Difference between revisions of "Deconstruction Zone"
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==See Also== | ==See Also== | ||
*[[Exploration]] | *[[Exploration]] | ||
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Revision as of 20:30, 13 September 2015
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It is believed that, similar to the Clockwork Tunnels, the Deconstruction Zone is a behind-the-scenes area of the Clockworks used by Gremlins.
Features
Deconstruction Zones appear as vast open areas populated by Gremlins and Construct monsters, that Knights can face once they step on a party button. Inside these areas are also several locked rooms, the majority of which host small groups of Gremlins and a key that can unlock another room. In the only room that contains treasure boxes there is no key, so if the party wants to kill all the Gremlins, this room must be opened last. Sometimes, instead of a room with treasure boxes, there will be a locked gate blocking the lift, which if you wish to kill all the gremlins, must still be opened last.
- The Gremlins that appear in Deconstruction Zones are Thwackers, Menders, Scorchers and Demos
- The Constructs that appear in Deconstruction Zones are Gun Puppy series and Mecha Knight series.
- Battlepods and Knocker series can appear in determined Deconstruction Zones from Missions.