | + | | ability 3 = Handgun Damage Bonus vs Gremlin: Medium |
}} | }} | ||
Line 530: | Line 528: | ||
| fire= +4 | | fire= +4 | ||
| shock= -3 | | shock= -3 | ||
− | | ability 1 = | + | | ability 1 = Handgun Charge Time Reduction: Low |
− | | ability 2 = | + | | ability 2 = Handgun Attack Speed Increased: Low |
− | | ability 3 = | + | | ability 3 = Handgun Damage Bonus vs Construct: Medium |
}} | }} | ||
Line 541: | Line 539: | ||
| fire= +4 | | fire= +4 | ||
| shock= -3 | | shock= -3 | ||
− | | ability 1 = | + | | ability 1 = Handgun Charge Time Reduction: Low |
− | | ability 2 = | + | | ability 2 = Handgun Attack Speed Increased: Low |
− | | ability 3 = | + | | ability 3 = Handgun Damage Bonus: Low |
}} | }} | ||
Line 552: | Line 550: | ||
| fire= +4 | | fire= +4 | ||
| shock= -3 | | shock= -3 | ||
− | | ability 1 = | + | | ability 1 = Handgun Charge Time Reduction: Low |
− | | ability 2 = | + | | ability 2 = Handgun Attack Speed Increased: Low |
− | | ability 3 = | + | | ability 3 = Handgun Damage Bonus vs Gremlin: Medium |
}} | }} | ||
Line 563: | Line 561: | ||
| freeze= +4 | | freeze= +4 | ||
| poison= -3 | | poison= -3 | ||
− | | ability 1 = | + | | ability 1 = Handgun Charge Time Reduction: Low |
− | | ability 2 = | + | | ability 2 = Handgun Attack Speed Increased: Low |
− | | ability 3 = | + | | ability 3 = Handgun Damage Bonus vs Construct: Medium |
}} | }} | ||
Line 574: | Line 572: | ||
| freeze= +4 | | freeze= +4 | ||
| poison= -3 | | poison= -3 | ||
− | | ability 1 = | + | | ability 1 = Handgun Charge Time Reduction: Low |
− | | ability 2 = | + | | ability 2 = Handgun Attack Speed Increased: Low |
− | | ability 3 = | + | | ability 3 = Handgun Damage Bonus: Low |
}} | }} | ||
Line 585: | Line 583: | ||
| freeze= +4 | | freeze= +4 | ||
| poison= -3 | | poison= -3 | ||
− | | ability 1 = | + | | ability 1 = Handgun Charge Time Reduction: Low |
− | | ability 2 = | + | | ability 2 = Handgun Attack Speed Increased: Low |
− | | ability 3 = | + | | ability 3 = Handgun Damage Bonus vs Gremlin: Medium |
}} | }} | ||
Line 596: | Line 594: | ||
| fire= -3 | | fire= -3 | ||
| poison= +4 | | poison= +4 | ||
− | | ability 1 = | + | | ability 1 = Handgun Charge Time Reduction: Low |
− | | ability 2 = | + | | ability 2 = Handgun Attack Speed Increased: Low |
− | | ability 3 = | + | | ability 3 = Handgun Damage Bonus vs Construct: Medium |
}} | }} | ||
Line 607: | Line 605: | ||
| fire= -3 | | fire= -3 | ||
| poison= +4 | | poison= +4 | ||
− | | ability 1 = | + | | ability 1 = Handgun Charge Time Reduction: Low |
− | | ability 2 = | + | | ability 2 = Handgun Attack Speed Increased: Low |
− | | ability 3 = | + | | ability 3 = Handgun Damage Bonus: Low |
}} | }} | ||
Line 618: | Line 616: | ||
| fire= -3 | | fire= -3 | ||
| poison= +4 | | poison= +4 | ||
− | | ability 1 = | + | | ability 1 = Handgun Charge Time Reduction: Low |
− | | ability 2 = | + | | ability 2 = Handgun Attack Speed Increased: Low |
− | | ability 3 = | + | | ability 3 = Handgun Damage Bonus vs Gremlin: Medium |
}} | }} | ||
Line 629: | Line 627: | ||
| freeze= -3 | | freeze= -3 | ||
| shock= +4 | | shock= +4 | ||
− | | ability 1 = | + | | ability 1 = Handgun Charge Time Reduction: Low |
− | | ability 2 = | + | | ability 2 = Handgun Attack Speed Increased: Low |
