Binding
From SpiralKnights
Binding occurs when the player equips a piece of equipment present in their arsenal list. Once bound, the item can only be unbound by Vise, the unbinding smith in the Bazaar. Certain items automatically bind when acquired or received as prize. When crafting, with the exception of Orbs of Alchemy, if any ingredients used are bound, the output will also be bound.
Before purchasing from a vendor, check the gear's properties in the mouseover tooltip to see if it will be bound upon purchase or not.
As a general rule, most equipment and weaponry binds when equipped, and the following bind when acquired:
- Everything from Sullivan and Brinks, except materials
- Items from the Starter pack or Battle Pack
- Recipes purchased from the Hall of Heroes
- Weapons and gear purchased from the Supply Depot
- Certain materials from certain events (example: Razor Ribbon)
- Tokens
- Minerals
- Artifacts
Bound equipment cannot be mailed, traded, or sold in the Auction House. Bound equipment can be used by your knight or sold to vendors.
Heat level is reset to 0 when an item is unbound.
Tickets
Name | Effect | Acquisition | Cost | Location |
Unbind 1 Star Ticket
|
Unbinds an item so it can be traded. Resets heat level! | Supply Depot Or direct use at vendor |
100 Energy | Vise |
Unbind 2 Star Ticket
|
Unbinds an item so it can be traded. Resets heat level! | Supply Depot Or direct use at vendor |
200 Energy | Vise |
Unbind 3 Star Ticket
|
Unbinds an item so it can be traded. Resets heat level! | Supply Depot Or direct use at vendor |
600 Energy | Vise |
Unbind 4 Star Ticket
|
Unbinds an item so it can be traded. Resets heat level! | Supply Depot Or direct use at vendor |
1,800 Energy | Vise |
Unbind 5 Star Ticket
|
Unbinds an item so it can be traded. Resets heat level! | Supply Depot Or direct use at vendor |
4,000 Energy | Vise |