Difference between revisions of "Aurora Isles"

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==Notes==
 
==Notes==
Each level map is fixed (vs. composed of random segments). When accessible via the arcade, they are always found in a rotation of 4 levels with each other in the depth they occupy. Rotation time seems to always be 2 minutes or less. Compared to other areas, the Aurora Isles are a rare sight in arcade gates.
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Each level map is fixed. When accessible via the arcade, they are always found in a rotation of 4 levels with each other in the depth they occupy. Rotation time seems to always be 2 minutes or less. Compared to other areas, the Aurora Isles are a rare sight in arcade gates.
  
 
Levels are populated by multitudes of [[Wolver]]s and [[Jelly Cube]]s. A few [[Chromalisk]]s, [[Lichen]]s, and [[Lumber]]s appear in certain levels, and [[Gun Puppy|Gun Puppies]] only show up in ''The Low Gardens''.
 
Levels are populated by multitudes of [[Wolver]]s and [[Jelly Cube]]s. A few [[Chromalisk]]s, [[Lichen]]s, and [[Lumber]]s appear in certain levels, and [[Gun Puppy|Gun Puppies]] only show up in ''The Low Gardens''.
  
Similar grassy terrain can be seen in ''[[Jigsaw Valley]]'' and ''[[Treasure Vault]]'' areas. The Aurora Isles seem to be associated with the obsolete ''[[Starlight Cradle]]'' area, sharing similar terrain and soundtrack.
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Similar grassy terrain can be seen in levels of the {{location|Jigsaw Valley||1.2}} and {{location|Treasure Vault||1.2}}. The Aurora Isles seem to be associated with the obsolete {{location|Starlight Cradle||1.2}} region, sharing similar terrain and soundtrack.
  
 
===History===
 
===History===
The Aurora Isles area has been available for exploration since {{release|2011-04-04}} when the game officially launched.  
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*{{release|2011-04-04}}: Levels of this region have been available for exploration since launch.  
 
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:The ''Sea Petal Pass'' level (part of the [[Firefly Gate]]) was not released with the game's launch.  
The ''Sea Petal Pass'' level (part of the [[Firefly Gate]]) was not released with the game's launch.  
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:An encounter with the obsolete [[Jelly Green Giant]] monster was also not released with the game's launch. Its fight room can still be seen, but not accessed.{{fn|http://forums.spiralknights.com/en/node/1006#comment-6337}}
 
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*{{release|2013-07-30}}: Removal of the 2-2 rank mission "Skies Under Cradle", which showcased this set of levels.
An encounter with the obsolete [[Jelly Green Giant]] monster was also not released with the game's launch. Its fight room can still be seen, but not accessed.{{fn|http://forums.spiralknights.com/en/node/1006#comment-6337}}
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The 2-2 rank mission "Skies Under Cradle" showcased this set of levels. This mission was removed with {{release|2013-07-30}}.
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==Strategy==
 
==Strategy==

Revision as of 17:48, 20 January 2016

Aurora Isles
Gate-Aurora Isles.png
Important stratum themes:
  • Monsters: Gate Icon-Beast.png Gate Icon-Slime.png
  • Status:
Soundtrack:
  • Sky Island Skirmish
  • Traversing the Aurora Isles
Levels:

Arcade only:

Rank Mission Only:

The Aurora Isles is a region. Regions categorize levels with similar characteristics that have been incorporated into the Clockworks.

Description

From atop mysterious floating islands, sun bleached ruins crumble under a false sky. Though the green grass and cool air feels real enough, the ever present grinding of the machine just below the surface is a constant reminder of this world's mechanical skeleton. — Gate Icons

Notes

Each level map is fixed. When accessible via the arcade, they are always found in a rotation of 4 levels with each other in the depth they occupy. Rotation time seems to always be 2 minutes or less. Compared to other areas, the Aurora Isles are a rare sight in arcade gates.

Levels are populated by multitudes of Wolvers and Jelly Cubes. A few Chromalisks, Lichens, and Lumbers appear in certain levels, and Gun Puppies only show up in The Low Gardens.

Similar grassy terrain can be seen in levels of the Jigsaw Valley and Treasure Vault. The Aurora Isles seem to be associated with the obsolete Starlight Cradle region, sharing similar terrain and soundtrack.

History

  • release 2011-04-04: Levels of this region have been available for exploration since launch.
The Sea Petal Pass level (part of the Firefly Gate) was not released with the game's launch.
An encounter with the obsolete Jelly Green Giant monster was also not released with the game's launch. Its fight room can still be seen, but not accessed.[1]
  • release 2013-07-30: Removal of the 2-2 rank mission "Skies Under Cradle", which showcased this set of levels.

Strategy

A shadow sword will take care of slimes and is fine against beasts. A bomb such as the Obsidian Crusher or Dark Retribution will help quickly defeat groups of enemies here. Bring a handgun for Gun Puppies (such as the Polaris or Winter Grave) if exploring The Low Gardens. Bring a handgun for the puzzle in Stone Grove.

See Also

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