− | | ability 3 = | + | | ability 3 = Handgun Damage Bonus vs Undead: Medium |
}} | }} | ||
Line 640: | Line 638: | ||
| freeze= -3 | | freeze= -3 | ||
| shock= +4 | | shock= +4 | ||
− | | ability 1 = | + | | ability 1 = Handgun Charge Time Reduction: Low |
− | | ability 2 = | + | | ability 2 = Handgun Attack Speed Increased: Low |
− | | ability 3 = | + | | ability 3 = Handgun Damage Bonus vs Fiend: Medium |
}} | }} | ||
Line 651: | Line 649: | ||
| freeze= -3 | | freeze= -3 | ||
| shock= +4 | | shock= +4 | ||
− | | ability 1 = | + | | ability 1 = Handgun Charge Time Reduction: Low |
− | | ability 2 = | + | | ability 2 = Handgun Attack Speed Increased: Low |
− | | ability 3 = | + | | ability 3 = Handgun Damage Bonus: Low |
}} | }} | ||
Line 662: | Line 660: | ||
| fire= +4 | | fire= +4 | ||
| shock= -3 | | shock= -3 | ||
− | | ability 1 = | + | | ability 1 = Handgun Charge Time Reduction: Low |
− | | ability 2 = | + | | ability 2 = Handgun Attack Speed Increased: Low |
− | | ability 3 = | + | | ability 3 = Handgun Damage Bonus vs Undead: Medium |
}} | }} | ||
Line 673: | Line 671: | ||
| fire= +4 | | fire= +4 | ||
| shock= -3 | | shock= -3 | ||
− | | ability 1 = | + | | ability 1 = Handgun Charge Time Reduction: Low |
− | | ability 2 = | + | | ability 2 = Handgun Attack Speed Increased: Low |
− | | ability 3 = | + | | ability 3 = Handgun Damage Bonus vs Fiend: Medium |
}} | }} | ||
Line 684: | Line 682: | ||
| fire= +4 | | fire= +4 | ||
| shock= -3 | | shock= -3 | ||
− | | ability 1 = | + | | ability 1 = Handgun Charge Time Reduction: Low |
− | | ability 2 = | + | | ability 2 = Handgun Attack Speed Increased: Low |
− | | ability 3 = | + | | ability 3 = Handgun Damage Bonus: Low |
}} | }} | ||
Line 695: | Line 693: | ||
| freeze= +4 | | freeze= +4 | ||
| poison= -3 | | poison= -3 | ||
− | | ability 1 = | + | | ability 1 = Handgun Charge Time Reduction: Low |
− | | ability 2 = | + | | ability 2 = Handgun Attack Speed Increased: Low |
− | | ability 3 = | + | | ability 3 = Handgun Damage Bonus vs Undead: Medium |
}} | }} | ||
Line 706: | Line 704: | ||
| freeze= +4 | | freeze= +4 | ||
| poison= -3 | | poison= -3 | ||
− | | ability 1 = | + | | ability 1 = Handgun Charge Time Reduction: Low |
− | | ability 2 = | + | | ability 2 = Handgun Attack Speed Increased: Low |
− | | ability 3 = | + | | ability 3 = Handgun Damage Bonus vs Fiend: Medium |
}} | }} | ||
Line 717: | Line 715: | ||
| freeze= +4 | | freeze= +4 | ||
| poison= -3 | | poison= -3 | ||
− | | ability 1 = | + | | ability 1 = Handgun Charge Time Reduction: Low |
− | | ability 2 = | + | | ability 2 = Handgun Attack Speed Increased: Low |
− | | ability 3 = | + | | ability 3 = Handgun Damage Bonus: Low |
}} | }} | ||
Line 728: | Line 726: | ||
| fire= -3 | | fire= -3 | ||
| poison= +4 | | poison= +4 | ||
− | | ability 1 = | + | | ability 1 = Handgun Charge Time Reduction: Low |
− | | ability 2 = | + | | ability 2 = Handgun Attack Speed Increased: Low |
− | | ability 3 = | + | | ability 3 = Handgun Damage Bonus vs Undead: Medium |
}} | }} | ||
Line 739: | Line 737: | ||
| fire= -3 | | fire= -3 | ||
| poison= +4 | | poison= +4 | ||
− | | ability 1 = | + | | ability 1 = Handgun Charge Time Reduction: Low |
