Difference between revisions of "Firotech Alchemer"
From SpiralKnights
m (→Acquisition) |
m (order) |
||
Line 1: | Line 1: | ||
{{WeaponInfo | {{WeaponInfo | ||
− | | name = {{PAGENAME}} | + | | name = {{PAGENAME}} |
− | | type = handgun | + | | type = handgun |
− | | star = 2 | + | | star = 2 |
− | |damage 1 | + | | damage 1 = Elemental |
− | |abilities | + | | abilities = yes |
− | |status | + | | status = Fire |
}} | }} | ||
+ | |||
== Description == | == Description == | ||
− | + | {{Quote|An alchemical handgun that fires bullets of liquid flames that split on impact.|Tooltip}} | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
== Acquisition == | == Acquisition == | ||
{{Handgun/Acquisition}} | {{Handgun/Acquisition}} | ||
− | == Recipe == | + | === Recipe === |
{{recipe/start|star=2}} | {{recipe/start|star=2}} | ||
{{recipe/row|Red Shard|5}} | {{recipe/row|Red Shard|5}} | ||
Line 45: | Line 23: | ||
{{recipe/end}} | {{recipe/end}} | ||
− | == Alchemy Path == | + | === Alchemy Path === |
{{:Firotech Alchemer/alchemy path}} | {{:Firotech Alchemer/alchemy path}} | ||
+ | |||
+ | == Combat == | ||
+ | === Basic Attack === | ||
+ | Fires a slow moving ball of flame that has a range of 7 squares and explode on impact, damaging target and any enemy within 0.5 square radius. The projectile has a chance of inflicting [[Fire]] status on hit. There is no recoil when using the basic attack and the user may fire up to 2 shots before reloading. | ||
+ | |||
+ | === Charge Attack === | ||
+ | A charged ball that flies at medium speed up to 10 squares away, exploding on impact and damaging any enemy within 0.5 square radius. In addition, it will split into 2 smaller balls of flame at 135° and 225° of point of impact which deals additional damage (same as basic attack) if they hit. All 3 projectiles have a chance of causing [[Fire]] on hit and the recoil from the attack will push the user back 2/3 of a square. Each charge attack has 60%-70% to make enemy on fire. | ||
+ | |||
+ | === Damage === | ||
+ | {{Damage Disclaimer}} | ||
+ | {{Damage/Status_Alchemer/2|Elemental}} | ||
+ | |||
+ | |||
+ | '''{{status|fire}} Fire damage:''' | ||
+ | {{Damage/Fire/Moderate|2}} | ||
== See Also == | == See Also == | ||
{{equipment see also}} | {{equipment see also}} |
Latest revision as of 05:46, 1 May 2020
| |||||
|
The Firotech Alchemer is a 2-star handgun.
Contents
Description
An alchemical handgun that fires bullets of liquid flames that split on impact. — Tooltip
Acquisition
: Ricasso - Randomly in stock for 7,500 crowns in the Haven Bazaar (unbound).
: Daxen - Always in stock for 1,000 crowns in the Hall of Heroes if the player is rank 4-1 or higher (bound).
: Vatel - Randomly in stock for 1,000 crowns in the Haven Bazaar (unbound).
: Basil - Randomly in stock for 1,000 crowns in depth 4, 13 Clockwork Terminals, always in stock in lobby of:
- 5-1 Mission: Chilled to the Bone
(All recipes purchased from Basil are acquired unbound).
Recipe
The 2-star recipe for this item costs 1,000 crowns; the alchemy cost is 400 crowns. Below are the materials needed to make the Firotech Alchemer.
Name | Amount |
Red Shard | 5 |
Gel Drop | 2 |
Gel Core | 1 |
Fuel Canister | 1 |
Simple Orb of Alchemy | 3 |
Note: When crafting using bound equipment as a precursor, the upgraded item will also be bound.
