Difference between revisions of "Dark City"

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{{AreaInfo
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{{RegionInfo
|Theme={{Monster_Icons|Fiend}} {{Monster_Icons|Undead}} {{Status|poison}} {{Status|freeze}}
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|name      = {{PAGENAME}}
|Level=[[File:Gate-Dark City.png|32px]] [[Dark City#Ritual Road I - III|Ritual Road I - III]]
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|monster    = {{Monster_Icons|Fiend}} {{Monster_Icons|Undead}}
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|status    = None
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|soundtrack =
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*City Rubble Rumble
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*Crash Course <!--I think? It sounds a bit different, maybe?-->
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*Navigating the Dark City
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|level=
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*{{location|{{PAGENAME}}|Sinful Steps|2.3}}
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*{{location|{{PAGENAME}}|Sinful Steps II|2.3}}
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*{{location|{{PAGENAME}}|Plazamonium|2.3}}
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*{{location|{{PAGENAME}}|Stygian Steeds|2.3|icon=Dark City-Stygian Steeds}}
  
[[File:Gate-Dark City.png|32px]] [[Dark City#Sinful Steps I - II|Sinful Steps I - II]]
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Arcade only:
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*{{location|{{PAGENAME}}|Ritual Road|2.3}}
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*{{location|{{PAGENAME}}|Ritual Road II|2.3}}
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*{{location|{{PAGENAME}}|Ritual Road III|2.3}}
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}}
  
[[File:Gate-Dark City.png|32px]] [[Dark City#Plazamonium|Plazamonium]]
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== Description ==
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{{Quote|This once bustling city from an advanced world is now home to innumerable fiends from the Underworld. Under the light of the moon they burn their dark sigils into the ground, summoning more of their cohorts for reasons yet unknown.|Gate Icons}}
  
[[File:Gate-Dark City-Stygian Steeds.png|32px]] [[Dark City#Stygian Steeds|Stygian Steeds]]
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== Characteristics ==
}}
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Each level map is fixed.
  
==Description==
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When accessible via the arcade, they are found in a rotation of 1-3 levels in the depth they occupy depending on the level. Rotation time seems to always be 3 minutes or less:
This once bustling city from an advanced world is now home to innumerable fiends from the Underworld. Under the light of the moon they burn their dark sigils into the ground, summoning more of their cohorts for reasons yet unknown.
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*{{location|Devilish Drudgery|Ritual Road|3.3}} levels are always found in a rotation of 3 with the other Ritual Roads.
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*{{location|Devilish Drudgery|Sinful Steps|3.3}} levels are always found in a rotation of 2 with each other.
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*{{location|Devilish Drudgery|Plazamonium|3.3}} is always the only level in the depth it occupies.
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*{{location|Devilish Drudgery|Stygian Steeds|3.3}} is exclusive to Tier 3 and is always the only level in the depth it occupies.  
  