− | | ability 2 = | + | | ability 2 = Handgun Attack Speed Increased: Low |
− | | ability 3 = | + | | ability 3 = Handgun Damage Bonus vs Fiend: Medium |
}} | }} | ||
Line 750: | Line 748: | ||
| fire= -3 | | fire= -3 | ||
| poison= +4 | | poison= +4 | ||
− | | ability 1 = | + | | ability 1 = Handgun Charge Time Reduction: Low |
− | | ability 2 = | + | | ability 2 = Handgun Attack Speed Increased: Low |
− | | ability 3 = | + | | ability 3 = Handgun Damage Bonus: Low |
}} | }} | ||
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}} | }} | ||
+ | |||
===★★★★☆=== | ===★★★★☆=== | ||
---- | ---- |
Revision as of 04:22, 14 December 2014
★★★★★ ★★★★☆ ★★★☆☆ ★★☆☆☆ ★☆☆☆☆ ☆☆☆☆☆ |
Armor is one of the types of items in the game that a player can equip in order to have some sort of combat effect in the field. The vast majority of armor items in the game grant benefits, with many having penalties and weaknesses to balance their benefits.
The player must pick and choose which gear to equip for certain areas. Some items are better than others in some places, and far worse than other items in other places. There is no single "best" armor in the game due to the variety of scenarios the player may encounter in the clockworks. A few things to understand about armor:
The player can obtain armor in a variety of ways, including crafting, trading with other players, and purchase from NPC vendors.
The player can heat (a.k.a level up) equipped armor by wearing it in the clockworks and getting onto an elevator, so long as heat was picked up. Forging the armor increases its level. Leveling can increase Health Pips. Heating is required for most items to be crafted into the next star level. Not all items can be upgraded all the way to 5-star - see the alchemy path information on individual pages.
If the player desires a more versatile armor, and/or doesn't wish to expand their arsenal, they can take the armor to Punch and grant it additional defenses, for a price, via Unique Variants. Rarely, an armor can gain a UV (1-3) when it is crafted. UVs obtained are random unless locked in at Punch.
Abilities and Penalties are separate from status properties. For example, the Chaos Cloak certainly has status "penalties," but its abilities are universal CTR and DMG Med. Compare to the Armor of the Fallen, which has a Fiend penalty in junction with its universal ASI Low boost. Abilities are generally unrelated to status when it comes to defensive gear.
Below is a list of armor items.
★★★★★
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★★★★☆
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★★★☆☆
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★★☆☆☆
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★☆☆☆☆
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☆☆☆☆☆
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Limited Gear
Some items have limited acquisition. These items cannot be traded between players.
They are very much in the game, but they are unobtainable via trade, crafting, and so on, and are not included in the main comparative lists.
Every player gets to choose one spiral armor and helm, only once.
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See Also
- Leveling Equipment
- Unique Variant
- Guides (Player Made)