Alchemy Path
Firotech Alchemer's alchemy path | |||||||||||||
|
Combat
Basic Attack
Fires a slow moving ball of flame that has a range of 7 squares and explode on impact, damaging target and any enemy within 0.5 square radius. The projectile has a chance of inflicting Fire status on hit. There is no recoil when using the basic attack and the user may fire up to 2 shots before reloading.
Charge Attack
A charged ball that flies at medium speed up to 10 squares away, exploding on impact and damaging any enemy within 0.5 square radius. In addition, it will split into 2 smaller balls of flame at 135° and 225° of point of impact which deals additional damage (same as basic attack) if they hit. All 3 projectiles have a chance of causing Fire on hit and the recoil from the attack will push the user back 2/3 of a square. Each charge attack has 60%-70% to make enemy on fire.
Damage
The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and are listed as a range found from the first to last floor of each stratum.
Firotech Alchemer's Damage Table | ||||||
---|---|---|---|---|---|---|
Stratum 1 | Stratum 2 | Stratum 3 | Stratum 4 | Stratum 5 | Stratum 6 | |
Versus Constructs and Undead | ||||||
Basic Attack | 17 - 22 | 25 - 29 | 45 - 55 | 51 - 44 | 38 - 33 | 31 - 29 |
Charge Attack | 33 - 43 | 51 - 59 | 90 - 112 | 108 - 101 | 94 - 82 | 73 - 58 |
Versus Slimes and Fiends | ||||||
Basic Attack | 12 - 15 | 17 - 19 | 29 - 35 | 32 - 30 | 28 - 25 | 24 - 22 |
Charge Attack | 28 - 34 | 39 - 44 | 70 - 86 | 77 - 63 | 55 - 47 | 44 - 40 |
Versus Beasts and Gremlins | ||||||
Basic Attack | 3 - 4 | 5 - 6 | 9 - 11 | 10 | 10 | 10 |
Charge Attack | 5 - 7 | 8 - 10 | 14 - 18 | 18 | 17 | 17 - 16 |
Firotech Alchemer's Damage Table | ||||||
---|---|---|---|---|---|---|
Stratum 1 | Stratum 2 | Stratum 3 | Stratum 4 | Stratum 5 | Stratum 6 | |
Versus Ice Cubes and Glop Drops | ||||||
Fire (x5) | 7 - 13 | 19 - 25 | 28 - 40 | 48 - 60 | 60 | 60 |
Total | 35 - 65 | 95 - 125 | 140 - 200 | 240 - 300 | 300 | 300 |
Versus Zombies and Lichens | ||||||
Fire (x5) | 7 - 13 | 18 - 23 | 27 - 38 | 45 - 56 | 56 | 56 |
Total | 35 - 65 | 90 - 115 | 135 - 190 | 225 - 280 | 280 | 280 |
Versus Lichen Colonies, Lumbers, Jellies, and Toxigels | ||||||
Fire (x4) | 6 - 10 | 15 - 19 | 22 - 31 | 37 - 47 | 47 | 47 |
Total | 24 - 40 | 60 - 76 | 88 - 124 | 148 - 188 | 188 | 188 |
Versus Giant Lichen Colonies, Quicksilvers, Wolvers and other Constructs | ||||||
Fire (x4) | 5 - 9 | 13 - 16 | 19 - 26 | 31 - 39 | 39 | 39 |
Total | 20 - 36 | 52 - 64 | 76 - 104 | 124 - 156 | 156 | 156 |
Versus Chromalisks and Mecha Knights | ||||||
Fire (x3) | 4 - 8 | 11 - 14 | 16 - 23 | 27 - 34 | 34 | 34 |
Total | 12 - 24 | 33 - 42 | 48 - 69 | 81 - 102 | 102 | 102 |
Versus Fiends, Gremlins, and Kats | ||||||
Fire (x3) | 4 - 7 | 10 - 12 | 14 - 20 | 24 - 29 | 29 | 29 |
Total | 12 - 21 | 30 - 36 | 42 - 60 | 72 - 87 | 87 | 87 |
See Also
- Leveling Equipment
- Unique Variant
- Guides (Player Made)