==Exploration==
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Compared to other regions, Dark City levels are an uncommon sight in arcade gates. If space permits, the levels tend to group together down through three depths, visually forming an inverted pyramid.
There are often [[Vitapod]]s tucked away on the sides of buildings, bordering the abyss and hidden behind breakable blocks.
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<gallery heights=200px widths=200px perrow=3>
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Image:Hidden Vitapod.png|Vitapods can be found in alleyways in Ritual Road II.
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Image:Hidden_Vitapod.jpg|Why hello there! This was another location of a hidden vitapod.
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</gallery>
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==Levels==
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Levels are populated by multitudes of [[Devilite]]s and [[Spookat]]s. A few [[Trojan]]s appear in ''Plazamonium'' and ''Stygian Steeds'' levels.
===Ritual Road I - III===
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==== Maps ====
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{| style="background-color: transparent;"
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|valign="top"|[[Image:Ritual_Road_I.png|thumb|Ritual Road I]]
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|valign="top"|[[Image:Ritual_Road_II.png|thumb|Ritual Road II]]
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|valign="top"|[[Image:Ritual_Road_III.png|thumb|Ritual Road III]]
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|}
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====Monsters====
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*{{Monster_Icons|Fiend}} [[Devilite#Devilite|Devilite]]
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*{{Monster_Icons|Fiend}} [[Devilite#Pit Boss|Pit Boss]]
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*{{Monster_Icons|Undead}} [[Kat#Spookat|Spookat]]
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*{{Monster_Icons|Undead}} {{Status|poison}} [[Kat#Hurkat|Hurkat]]
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*{{Monster_Icons|Fiend}} [[Wing#Silkwing|Silkwing]]
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=== Sinful Steps I - II ===
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==== Maps ====
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{| style="background-color: transparent;"
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|valign="top"|[[Image:Map_Dark_City_Sinful_Steps.png|thumb|Sinful Steps]]
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|valign="top"|[[Image:Map_Dark_City_Sinful_Steps_II.png|thumb|Sinful Steps II]]
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|}
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==== Monsters ====
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*{{Monster_Icons|Fiend}} [[Devilite#Devilite|Devilite]]
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*{{Monster_Icons|Fiend}} [[Devilite#Pit Boss|Pit Boss]]
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*{{Monster_Icons|Undead}} [[Kat#Spookat|Spookat]]
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*{{Monster_Icons|Undead}} {{Status|poison}} [[Kat#Hurkat|Hurkat]]
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*{{Monster_Icons|Undead}} {{Status|freeze}} [[Kat#Bloogato|Bloogato]]
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*{{Monster_Icons|Fiend}} [[Wing#Silkwing|Silkwing]]
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{{clear}}
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=== Plazamonium ===
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The background is a starry night sky dome with moon bulbs.
==== Maps ====
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{| style="background-color: transparent;"
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|valign="top"|[[Image:Map_Dark_City_Plazamonium.png|thumb|Plazamonium]]
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|}
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==== Monsters ====
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*{{Monster_Icons|Fiend}} [[Devilite#Devilite|Devilite]]
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*{{Monster_Icons|Fiend}} [[Devilite#Pit Boss|Pit Boss]]
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*{{Monster_Icons|Undead}} [[Kat#Spookat|Spookat]]
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*{{Monster_Icons|Undead}} {{Status|poison}} [[Kat#Hurkat|Hurkat]]
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*{{Monster_Icons|Fiend}} [[Trojan#Trojan|Trojan]]
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{{clear}}
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===Stygian Steeds===
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Similar urban terrain can be seen in the {{location|Concrete Jungle||1.2}} and {{location|Devilish Drudgery||1.2}}
==== Map ====
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{| style="background-color: transparent;"
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|valign="top"|[[Image:Stygian_Steeds.png|thumb|Stygian Steeds]]
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|}
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====Monsters====
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*{{Monster_Icons|Fiend}} [[Devilite#Devilite|Devilite]]
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*{{Monster_Icons|Fiend}} [[Devilite#Pit Boss|Pit Boss]]
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*{{Monster_Icons|Undead}} [[Kat#Spookat|Spookat]]
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*{{Monster_Icons|Undead}} {{Status|poison}} [[Kat#Hurkat|Hurkat]]
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*{{Monster_Icons|Fiend}} [[Trojan#Trojan|Trojan]]
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*{{Monster_Icons|Fiend}} [[Wing#Silkwing|Silkwing]]
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==Notes==
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== Notes ==
*Dark City: Stygian Seeds and [[Concrete Jungle]]: Briar Bone Barrage are levels found exclusively in Tier 3.
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There is usually a [[vitapod]] hidden behind blocks next to a building somewhere in {{location|Devilish Drudgery|Ritual Road|3.3}} levels.
*Spookats and Devilites are the monsters most present in all depths of Dark city.
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* Mission 8-1 The Return of Ur showcases this set of levels.
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** The first level, Dimensional Shift, rotates between the layouts of Sinful Steps I and Sinful Steps II.
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** The second level, The Summoning Circle, uses the layout of Plazamonium.
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** The final level, Banishment, uses the layout of Stygian Steeds.
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==See Also==
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=== History ===
===External Links===
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*{{release|2011-04-04}}: Levels of this region have been available for exploration since launch.
{{Note-External Links/Video}}
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*{{release|2011-07-20}}: Monster balancing to better reflect stratum behavior.
*[http://www.youtube.com/playlist?list=PL89DD3FD553950346 Spiral Knights - Dark City]
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[[Category:Geography]] [[Category:Settlements]]
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== See Also ==
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{{exploration see also}}

Latest revision as of 00:33, 10 May 2020

Dark City
Gate-Dark City.png
Important stratum themes:
Soundtrack:
  • City Rubble Rumble
  • Crash Course
  • Navigating the Dark City
Levels:

Arcade only:

The Dark City is a region. Regions categorize levels with similar characteristics that have been incorporated into the Clockworks.

Description

This once bustling city from an advanced world is now home to innumerable fiends from the Underworld. Under the light of the moon they burn their dark sigils into the ground, summoning more of their cohorts for reasons yet unknown. — Gate Icons

Characteristics

Each level map is fixed.

When accessible via the arcade, they are found in a rotation of 1-3 levels in the depth they occupy depending on the level. Rotation time seems to always be 3 minutes or less:

  • Ritual Road levels are always found in a rotation of 3 with the other Ritual Roads.
  • Sinful Steps levels are always found in a rotation of 2 with each other.
  • Plazamonium is always the only level in the depth it occupies.
  • Stygian Steeds is exclusive to Tier 3 and is always the only level in the depth it occupies.

Compared to other regions, Dark City levels are an uncommon sight in arcade gates. If space permits, the levels tend to group together down through three depths, visually forming an inverted pyramid.

Levels are populated by multitudes of Devilites and Spookats. A few Trojans appear in Plazamonium and Stygian Steeds levels.

The background is a starry night sky dome with moon bulbs.

Similar urban terrain can be seen in the Concrete Jungle and Devilish Drudgery.

Notes

There is usually a vitapod hidden behind blocks next to a building somewhere in Ritual Road levels.

History

See Also

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