Divine Avenger
From SpiralKnights
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The Divine Avenger is a 5-star sword.
Contents
Description
An upgraded Avenger formed from the purest sun steel. There are few foes remaining in this world that are worthy enough to be defeated by such a fine blade, and there are still fewer heroes worthy of wielding it.
Vendors
Vendors that sell this item:
- Basil (Recipe) Depth 23
Attacks
Basic Attack
A two-strike attack similar to other "heavy" swords. It has a long and wide reach, with average knockback.
Charge Attack
The knight takes a small step back and takes a wide swing with the sword, which emits three Divine Avenger-shaped energy beams which prime for a moment before flying forwards a fair distance before detonating. The beams travel through monsters and over gaps. The sword swing, beams and detonation all deal damage.
Damage
The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and are listed as a range found from the first to last floor of each stratum.
Divine Avenger's Damage Table | ||||||
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Stratum 1 | Stratum 2 | Stratum 3 | Stratum 4 | Stratum 5 | Stratum 6 | |
Versus Constructs and Undead | ||||||
Hit 1 | 48 - 53 | 65 - 72 | 128 - 135 | 137 - 144 | 229 - 288 | 311 - 328 |
Hit 2 | 57 - 69 | 83 - 89 | 161 - 170 | 177 - 187 | 292 - 368 | 404 - 445 |
Charge | 84 - 104 | 119 - 138 | 239 - 257 | 267 - 291 | 434 - 554 | 611 - 682 |
Projectile | 23 - 28 | 35 - 37 | 69 - 75 | 77 - 73 | 129 - 171 | 188 - 206 |
Versus Slimes and Fiends | ||||||
Hit 1 | 43 - 45 | 53 - 57 | 108 - 109 | 106 - 108 | 184 - 231 | 241 - 234 |
Hit 2 | 52 - 61 | 71 - 74 | 141 - 144 | 146 - 149 | 247 - 311 | 338 - 363 |
Charge | 79 - 96 | 107 - 123 | 219 - 230 | 236 - 253 | 389 - 497 | 545 - 600 |
Projectile | 19 - 23 | 29 - 31 | 54 - 58 | 60 - 65 | 95 - 122 | 133 - 141 |
Versus Beasts and Gremlins | ||||||
Hit 1 | 26 - 27 | 33 - 36 | 66 - 68 | 67 - 70 | 115 - 144 | 152 - 153 |
Hit 2 | 31 - 37 | 43 - 45 | 85 - 88 | 90 - 93 | 151 - 190 | 208 - 225 |
Charge | 46 - 56 | 63 - 73 | 129 - 137 | 141 - 153 | 232 - 297 | 327 - 362 |
Projectile | 12 - 15 | 19 - 25 | 35 - 38 | 40 - 43 | 63 - 81 | 89 - 96 |
Recipe
The 5-star recipe for this item costs 25,000 crowns; the alchemy cost is 5,000 crowns. Below are the materials needed to make the Divine Avenger.
Name | Amount |
Light Shard | 20 |
Ecto Drop | 5 |
Swordstone | 4 |
Redwood | 3 |
Miracloth | 2 |
Sun Silver | 1 |
Eternal Orb of Alchemy | 3 |
Avenger (Heat Level 10) |
Note: When crafting using bound equipment as a precursor, the upgraded item will also be bound.
Alchemy Path
Divine Avenger's alchemy path | ||||||||||||||||||
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Notes
When a knight's back is against a wall or obstacle, and the knight releases Divine Avenger's charge attack, the three projectiles fail. That is, they explode immediately, without shooting forward. This behavior prevents certain "shooting around corners" tricks in Firestorm Citadel. It has never been acknowledged as a bug or a design feature by Three Rings.
Divine Avenger's speed bar is equal in length to Troika's, while Gran Faust's speed bar is equal in length to Leviathan Blade's. In reality, Troika combos more slowly than Gran Faust and Divine Avenger do, and those swords combo more slowly than Leviathan Blade does. Furthermore, Divine Avenger charges more quickly than does Gran Faust. (See data.)
The visual glow around the Divine Avenger and Gran Faust blades bears a resemblance to Excalibur in Sonic and the Black Knight.
Divine Avenger was available when the game launched (in release 2011-04-04). Until release 2011-04-27, it and Fang of Vog were the only 5-star elemental swords. In release 2011-10-20, the charge attack was changed. The projectiles became less spread-out, and the behavior near walls was introduced.
See Also
- Leveling Equipment
- Unique Variant
- Guides (Player Made)