Difference between revisions of "The Collector"
From SpiralKnights
m (→Second Floor) |
m (→Runthrough: add "the lab" - unique mission progression) |
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Line 53: | Line 53: | ||
|gallery = | |gallery = | ||
<gallery widths=200px heights=150px> | <gallery widths=200px heights=150px> | ||
− | |||
File:Area-The Collector-Mechanized Mile.png|An unusual start. | File:Area-The Collector-Mechanized Mile.png|An unusual start. | ||
</gallery> | </gallery> | ||
Line 83: | Line 82: | ||
File:Area-The Collector-Camp Crimson.png|These knights need rescuing. | File:Area-The Collector-Camp Crimson.png|These knights need rescuing. | ||
File:Area-The Collector-Camp Crimson-2.png|The [[Crimson Order]] is involved. | File:Area-The Collector-Camp Crimson-2.png|The [[Crimson Order]] is involved. | ||
− | File:Area-The Collector-Camp Crimson-3.png| | + | File:Area-The Collector-Camp Crimson-3.png|The missing [[Battle sprites]]. They are not white at the moment, perhaps they are trying to "adapt?" |
+ | </gallery> | ||
+ | }} | ||
+ | |||
+ | ===Fourth Floor=== | ||
+ | {{Floor | ||
+ | |name = The Lab | ||
+ | |icon 1 = Haven | ||
+ | |depth = ??? (assume surface) | ||
+ | |monsters = There is no combat here. | ||
+ | |exploration = [[The Lab]] as it appears according to the player's progression through rank missions. | ||
+ | |||
+ | |floor notes = Talk to Morlin. | ||
+ | |||
+ | {{Dialogue/Showhide| | ||
+ | |title = [[Morlin]] | ||
+ | |content = | ||
+ | {{:Morlin Dialogue/Laboratory}} | ||
+ | }} | ||
+ | |||
+ | |gallery= | ||
+ | <gallery widths=200px heights=150px> | ||
+ | File:Map-The Collector-The Lab.png|Map of "The Lab" at this point in the story. | ||
+ | File:Area-The Collector-The Lab.png|These sprites have been rescued from the Collector. | ||
+ | File:Area-The Collector-The Lab-2.png|No sprite is being studied over here right now. | ||
</gallery> | </gallery> | ||
}} | }} |
Revision as of 20:42, 8 December 2015
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The Collector is a 2-3 rank mission.
Overview
Description:
There have been reports of a large, mechanical entity we have named the 'Collector' who has been intercepting our knights and taking both them and the sprites they were tracking and imprisoning them in a well-guarded compound deep within the Clockworks. Armed with your new sprite, your mission is to find this 'Collector' and rescue the knights and the sprites it has taken captive.
Objective:
Save the sprites and the researchers from the Collector.
Notes
History
- release 2013-07-30: Mission introduced